**** Original Starcraft 2 Thread ****

Heh, if it was me I would just leave it running while minimised, and enjoy the gaming moments of another title :)

yeh could do but its all pretty pointless, if players stoop to that low levels of play then so be it but i dont really wanna be a part of it. you could have 5 games in the time it takes to end one stalemate and earn 5 times as many points.
 
On a related note, I believe this sort of thing has already been mentioned, but I had a Terran player one game who had quite clearly lost so he decided that he would lift off all the buildings he could and try and move somewhere else. I have nothing wrong with that if he actually tried to do something with them as a last ditch effort, but I managed to get all of them but his command centre. He then proceeded to hide his command centre in the air somewhere in the map and just sit there. Took me ages to find it as I didn't know all the hidden corners of the map, but why didn't he just do the decent thing and surrender. :mad:
 
Yea I think use of the hotkeys has helped though. One of the problems I had was I would be ammassing loads of resources and getting distracted by other events. As such I would not build any SCVs or marines or anything.

I would make a army send them out to attack and well that would be it. I would then watch the army go in for the attack in an attempt to micro it. But in the mean time I would have no production of new units. So I would lose nearly minuites if not more where I just would not build anything new. So if my army that attacked got destroyed. I would then panic try and build a new mass of units. But of course at that point its far to late and leaves me completely open for a counter.

Learning the hotkeys has made more confident at multi-tasking. As such building units while scouting is easier, which was a huge problem for me. Creating expansion bases has also sped up and imo easier.

I'm deffo going to a good session tonight of some online play and try and improve.

Thanks for the video link tho Mailman86. I will give that a watch when I get home :)

Are you using control groups? Control groups will make you twice as good simply by using them. Ctrl + # to set a control group, then shift + # with units/buildings selected to add to your control group. If you're terran, the most common thing to do is group your orbital command, barracks, factory, starport and army onto separate control groups. That way during a fight you can just spam 4ddd to make some marauders while you're not even looking at your base.
 
Getting a third base...I need to try that next time I play Indie... :)

hehe yesss! do it! :)

Any other zerg player find they have an influx of minerals in the mid game? I often find myself going speed lings > muta, around the 20-25 muta mark I find myself still having to pump lings due to lack of gas, I'm usually at 3 bases at this time also.

I have good enough macro to have the extractors up and being mined as soon as the hive is done, but its still its not enough to be able to continuously pump muta's or tech to anything else (ultra) without having a gap in unit production.

well with any army, if you combine 1 unit with another then its much more powerful.

with your excess minerals, just spend it on lings or another unit type. Lings and mutas go hand in hand, extreamly powerful combination.

Also, just keep expanding, you can never have enough bases, and after you take your first expo, you'll always be struggling for gas.

Also, abuse Zergs ability to tech switch, don't bother with 20-25 mutas, jsut get around 12 and then switch to hydras or roaches etc... that way what the enemy has built to counter your mutas becomes redundant due to hydras or something else
 

I'm a terran player and I've lost count of the number of times that seeing my defence crumble I've lifted, turtled and eventually won. Even if it looks like I'm out for the count.

It's a serious mistake to assume the player has scattered his base and I've used this before to distract the other player while I rebuild. Even come back and reinforced my largely untouched main base more then once hehe.

And you want a horror story. I played this other terran player who just turtled. I wiped out his base and forces with ease but the game didn't end. He had built 5 or 6 command centres then floated them all over the place. Scattered his SCV's and sat there saying Battlenet would not let him surrender.

He Even then spouted error codes and random garble in the chat box to get me to end the game.

15min later of building radar and Vikings and the little git died eventually.
 
I've found that even the best zergs get a lot of minerals reasonably early in the game. It seems to be a race issue rather than a player issue. Zerglings are a great mineral dump though if you're keeping on top of your larva inject. Otherwise keep expanding and throwing down tech structures as zerg tech switching is scary.
 
