**** Original Starcraft 2 Thread ****

np :D

yeah, it was constant zergling to baneling battle. a few times i managed to catch him near my base making the transition, so it was a turkey shoot :p

he did transition into muta's in the late game, but i countered those buggers with lots of marines, and stimmed into his base all LEEEEEEEERRRRRRROOOOOOOOOYYYYY!!!!!! style to take his spire down.

but at the end of the day, he wasnt a very good player. he baneling busted my walloff and did not follow up with anything (on quite a few occasions)

:D


(and reading your post, i always forget ghost's for the dt's :cool:)

Yea, was in a bad mood last night. 10 out of 14 games on the ladder were pvp, and i got smashed in most of them. Methinks i've gotten a lot worse recently :o.

I hear more and more that DTs are a good opening vs terran, havent had the chance to try it though :p. I really like PvT actually, feels like the matchup where the most interesting things happen (with protoss anyway).


For you protoss/zerg players here. I havn't checked it myself but how effective are banelings v gateway units?

Incredibly rare that i see them personally. Protoss units have fairly high health, so it's not as easy to send in a baneling and insta-kill 5-10 units as it is with terran. As Indie says, shielding makes it difficult for banelings to be effective

They can be good for destroying walls that utilise pylons and running in with lings though.
 
not that great to be fair because of the shields. once the shields have gone down their not too bad. much much more effective when they have speed though.

From my experience though its not worth going banelings early because their easier to be microed out of with protoss units as their tougher.
much better going for ling into muta.

That's interesting, do you tend to avoid an early roach warren then? I've noticed plat toss players like early 4 gate pushes and I don't think I could deal with it without roaches.

Totally agree with you about banelings though.
 
That's interesting, do you tend to avoid an early roach warren then? I've noticed plat toss players like early 4 gate pushes and I don't think I could deal with it without roaches.

Totally agree with you about banelings though.

I've found that well timed spine crawlers do pretty well against a 4-gate, assuming an early expand. They do a whole lot of damage, and if backed up by lings and queens, can hold off a 4-gate quite well. Roaches are also good though :p

It is very much down to timing though, making sure the crawlers are up in time. I've won and lost games vs zerg where I 4 gate based entirely on the timing of their defence.

EDIT: Does depend on the map though i suppose..
 
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That's interesting, do you tend to avoid an early roach warren then? I've noticed plat toss players like early 4 gate pushes and I don't think I could deal with it without roaches.

Totally agree with you about banelings though.

It depends on their timing, by the time they have their 4gate push ready (hoping you scouted it.. suicide overlord is best). You should have started to lay down some spine crawlers, and obviously you have your early zerglings you built for map control.
As their coming towards you, just pump some more lings, as they attack, surround them with your lings and let your spine crawlers DPS from range.

Your lings can be really useful at buying you time to get more units... run them around the protoss army, just to keep them on their toes. If they leave their ramp unguarded, send them at their base. If any single untis stray from the main army, pick them off. It makes alll the difference. You can sometimes make them waste their forcefields by sending lings at them and retreating.

Once you've held the first push, you should still have map control, along with that you have mutas building or at least spire almost done. giving you the ultimate in harassment, andan eeeasy transition into mass sling/muta with grades for both. Its seriously, seriously powerfull. against gateway/robo combos, and even templar tech if they fail with their storms. Archons are your only fall down, but spread and focus your mutas and all is fine!

EDIT: as Alex said, map is important... Lost Temple is a nice map to early expo and defend, but maps like Delta Quadrant, you'll struggle defending your natural expansion due to how large the choke point is. Metalopolis is quite tricky at times too i find. you really have to defend at your hatch.
 
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I faced 6 zergs in a row last night :o Beat 5 of them and got a promotion to the platinum league though so can't really complain.

Anyone else noticed an uptake in zerg players?

In regards to the DT opener for PvT: I've had it done against me only once and it was incredibly effective. I got absolutely owned.
 
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It depends on their timing, by the time they have their 4gate push ready (hoping you scouted it.. suicide overlord is best). You should have started to lay down some spine crawlers, and obviously you have your early zerglings you built for map control.
As their coming towards you, just pump some more lings, as they attack, surround them with your lings and let your spine crawlers DPS from range.

Your lings can be really useful at buying you time to get more units... run them around the protoss army, just to keep them on their toes. If they leave their ramp unguarded, send them at their base. If any single untis stray from the main army, pick them off. It makes alll the difference. You can sometimes make them waste their forcefields by sending lings at them and retreating.

