**** Original Starcraft 2 Thread ****

haha good work Scott :)

it seems my ZvP skills have gone a miss, lost all of them on ladder this evening too, on the plus side i have beat a couple of decent Terrans, and not lost a ZvZ yet.

Yeah i do mult-click commands, especially early game, late on in the game though not so much, depends what im doing. if its micro intensive its more like a hundred times ^^ need to keep warm, especially in this icebox of a flat!
 
Does anyone have any idea how the placement matches work? We beat 3 teams of platinum players and lost to two teams of gold players (yes I know that doesn't make sense lol) and the game then somehow decides that we should be placed last in bronze league? It makes it harder to get better when you constantly have to work your way up through the lower leagues all the time.
 
Does anyone have any idea how the placement matches work? We beat 3 teams of platinum players and lost to two teams of gold players (yes I know that doesn't make sense lol) and the game then somehow decides that we should be placed last in bronze league? It makes it harder to get better when you constantly have to work your way up through the lower leagues all the time.

thats how the new battlenet works i think , does not make sence but there you go . not played it online since it left beta
 
I've just started up the game and it looks like there is a bug fix patch out for 1.1 already. No more super Ultralisks anymore and no more stuttering on old replays now to name a few fixes. :)
 
Watched testers games last night, he is such a baller. Tho he must be getting tired of people trying to proxy/all in him :D:D

Man I love tester he's such a brutally solid player. He can cheese, he can macro, he can own cheese, when you watch him play there's very few, if any, gaps you can see where he coulda done something better.

And often, he somehow survives in the most inexplicable way.

Or as you put in more succinctly, he's such a baller :)
 
We won Indie =]

Ahh awesome, I didn't understand what happened. one minute i was microing banelings the next it said i have to surrender, then SC crashed and i couldn't get back on after downloading the patch lol...

I've just started up the game and it looks like there is a bug fix patch out for 1.1 already. No more super Ultralisks anymore and no more stuttering on old replays now to name a few fixes. :)

Ahh that sucks, although they were slightly imbah, thats not far how they should be for the cost... I must say, its not looking good for Zerg at the moment.

For the Zergies out there Artosis has posted some first person vods of his games. This is really helpful as you can see the mechanics in action.

See:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=156191

Will have to check this out when i get home, when im online tonight, Kar.. Remind me, otherwise i'll forget ^^
 
Yeah I finished off the zerg with your tanks and marauders and then i 1-a'd 7 colossi at the terran =]
 
Yeah I finished off the zerg with your tanks and marauders and then i 1-a'd 7 colossi at the terran =]

awesome :D Fancy playing a few more tonight?

think im gonna use these 2's to sort out ym Terran macro ^^
can't seem to do it in 1v1's as im stuck in my own little ways!
 
awesome :D Fancy playing a few more tonight?

think im gonna use these 2's to sort out ym Terran macro ^^
can't seem to do it in 1v1's as im stuck in my own little ways!

I struggle with terran macro too actually.

I find the mules provide such an insane mineral boost I'm not prepared to dump it effectively while fighting.

With Terran, you *can* sit back and turtle, but against decent protoss players you need to keep your thumb on them. I find it tough to do that AND spend the bazillion minerals you get while muleing.

Yeah I'll be up for some games tonight deffo. I'm now 3/47 vs you it's time to balance that up a bit :P
 
Regarding the TvP thing, I think for the most part it's balanced. Terran do have a good early game advantage though thanks to the strength of the marauder and conc shell. Once stim and medivacs come into play Terran also are an omnipresent threat anywhere on the map.

Once protoss gets access to templar tech they have a small advantage.

The major problem PvT from the protoss side, is that they are extremely limited early game until warpgates and some sort of aoe. This gives Terran the ability to reach the mid game with an economic advantage.

Protoss at least have observers. But they wont catch for example, the increasingly common 5-6 rax marine rush or the ever obnoxious fast 2 marauder 4 marine 2 scv rush.

