***Official Squad Thread***

The plan is to get vehicles in for early access in December. Obviously we don't wan't them to behave like the Counter-Strike 1.6 road rage maps/vehicles so ideally we will get them in the build before so we can give them some solid testing.

Nice pic! Reminds me of this one:

yVLC59Yl.png.jpg
 
Here is a tiny, tiny snippet of some of the minor changes:

  • New weapon fire sound improvements for AK series, SVD and new distant fire sounds.
  • New projectile flyby sounds.
  • Added injury sounds like death screams.
  • Added more construction sounds for deployables.
  • Added explosion debris sounds for grenades and rockets.
  • Improvements to footstep -sounds.
  • Added support for multiple permission levels for server admin access
  • FOB Capture radius reduced to 75 meters, from 150
  • FOB spawning is no longer disabled when 2 enemies enter the radius. Instead the respawn time scales up 15 seconds per enemy in the radius.
  • Changed the black ‘Dead’ screen to a grayscale blurred out image of the map from the map camera location.
  • Improved spawn points so that spawns have multiple positions to check for a valid spawn. This should prevent issues where you can’t spawn on an otherwise valid spawn point.
 
Had so much fun on this last night.. Its a breath of fresh air, when you jump on a server and you have SL calling strats and teams working together...

Please Long live this communication its superb.
 
Back
Top Bottom