Once you've held the first push, you should still have map control, along with that you have mutas building or at least spire almost done. giving you the ultimate in harassment, andan eeeasy transition into mass sling/muta with grades for both. Its seriously, seriously powerfull. against gateway/robo combos, and even templar tech if they fail with their storms. Archons are your only fall down, but spread and focus your mutas and all is fine!

EDIT: as Alex said, map is important... Lost Temple is a nice map to early expo and defend, but maps like Delta Quadrant, you'll struggle defending your natural expansion due to how large the choke point is. Metalopolis is quite tricky at times too i find. you really have to defend at your hatch.

That's very interesting way of dealing with things, certainly food for thought :). I sort of went off mutas for quite a while because stalkers can eat through them reasonably well. If I did use them, it'll be at most ~6-7 for harass and then build up a roach/hydra army whilst creep is spreading. It seems to drag out the game somewhat but it seems to work quite well. Do you typically just mass mutas then at tier 2?

Also in zvz, would you follow similar tactics? Again I've found massing mutas results in them being fodder for hydras, so just a couple to keep them on their toes is awesome.

Apologies for all the questions, feel free to ignore if you're busy, it's just I don't ever get to talk to high ranked players really :). I feel like perhaps I'm doing something wrong with mutas and I should be using them more...
 
I faced 6 zergs in a row last night :o Beat 5 of them and got a promotion to the platinum league though so can't really complain.

Anyone else noticed an uptake in zerg players?

In regards to the DT opener for PvT: I've had it done against me only once and it was incredibly effective. I got absolutely owned.

In my PvP extravaganza last night people were saying they get a lot of vsZerg at the moment. Maybe people have seen the light and are switching over :) or perhaps just another anomaly of BattleNet's matchmaking system :p

I have been practicing a fair amount of zerg in the non-ranked games, but I dont know if I'd be ready to completely switch over. I think there's a lot of potential left with protoss. Would go random but for some reason terran still hates me :p
 
That's very interesting way of dealing with things, certainly food for thought :). I sort of went off mutas for quite a while because stalkers can eat through them reasonably well. If I did use them, it'll be at most ~6-7 for harass and then build up a roach/hydra army whilst creep is spreading. It seems to drag out the game somewhat but it seems to work quite well. Do you typically just mass mutas then at tier 2?...

Yes, blinked stalkers are really good against mutas, but it takes time to research blink and before then on most maps you can really abuse the immobility of stalkers (if they're on more than one base). The point of the mutas isnt so much to win by harassment, as keep your enemy contained in their base. So the process would go:

1. Contain with speedlings
2. Contain & Harass with mutas (slowly inch your economy ahead of theirs)
3. Expand everywhere thanks to the fact that protoss is stuck in their main.
(if they try to move out, you can bring mutas in to strike the undefended main)
4. ??????
5. win! :D

So in terms of transitioning out of mutas, I personally think that's absolutely fine if it suits your style of play :) Just be aware of how useful they can be in all points of the game.
 
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Yes, blinked stalkers are really good against mutas, but it takes time to research blink and before then on most maps you can really abuse the immobility of stalkers (if they're on more than one base). The point of the mutas isnt so much to win by harassment, as keep your enemy contained in their base. So the process would go:

1. Contain with speedlings
2. Contain & Harass with mutas (slowly inch your economy ahead of theirs)
3. Expand everywhere thanks to the fact that protoss is stuck in their main.
(if they try to move out, you can bring mutas in to strike the undefended main)
4. ??????
5. win! :D

So in terms of transitioning out of mutas, I personally think that's absolutely fine if it suits your style of play :) Just be aware of how useful they can be in all points of the game.

Hehe :)

When I was in bronze/silver I found that I relied on mutas too much and that they'd just push with a more effective army and win. Possibly cutting them totally out of my builds was a little extreme :p.

Time to experiment me thinks :).
 
That's very interesting way of dealing with things, certainly food for thought :). I sort of went off mutas for quite a while because stalkers can eat through them reasonably well. If I did use them, it'll be at most ~6-7 for harass and then build up a roach/hydra army whilst creep is spreading. It seems to drag out the game somewhat but it seems to work quite well. Do you typically just mass mutas then at tier 2?

Also in zvz, would you follow similar tactics? Again I've found massing mutas results in them being fodder for hydras, so just a couple to keep them on their toes is awesome.

