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Woot! thanks a lot much appreciated.
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Observers raping his base?
They were Dark Templar dude. Extremely powerful units that can kill most light units in one hit, but they only have about 40 HP so die very easily. You need detection to kill them. Turrets, scans, photon cannons, observers, ravens and overseers can detect things.

Already claimedSweepstakes, first to get the code can have it:
B7XCVN-JYGW-JVNXX6-JZVG-6KCWEK
Was given 2 invites so I'm all out now!
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Are people getting their pre order beta keys?
chaotic_uk said:from game ? , had mine yesterday . had 2 emails from game with the same number in , this is for one account/game yes ?
yep from game - I ordered over a week ago and still haven't got one.
I think a few people on here got the same mail a few times.
, thats proberly why i already have itA word of advice please.
I have been playing pretty much exclusively as terran and doing ok for myself however I am struggling with protoss cannon rushes. Most effectively, my opponent sends one of his starting probes over to my base which then proceeds to build a pylon. The probe then runs around in circles which basically makes it 100% immune to attacking it with SCVs.
I can always dedicate all my SCVs to taking down the pylon but I am runing my econ and he can build another pylon cheap as chips.
As soon as the toss have the building that they need to purchase a cannon the probe then spams 3 down in a row.
Normally my build entails
9 supply depot
11 rex
11 refinery
11 techlab
This is enough to wall off my base before zealots or zerglings normally get there. The only way to counter the cannon rush is to build by rex much more aggresively at 7 or 8 which screws my econ.
Any ides and suggestions?
Chekced on battle.net forums and loads of people are craching when exiting the game after patch 11. A few are also having to accept terms everytime they start the game
