http://www.anandtech.com/show/8361/opengl-siggraph-2014-update-opengl-45-opengl-es-31-more
Nvidia slides from SIGGRAPH:
http://www.slideshare.net/Mark_Kilg...oronix.com/scan.php?page=news_item&px=MTc2MjA
Beta driver available:
https://developer.nvidia.com/opengl-driver
Bolded what I thought was pertinent, nice to see they're making a serious effort at encouraging more ports.
Nvidia slides from SIGGRAPH:
http://www.slideshare.net/Mark_Kilg...oronix.com/scan.php?page=news_item&px=MTc2MjA
Beta driver available:
https://developer.nvidia.com/opengl-driver
Elsewhere OpenGL 4.5 is also adding some further Direct3D 11 emulation features to improve the ability to port between the two APIs. The APIs continue to have their corner cases where similar features are implemented differently, with the addition of Direct3D emulation features simplifying porting by offering versions of these features that adhere to Direct3D’s implementation requirements and quirks.
OpenGL 4.5 will bring with it support for Direct State Access and Flush Control. Direct State Access allows objects to have their state queried and modified without the overhead of first binding those objects; in other words, bindless objects. Flush Control on the other hand sees limited command flushing being handed over to applications, allowing them to delay/avoid flushing in certain cases to improve performance with multi-threaded applications. This primarily involves situations where the context is being switched amongst multiple threads from the same application.
OpenGL 4.5 is being released today as a final specification, and based on prior experience we expect to start seeing desktop GPU implementations of it later this year.
Bolded what I thought was pertinent, nice to see they're making a serious effort at encouraging more ports.