

Hi All,
Hoping for some advice to help me progress, still a complete beginner with SC2 so it is probably the basics for most of you.
I have a reasonble build order of 3rax or 111 build depending on map and early scouting, my macro for this is pretty good and I don't waste too much time with buildings not doing anything.
My main problem concerns microing my initial and susequent pushes if I have an MMM ball how should I set up the hotkeys? I try and have my marine/marauder combo on one hotkey and the medivacs on a separate key to keep them slightly behind the MM ball but this means I cannot use the marauder concuss as it doesn't appear when grouped with marines.
Do people have each component on a different hot key to allow them to use all abilities? If so any tips would be appreciated or is it just a matter of practice?
Cheers
Simon.

Can anyone suggest a site for start-up strategy/tactics guides?
I haven't a clue how to macro and the like. In fact I've never even had a multiplayer game because it sounds so bloody daunting, I want to have fun, not to be ******!![]()
1 - all units.
2 - specific units.
3 - specific units.
4 - all producing structures except command.
5 - command.
0 - scv's for building + supply
Jesus christ I just got cannon rushed. How the **** do you stop it? Can't built units fast enough.
Jees another game another terrran abuse, this guy was whining about ability to repair, if only he'd gotten infestors instead of whining he'd won thank goodness 99% of zergs don't use nueral parasite. He only had 80 apm which is bare minimum for a zerg players and still crying about imbalance



