Hi guys, just started learning some OpenGL and GLUT in C. I want to recreate something similar to google earth but instead of using photo images i'm just goin to use terrain data which i've got. So basically I want to make the world lumpy!
What would be the best way to go about this using OpenGL? The data I have is basically the longitude and latitude of a point, then the height above sea level at this point. I'm guessing I would need to create a sphere to represent the Earth then put some kind of wireframe model over the surface to detail the terrain, then just add some colour? Is there any specific functions that would be useful/I should avoid?
Thanks.
What would be the best way to go about this using OpenGL? The data I have is basically the longitude and latitude of a point, then the height above sea level at this point. I'm guessing I would need to create a sphere to represent the Earth then put some kind of wireframe model over the surface to detail the terrain, then just add some colour? Is there any specific functions that would be useful/I should avoid?
Thanks.