**** Original Starcraft 2 Thread ****

been away for the past week or so.. not been able to play :(
however had a few games over the past few nights though, changed my nick too

add me to any lists going
Luxotica.pork
1v1 Plat

hows everybody finding it so far? i quite like the new balances :)
 
Anti-building unit? So would the nexus drop in health even when they are not attacking it or do you mean you cant build probes when they are nearby

No, they have to attack the building, they lob explosives onto your Nexus and it turns to dust in short order.

Once Kreeeee has dispatched any aggressive units in my base, he will often ignore the probes and just take out the nexus as its quicker, easier and more devastating than chasing the probes around.

I think it is actually impossible to get a stalker out on most maps before 1 reaper can get into your base. And Zealots can not touch a micro'd reaper.

In my opinion the Reaper needs to be nurfed in some way, not necessarily in its movement speed, attack or defense, but possibly in Gas cost or its position in the tech tree, just to delay the time it takes for it to build.
Actually I think I would make it so the cliff jump has to be researched, manually performed like stalkers blink and have a cooldown
 
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never had much of a problem with reapers, yet to see any real harassment done with them other than losing a few probes playing as toss. pretty useless against zerg

that and i've only ever seen them used on that small 2 player map (forget the name) has Xel towers along the middle, guite a long but narrow map.


I've not tried any 2v2 at all yet, does anybody fancy a game with me?
half decent at 1v1, currently in plat. Zerg player.
 
I'll play a 2vs2 later. Currently 5th in Bronze but play all races. Though I have been playing protoss recently more than the others. Hurray for an upgraded carrier. Doesnt seem that much can stop them really
 
never had much of a problem with reapers, yet to see any real harassment done with them other than losing a few probes playing as toss. pretty useless against zerg

that and i've only ever seen them used on that small 2 player map (forget the name) has Xel towers along the middle, guite a long but narrow map.


I've not tried any 2v2 at all yet, does anybody fancy a game with me?
half decent at 1v1, currently in plat. Zerg player.

Its only Toss that have real problems with them. As the first reaper can harass for a fair while, before a stalker is produced. If the Terran makes 4-5 fast, it can end a 1v1 game, as stalkers can only shoot whats in range, and the reapers can get out of range very fast.

Edit. And if the Terran was being a real git, he could send an SCV into your base to do a bunker rush at the same time
 
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Its only Toss that have real problems with them. As the first reaper can harass for a fair while, before a stalker is produced. If the Terran makes 4-5 fast, it can end a 1v1 game, as stalkers can only shoot whats in range, and the reapers can get out of range very fast.

Edit. And if the Terran was being a real git, he could send an SCV into your base to do a bunker rush at the same time

Even when i've played as toss i've never had problems tbh, could just be me though *shrugs* If i see one, i just tend to set a zealot on him, he'll have to focus far too much on microing to be able to do anything harmful to your economy. by the time 2 get over there, you should have your first Stalker, and if not that a couple of Zealots to keep him occupied :)

Bunker rushes however, are a pain in the backside for toss ^^
really have to scout them out
 
Anyone watch orb's stream?

He's a Protoss player and he often rages at how imbalanced Reapers are. It'll definitely be fixed in the next patch because it is seriously imbalanced right now. orb has incredible micro but that doesn't matter with a Reaper in your base, because he's too fast for your Zealot and can easy kill your Probes while your Zealot is chasing. If your opponent has to micro around your Zealot without killing Probes then it mustn't be very high level play. And you can't get a Stalker out until at least 2 Reapers are there and Stalkers are so bad they can just about kill the stupid things.

Also orb sometimes masses Reapers in 2v2 random, gets about 20 of them and 2-shots buildings just to show how powerful they are. It's pretty funny seeing a CC getting 2 shotted. But yeah, this is orb's stream, he's on at around 11pm our time usually: http://www.livestream.com/orbTL

He's definitely my favourite streamer, his rage is very entertaining. But he is actually very good.

Also, they need to fix Templars in the next patch. That tech is completely useless now. Storm's radius is too small to do anything, it's a complete waste of gas.
 
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Also, they need to fix Templars in the next patch. That tech is completely useless now. Storm's radius is too small to do anything, it's a complete waste of gas.

Kreeeee did a storm on me last night and tbh I thought it was big enough. ;)
Sure its not going to be that great in the open field. But a few used in choke points are devastating (obviously not on top of each other, but side by side). I see it as a means for softening up the enemies units before the main fight, or as a way of covering your retreat. Its not supposed to be a silver bullet or a game winner on its own.

The thing that worries me about the Templars and storm is a late prism proxy or templar drop near the mineral line.

2-4 templars could trash a mineral line.

I think its great that Blizzard have taken this to an open(ish) Beta as it should mean when the final game is released the unit balance will be near as damn it spot on.
 
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quite like the radius of the Storm at the moment, i thought it was huge before the patch. more on par with sc1 now. still very powerful, especially vs a zerg player.

what does everybody think of the Brood Lords btw? i've recently started using them more, and in perticular vs Protoss they seem extreamly good. and had many Protoss players QQ in game that they don't have anti air to kill them etc..
Thoughts?
 
The animation for the storm is misleading. It's only big enough to hit 1 Hydra, 2 if you get one perfectly between them. Also, I watched a game the other day in which it took 6 storms to kill a ball of about 4 Marauders, with Stalkers also shooting at them. Considering it's T3.5 tech and costs so much, I think it needs to be a bit more effective than that.
 
its really that small??
played a game last night where it was hitting 5-6 of my grouped hydras. If it is as small as you say it is, buff it, lol
 
shocking, wasnt it only a 0.5 reduction?
storm was always one of the most powerful attacks in game, but then again, i suppose they have Colossus for that splash damage attack now.
 
What does a psi storm do? I really need to learn how to properly take advantage of some of the different unit types and tech. The warp ability is devistating with stalkers. I watched a vid of a mothership and warp ability. Dont really know how it works though
 
PSI Storm is a High Templar ability that just nukes anything in a radius, castable ability
 
quite like the radius of the Storm at the moment, i thought it was huge before the patch. more on par with sc1 now. still very powerful, especially vs a zerg player.

what does everybody think of the Brood Lords btw? i've recently started using them more, and in perticular vs Protoss they seem extreamly good. and had many Protoss players QQ in game that they don't have anti air to kill them etc..
Thoughts?

My thoughts are the phoenix, void ray and carrier could all shoot broodlords, and if they scouted and saw the Greater Spire then they should know what's coming and build the correct counter. (heck if you see a number of corrupters hanging about its fairly obvious whats coming next.)

Broodlords are devastating to ground units, so if they are going to try and stalker snipe them then... well good luck with that.
 
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