Pads & FPS's

dirtydog said:
Let's hope that UT2007 does allow cross-platform competition as I'll be happy to see which of us fares better with our chosen control method ;) (this is assuming that UT2007 has the same skills factor as UT2004, and it isn't dumbed down for the n00bs... we'll see)

A mouse\keyboard player will own a guy with a pad no doubt (on average! i'm sure there are some damn good people on pads) You simply can not spin around as fast on a pad or use "twitch aim" tactics.

But thats not to say FPS's are bad on a pad, infact I prefer it and I never thought i'd hear myself say that.
 
0gami said:
A mouse\keyboard player will own a guy with a pad no doubt (on average! i'm sure there are some damn good people on pads) You simply can not spin around as fast on a pad or use "twitch aim" tactics.

Some people actually don't accept that! :eek:
 
dirtydog said:
Some people actually don't accept that! :eek:

@I accept it, but the pad offers more fun on the game IMO and also allows you to playit wirelessly on your sofa in front of my big HDTV which is exactly why I now have a mac mini and a x360 istead of my opteron/7800GTX etc... etc... best thing I ever did. :D
 
I like the pad, and I used to be avidly against them. I remember when Halo came out, I wouldn't even give it the time of day. 'It uses a pad'. I did play it for a bit, completed it over coop even. It was ok, but no match for PC gaming. Could have partly been the TV though, composite on a 15yr old 20" colour TV...

Anyway, I've played FPS games on and off on consoles for the last 4 years or so. PCs always were significantly better and more fun, imho of course. The Xbox 360 has changed my mind, possibly because of HD and the wireless pads. They're more comfortable too. I find it much more immersive to hold a pad in a comfortable position playing a game than having one hand on the mouse, one hand on the keyboard, staring intently at the monitor.

Keyboard + Mouse combo is better for competition, no question. But at what cost? When playing MP on a console where everyone uses the same input its much more tactical. You can't do a 180 straight away, you can't survey your surroundings as easily. You tend to keep your back to the wall, you can actually dodge bullets from a less experienced player, and the amount of cheating is significantly reduced to the point that it doesn't matter.

I prefer gaming on a console, I'm a convert. I used to spend ludicrous amounts of money on my PC each year. Now I don't need to worry about driver settings, anti-piracy, new drivers, DirectX, OpenGL, new hardware, profiles, etc. Its just plug 'n' play in the purest way. The pad is fine when playing an FPS once you get used to it - and yes, even though I thought it was impossible even recently, it is actually possible to play an FPS on the hardest setting with a pad. It just requires more tactical thinking and good aim with the pad.
 
Boogle said:
I like the pad, and I used to be avidly against them. I remember when Halo came out, I wouldn't even give it the time of day. 'It uses a pad'. I did play it for a bit, completed it over coop even. It was ok, but no match for PC gaming. Could have partly been the TV though, composite on a 15yr old 20" colour TV...

Anyway, I've played FPS games on and off on consoles for the last 4 years or so. PCs always were significantly better and more fun, imho of course. The Xbox 360 has changed my mind, possibly because of HD and the wireless pads. They're more comfortable too. I find it much more immersive to hold a pad in a comfortable position playing a game than having one hand on the mouse, one hand on the keyboard, staring intently at the monitor.

Keyboard + Mouse combo is better for competition, no question. But at what cost? When playing MP on a console where everyone uses the same input its much more tactical. You can't do a 180 straight away, you can't survey your surroundings as easily. You tend to keep your back to the wall, you can actually dodge bullets from a less experienced player, and the amount of cheating is significantly reduced to the point that it doesn't matter.

I prefer gaming on a console, I'm a convert. I used to spend ludicrous amounts of money on my PC each year. Now I don't need to worry about driver settings, anti-piracy, new drivers, DirectX, OpenGL, new hardware, profiles, etc. Its just plug 'n' play in the purest way. The pad is fine when playing an FPS once you get used to it - and yes, even though I thought it was impossible even recently, it is actually possible to play an FPS on the hardest setting with a pad. It just requires more tactical thinking and good aim with the pad.


You explained it perfectly mate, 100% agree with everything!
 
dirtydog said:
Let's hope that UT2007 does allow cross-platform competition as I'll be happy to see which of us fares better with our chosen control method ;) (this is assuming that UT2007 has the same skills factor as UT2004, and it isn't dumbed down for the n00bs... we'll see)

It won't be cross platform, atleast not without a hack. My friend did it to play Quake3 against Dreamcast gamers and said it was a right laugh. Then again, he was one of the best Quake3 players in the country, so it was a little too easy for him.
 
NokkonWud said:
It won't be cross platform, atleast not without a hack. My friend did it to play Quake3 against Dreamcast gamers and said it was a right laugh. Then again, he was one of the best Quake3 players in the country, so it was a little too easy for him.
Who was your friend? :)
 
NokkonWud said:
It won't be cross platform

Makes sense really doesn't it. If it was cross platform then console owners would soon give up in frustration when they went online and had to play against PC players, unless it was a private passworded server where only fellow console owners could play.
 
Reflex was his CS name, I can't remember what his quake3 name was, probably the same. He was in one of the top clans in the country before he moved back to Thailand.
 
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