What are the Feats of Strength?


I can't get MMM right.Marine/Marauder/Medivac or "The Ball of Doom"

I can't get MMM right.
I seem to be able to Handle Zerg as Terran without too much trouble by my god I havent been able to beat a Protoss player yet.
They just walk into my base with those large walker things....you know, the "War of the World" bots they have, and laser my n00b ass to hell....
I manage to get walled in, 3 baracks buils, churn out marines and marauders but I still get steam rollered.
Any tips?

terran are just too simple to play with, they don't have any notable weaknesses except there defences basically take unit space. but seriously, siege tank, bunkers, SCVs to repair (protoss are woeful in this area), stimpacks, there buildings can lift off making claiming new resources a piece of ****. battlecruisers are very very strong as well and the yamato gun outranges all defences making them a nightmare to deal with sometimes, the viking is unbelievably good (use them a lot due to their abilities), the banshee is unbelievably good as well (12 base damage, 2 attacks AND a cloak!).
protoss for example i have found to be far more fragile early game than the terrans, their cannons just get chewed up by light breezes and cannot be repaired, they have no shield batteries anymore, zealots seem tons weaker compared to the first game (seem to get chewed up!) and they still have their achillies heel, pylons (though its a great balance), later in the game if you survive all the pointless rushes they become probably stronger than the terrans, carriers are typically strong (especially if your enemy isn't ready to deal with them), the void ray has its uses and they get the most useful feature on the game, warp prisms and warp gates. units that are definately a miss for protoss are: the reaver, those were nasty things and i can't understand why they removed them, the arbiter (PLEASE BRING IT BACK!) and dark archons (mind-control anyone? maelstrom/psionic storm combos? feedback?) and the scout because lets face it, the phoenix is effectively useless...![]()

never thought that would work...but yeah terrans a pricky proposition at the best of times. they are by far for me the most rounded team, they don't really suffer in any real area, hell they even have the best scouting tool, the comsat though im not sure if its called that these days. something i have noticed is that terran players don't tend to take detectors along with their attacks very often, so dark templar can be a nightmare to deal with (though they can simply scan you which is bad). i tend to play as protoss, just personal preference though it usually gets me killed and i have found the following to be true:what amuses me a lot is the protoss have the best colossus counter! the immortal, those are mean things. though what exactly does that hardened shield of theirs do? they seem to survive tons of hits from siege tanks that just annihilate everything else!![]()
Yeah, exactly. Just don't see how he could say it's more like TA, when the original SC was obviously very different to TA and SC2 is indeed pretty much the same formula.
Immortals against a small number of unsupported tanks are pretty buff. Problem is siege tanks come with these little bugger marines which with stim and a medivac quickly tear immortals to shreds. Combined with the splash damage from the tank fire immortals against a comparable food size mid game Terran force of marines marauders and tanks don't cut it.