I think, also, repeating what I said before, making access to dt tech cheaper/faster might give protoss a weapon to 'keep the (terran) ******** honest'. I.e. if Terran blindly go 5-6 rax all in and protoss go fast dt, T should get owned. It would add a little more dynamicism to PvP (counter the now default 3 gate robo colossus vomit) and PvT play. Sadly this would break PvZ even more than it probably already is, as PvZ is becoming even more rude to the Z than ZvT if the GSL is anything to go by.
I tend to agree with all of this, im not pro or anything but i do play the game and I do have an opinion.

its often very hard as P to fend off a 3-4 rax rush from T, with effectively 2 marines for every 1 zealot the numbers are already off especially if T can remotely macro.
I just wished you didnt need a core to build stalkers or at least reduce the time to either a) build the core or b) warpgate tech.

warpgate tech seems to take an age, im normally chrono boosting x3 on it and its still taking an age! the only positive for the timings is that by the time its finished i have 3gates or a stargate/robo -
but really I feel I should have the choice of just 2warpgate quickly without having 500+ minerals that I need to spend then and there on other tech - and wasting valuable gas in the process (especially when the opponent hasn't even reached tech 2 yet and may have no intention of doing so)

and by that time most T players have a sizable army (15+) and im left with a couple of stalkers, zealots and a sentry on 2 gates.

dunno hate to complain about the last patch but it feels with the small T nerf so came the small P nerf which i think was a bad idea.

i'm hoping they tweak the timings a little further in the next patch and perhaps nerf marauders slightly (Even just 1 damage point would help)
 
I struggle with terran macro too actually.

I find the mules provide such an insane mineral boost I'm not prepared to dump it effectively while fighting.

With Terran, you *can* sit back and turtle, but against decent protoss players you need to keep your thumb on them. I find it tough to do that AND spend the bazillion minerals you get while muleing.

Yeah I'll be up for some games tonight deffo. I'm now 3/47 vs you it's time to balance that up a bit :P


Yeah i think thats my problem, im quite a micro heavy player too so i suppose that doesn't help!

I also finally watched a replay of some good players last night. saw Ret (z) vs Morrow (t).. it was basically Morrow just sat back all game untill Ret mined out half of the map. Was quite dull. hope this isn't what ZvT has come too!

hehe have we played that many games :o
im sure you'll walk me like last night!
Im finding that everytime i don't open with mutas i can't keep up any harassment, which also leaves me open to early agression, much like what happened in all of my ZvP's last night. feels like im hoping they arent agressive early on, otherwise i have no chance... Odd!
 
I don't think they can change the cyber/warpgate timings much as in the beta warpgates were like the hand of god before they nerfed them to where they are now. If you think the 4 gate is potent now, it was utterly diabolical around patch 7 I think it was.

I think fixing the marauder is part of the solution. It simply owns armoured (buildings) way too hard for its cost with stim, and even without it, it's much more effective anti armoured than a more expensive stalker.

I think nerf 2 points of armoured damage and remove concussive shell from the game. I think that would be sufficient. Stalkers 1-1 would win against unstimmed marauders, and stimmed maruauders will continue to be the brutal tanks they are now, while giving a small hope of survival for all the nexii and hatcheries out there.

Concussive shell is broken imo. If the enemy getting close is a problem, the speed boost of stim is the answer. In the early game, Terran are so strong anyway that conc shell is a bit of overkill really.

As a way of balancing the late game, I would increase the cost of templars to 200, or 250 gas and maybe give them a slightly bigger aoe. (.5). That would force protoss to require 3 bases and with the ability of terrans to drop / harass so well, that would make for a quite dynamic reactive game. The only issue this might cause, is push protoss down the colossi route which already seems to be gaining traction pvt anyway (but this is largely down to the fact templar tech takes a long time and you need aoe asap to survive the early/midgame mmm nonsense).
 
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Yeah i think thats my problem, im quite a micro heavy player too so i suppose that doesn't help!

I also finally watched a replay of some good players last night. saw Ret (z) vs Morrow (t).. it was basically Morrow just sat back all game untill Ret mined out half of the map. Was quite dull. hope this isn't what ZvT has come too!

hehe have we played that many games :o
im sure you'll walk me like last night!
Im finding that everytime i don't open with mutas i can't keep up any harassment, which also leaves me open to early agression, much like what happened in all of my ZvP's last night. feels like im hoping they arent agressive early on, otherwise i have no chance... Odd!

I don't know about other protoss, but since the zealot nerf I feel like default 2 gate play is no longer that viable and so looking at delayed 4 gate (my fake forge fe), or a pukka gateway forge expand into 6 gate. The latter combined with a pylon/cannon block on your ramp, is really nasty. It's these 3 openings that really no one has mastered beating yet which is with PvZ is looking less balanced than even PvT right now.

These builds introduce new timings you're probably not used to. Your mutaling build is most effective against a 2 gate into 4 gate build. With zerg always on a timing knife edge I think it's just a matter of you learning the new windows the delayed 4 gate / 6 gate builds have.
 
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I don't want to spoil it for anyone that didn't watch it, but I can't believe the fruit dealer did that in his first game! haha

EDIT - Haha another great second game!
 
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