On a related note, I believe this sort of thing has already been mentioned, but I had a Terran player one game who had quite clearly lost so he decided that he would lift off all the buildings he could and try and move somewhere else. I have nothing wrong with that if he actually tried to do something with them as a last ditch effort, but I managed to get all of them but his command centre. He then proceeded to hide his command centre in the air somewhere in the map and just sit there. Took me ages to find it as I didn't know all the hidden corners of the map, but why didn't he just do the decent thing and surrender. :mad:

Theres a big difference with this though (as you noted), your guy had lost and all you needed was air units and job done.
my guy clearly rushed , we base traded and he came off worst with nothing left in his hand, i still had my card up my sleeve (base flight) and could have with some tact and determination probably of destroyed his remaining 3 stalkers, he was just being a stubborn ***** and no doubt some sad loner with zero life skills deciding he would wait it out for hours until i quit!

he wasnt a good player in the slightest as his proxy was just a mess from the start, and i can really imagine 50% of his wins went down the same road as our battle.
 
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hehe yesss! do it! :)



well with any army, if you combine 1 unit with another then its much more powerful.

with your excess minerals, just spend it on lings or another unit type. Lings and mutas go hand in hand, extreamly powerful combination.

Also, just keep expanding, you can never have enough bases, and after you take your first expo, you'll always be struggling for gas.

Also, abuse Zergs ability to tech switch, don't bother with 20-25 mutas, jsut get around 12 and then switch to hydras or roaches etc... that way what the enemy has built to counter your mutas becomes redundant due to hydras or something else

This example was facing a typical terran mech play, so the lings were requiring a lot of micro to avoid hellions, which in turn was deteriating my muta boxing :D

In general though I think my macro is failing me somewhere, I'm constantly having to mineral dump on lings, or even queens if its toss/vray spam. I'm just looking for ways to sustain sufficient amounts of muta for constant harass, as well as having an army which is not 100% mineral units.
 
This example was facing a typical terran mech play, so the lings were requiring a lot of micro to avoid hellions, which in turn was deteriating my muta boxing :D

In general though I think my macro is failing me somewhere, I'm constantly having to mineral dump on lings, or even queens if its toss/vray spam. I'm just looking for ways to sustain sufficient amounts of muta for constant harass, as well as having an army which is not 100% mineral units.

If its Terran mech play then dump it on Roaches/overlords

Roaches in numbers are hard as nails against the Terran mech, especially with a couple of hydras behind them.

Edit: Also, expand a lot, make them chase your expansions, that way you can counter theirs or their main. the mech has to stay together to be of any use.
 
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Are you using control groups? Control groups will make you twice as good simply by using them. Ctrl + # to set a control group, then shift + # with units/buildings selected to add to your control group. If you're terran, the most common thing to do is group your orbital command, barracks, factory, starport and army onto separate control groups. That way during a fight you can just spam 4ddd to make some marauders while you're not even looking at your base.

Yea thats what I started practicing doing last night. But I had to learn the hotkeys first. So as you said that way while fighting, if it looks like I am in a losing battle I can just 3 (in my case for raks) aaaaaa ddddd some. Keep the enemy distracted as long as I can with the current push and still keep the base creating units.

That was the HUGE concept I struggled to grasp. After playing with the hotkeys and generally messing about agaisnt the AI. I can control my base and army a lot better than I used to.

Before I never used the keyboard for anything :eek: I was just using mouse, point and click for everything.
 
I'm still in the habit of using the arrow keys to scroll around, which in general I don't think is a good idea.

what do people preffer clicking on minimap / scrolling to edge of screen or middle mouse?
 
Came across a little golden nugget in one of day[9]'s recent dailies (pvt macro style), and it was so obvious but I never thought to do it.

Basically, hot key a pylon so that when you're fighting, hit go like 4,4 to centre view on pylon, press w for your warpgates, press z/s/e (depending on what unit you want), hold shift, spam click, ctrl click warping in units, right click on the battle to set the waypoint, 5,5 to your nexus, e (probe), 1,1 back to the battle.

This sequence of actions takes literally 1-2 seconds but significantly speeds up your macro and reduces mental effort (important in a battle).

Hot-keying a pylon...wow... :D
 
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