***Official Squad Thread***

For those of you that run servers and haven't seen this yet:

Configuring Tournament Mode

Tournament Mode is a special Ruleset that can be enabled on a per-server basis. It's intended to allow a highly configurable ruleset that allows competitive communities the ability to modify certain settings in the game as well as ensure a higher level of fairness. Note: A server in tournament mode cannot be licensed.

To enable tournament mode on your server, add the following to DefaultGame.ini (NOTE: Your server must be restarted for these ini changes to take effect):

Code:
[/Script/Squad.SquadGameMode]
 bTournamentMode=true

Features

Client Setting Enforcement

To assist tournaments enforcing certain clientside configuration settings, a server in Tournament Mode can enforce certain settings requirements for players. These restrictions are defined as an array of settings and the min and max value (inclusive) that the client must have set to play on the server. Should they fail to meet the requirements, their clients will exit with an error message.
To set a requirement, you need to add the following to DefaultGame.ini:
Code:
    [/Script/Squad.SQTournamentModeRuleset]
    +Restrictions=(Setting="ExampleSetting", Min=0, Max=1)
    +Restrictions=(Setting="ExampleSetting2", Min=0, Max=1)

You can find the settings to restrict inside of DefaultScalability.ini. For example, if you wanted to restrict the foliage View Distance to max, you do the following:

Code:
  [/Script/Squad.SQTournamentModeRuleset]
   +Restrictions=(Setting="r.ViewDistanceScale", Min=1, Max=1)

You can have any number of restrictions, as long as you don't forget the +.
 
what servers are most of you guys playing on?

also: has anyone had problems not seeing all servers on the server list? I cant see ones that have symbols next time them apparently.

The Red Coats, Exodus or BVAR servers that run at 64 players for myself.

As for the server list problem, try settings Steams Max Ping/Min setting to 500/1000 and see if that changes anything.

In other news, our OST is nearing completion. Preview 2 is up now:

 
I really would love to be able to show you guys a few of the things that are being worked on behind the scenes :( So much fun stuff on its way!

M2 rata tat tat!
 
Please read this post in its entirety. By clicking the download link you are confirming that you have read and understood the terms and conditions of this Squad SDK v1.0

We will attempt to list known issues but this SDK is in Alpha and will have broken content*

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Requirements: Must have installed Unreal Editor 4 - Version 4.10.4 (Last version before 4.11)

https://www.unrealengine.com/dashboard

Join the Squad Modding Discord - https://discord.gg/0jXt1Y2dpl79B4qV

Step 1
Download the SDK here: http://downloads.joinsquad.com/Squad-SDK-a5-v1.rar

Step 2
Unzip the SDK anywhere you have enough space for it

Step 3
Open the SDK folder and double click the Squad project file

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Step 4

Wait 20-40 minutes for shaders to compile for the first time

Step 5

Make dreams come true


What is included?

  • All environment assets up to our current 5.2 release are included
  • Fools Road and Logar valley example maps
  • Russian faction is setup to spawn a single rifleman with single weapon

Known Issues

  • Due to removing a lot of our core art assets some of the physical material setups used by the maps will show errors when loading example maps. This is fine and will not affect your map
  • There may be some static weapon assets in the environment folders with broken materials. They are not to be used currently.
  • While the default US player models are still in the build they are not setup to be used as a team (You could figure out how to clone the Russian team though). Please don't try to use them as a faction player without first understanding how they work.

DISCLAIMER:The Squad SDK is shipped "As is" and we offer no guarantee and/or warranty that it will function with your specific hardware setup. EULA is the license of EPIC games when you install UE4. Any violation of those terms is the sole responsibility of the user. (That means you!)

Feel free to rip this stuff apart and poke around but do not attempt to export or reverse engineer assets to any other program. Doing so will result in immediate and permanent loss of access to Squad at Offworld Industries discretion.


If you need support or want to discuss the SDK with other members of the community working on maps, you can join the Squad Modding Hub:https://discord.gg/0jXt1Y2dpl79B4qV


Cheers Gents. Have fun!
 
Small hotfix today to fix an issue that was reported.

Alpha 5.3 Hotfix
  • Fixed an issue where connections would not be cleaned up properly when the player timed out, leaving them in the server for longer than they should be.
 
Original Soundtrack Vol. 1


We have a very special announcement for our music lovers, Volume One of the Official Squad Soundtrack will be available in a few days for all our Founders as well as for general purchase via Steam. Featuring 10 tracks totaling 45 minutes of music, this first volume is intended to give listeners and fans of the game an audio record of where Squad has come from and also where it will be heading into the future.
To read more on the composer and history check out our previous post with Scott Tobin.

We also have a bit of a foreword from Scott himself -


Scott: "Hi all! I am very excited to see the release of the first Squad Soundtrack. Here are a few notes and thoughts on the soundtrack. The Squad soundtrack is a blend of ambient and orchestral genres. This was both a personal choice and an artistic in order to set the mood for the game."

"Volume one follows a narrative and I took inspiration from a few of the maps in Squad. The soundtrack contains 10 original songs, 2 of which are bonus tracks, the main theme from the early release and an instrumental version of Lost Squad. You will hear I utilised spacious reverbs, bowed instruments, and custom sounds in order to enhance the ambient open world setting in Squad. My intention for this album is for it to be listened to as background music. One of my influences for this soundtrack is music producer Brian Eno. "

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"Ambient Music must be able to accommodate many levels of listening attention without enforcing one in particular; it must be as ignorable as it is interesting. - Brian Eno from the linear notes on the Music for Airports album."

"I would like to thank my colleagues at Offworld Industries for supporting me as I continue to make music for Squad. I would also like to thank the kickstarter backers, without you we would not be in the position we are in now. Finally I want to thank everyone that has supported me over the years, going to back to the days of Project Reality."


Enjoy the soundtrack!

Scott Tobin


ost_vol1_cover.jpg


Album Art by Chuc and Ajax

Oh and on a side note, the new monthly recap will be out rather soon too!
 
Yup, for those that are eligable you can now redeem your keys for the OST.

Also, Backer Tags are now showing on the forums.

You will notice a Link Steam Account link in the top menu of the forums, next to Discord. Click this and login with your steam account that you redeemed your Perk keys on. Once redeemed you will get a status message before a redirect on any perks you own. After doing this you will start seeing your backer / founder tag on posts.

If you were a Squad Leader backer or above you will now have a new option in your profile section to add your in-game name to the credits. Go to your profile, click edit and scroll down to the bottom. You will see a new field below the About Me section. Add your in-game name there and we will add you to the credits later.

Make sure your name is appropriate or it will not be added into the credits.

NOTE: The steam login is done via oauth so we never see your login information. It is done directly on the steam website.
 
Our next major release will have UE 4.11 running. Coupled with our own fixes (new animation and sound systems etc), AMD cpu performance should be greatly increased.

Remember you can refund on Steam if you have less than 2 hours played. Either that or wait until Alpha v6 drops :)
 
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