Apologies for all the questions, feel free to ignore if you're busy, it's just I don't ever get to talk to high ranked players really :). I feel like perhaps I'm doing something wrong with mutas and I should be using them more...

Not at all, i enjoy answering questions, especially if their going to help :)

My standard ZvP tactic is to generally harass with 6-8 mutalisks. this will give me a chance to slow them, and scout out their base a little more to see their next tech. If they have gone robo, i'll continue to pump mutalisks and start upgrading +1 carapace for air/ground.
If they go Stargate, i'll tech switch to hdyra roach, and get a couple of Spores at each expo to prevent any harassment
If they go tempar tech, i'll get my tech builds for Roach/hydra, but continue to pump mutalisks/Lings with upgrades. When they commit to making archons, i'll instant tech switch to Roach/hydra. This is the beauty of Zerg, providing you have the building, you can produce whatever unit you want in mass and very quickly. You'll see players like FruitDealer do this, as soon as they gain an upper hand in the game, he'll wack down as many techs as he possibly can and expand.

Its all about your style though, i prefer Muta/ling because its extreamly mobile, pretty much forces them to switch to stargate tech, which for them takes time, so their always on the backfoot. thats my style.
Some players prefer a macro intensive game with Roach/Hydra/Ling and constantly pumping and expanding to match the protoss and eventually wind them down.

ZvZ at the moment, seems to be favouring a fast expansion build into roaches, and then a late transission into T2. hydra, muta or infestor.
I also have a lot of success with 1 base mutalisk. This beats any baneling or roach build, gives you map control and the containment ability. They litterally have to tech up to T2 to come out of their base. Only vulnerability is early on.

Remember though, these are only guidelines, the main thing you need to do is react to what the enemy is doing.

EDIT:
Hehe :)

When I was in bronze/silver I found that I relied on mutas too much and that they'd just push with a more effective army and win. Possibly cutting them totally out of my builds was a little extreme :p.

Time to experiment me thinks :).

This is what i found when i got higher up Diamond. Mutas just didn't seem to work as well as they should for your cost. The key is, when you harass, don't lose or risk any loss of your Mutas, you NEED them for when they make a push out fo their base.

the idea behind mutaling is that they compliment each other extreamly well on the battlefield AND on your economy.
off 2 base it kinda goes like this:
- 1xMuta everytime you get 100 gas,
- when you don't have gas, Drone and Zerglings.
- Slot in Carapace upgrades to null out their +1 weapons grade.
- Mutas counter the Sentry/Zealots
- Zerglings counter the stalkers.

Priority on attack for your mutas should be Sentry (if visible)// Colosi --> Zealots --> Stalkers

also bare in mind, you can NEVER have enough Zerglings :)

Ive beaten Diamonds 1.9k Ratings and up with this kind of play style, it is insanely hard for protoss to counter. Even the good ones! they mainly rely on Zerg making micro mistakes allowing them to pick off units. Or being lucky and opening with Pheonix.
should they open with Pheonix, just go roach/hydra, no point in even attempting air supremacy agaisnt Pheonix.
 
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I often use mass Ravens and win with it, wins more than it doesn't, but leaves you exposed - you might even have played me! :)
 
That is, until you can get corruptors out :-)

i dunno i find that corruptors are still pretty weak in terms of mobility and can be out micro'd with a couple phoenix (damage sharring)

That and if you've forced a Zerg to go corruptor you can just over-run with anything ground based..

saying that though, corruptors are very good against pheonix if you have say 2-3 with a good 6-8 muta backup. Personally though, I still hate to go corruptors early on unless colosi are involved. I'd rather just tech to hydras with a couple spores and go for some ground push.
 
Indie, in ZvZ I struggle sooo bad. I normally open banelings. If that doesnt win it I generally have taken out a chunk of there workers. A game I just played he just massed roach's and in the end he did a 50 roach push basically. I knew he had mass roach's so I made roach/hydra. Are hydra's worth getting v mass roach? Or is it a case of just out macro them?
 
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I often use mass Ravens and win with it, wins more than it doesn't, but leaves you exposed - you might even have played me! :)

Are you in bronze and lift off your building and fly them to every corner of the map when it looks like you are going to lose?
 
^lol


I'm thinking of switching from random to a singe race.

Thing is, I like each so much and don't really have a preference.

Though, at a push, I'd have to say Zerg...or Protoss...no, wait, Terran...

Eh, I'll have to see :o
 
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