Well I was giving him numbers to aim for, not necessarily something to start with.You're totally off the mark. 2000 spell power unbuffed is something reserved for only the most hardened raiding shadow priests, most guys just coming up to their first raids typically have 1700-1800 as a good starting point, and 289 spell hit which is the cap with misery included. 250 isn't anywhere near enough, shadow priests with that amount will miss a fair bit. Sure it's only a low miss chance, but if that devouring plague misses, it's a substantial amount of DPS lost. Getting to the spell hit cap is much more important than increasing spell power.
Shadow priests aspiring to start the endgame should aim for 289 spellhit, then work on their spell power if they want a good foundation.
2000+ spell power with 250 spell hit is horribly unbalanced though![]()
Dunno. I had 350 hit at one point then started to swap for crit. Admittedly I'm at 290 hit now, and never seem to miss. I guess thats because I'm at the needed level2000+ spell power with 250 spell hit is horribly unbalanced though![]()
It's nigh-on impossible to get hit perfectly on 289 or so. The nearer to the cap you are, the more use you are making of your gear's itemization, as a priest with 350 or so hit is wasting stats so to speak. For a time I was bouncing between 290 and 360 hit, it is ridiculously hard to balance right.
This is where I'm currently at.
If I get one of the best in slot robes or best in slot bracers for example, I'd lose hit. The +hit conundrum makes me more inflexible than I'd like to be, there's hardly any room to change gear unless I invest in getting a fair amount of drops all at once that have dim chances of dropping!
The crit % is fine, and spirit is overrated. I could never understand the demand for spirit by some shadow priests. As it is, 10 spirit = 1 spell power. Hardly worth it. It's the most 'heavy' stat (ie, you get the least returns from spirit than you do for any other caster stat).
I was considering dropping spirit tap/imp. spirit tap next patch because they've moved darkness to tier 1, but given the incoming changes to mana regeneration I don't think I will.
Besides, with my intended (and tested) spec, I've no real reason too.
How long do people think Blizzard can keep it going for? Its been 5 years now, and subscribers are still growing fairly rapidly. I does amaze me to think that in another 5 years its very likely to still be here.
I think at some point Blizzard are going to have to start crafting WoW 2. Just continually adding expansion packs with wear thin and another MMO will come out and knock it off the top spot.