I was waiting for a sensible comparison, thank you.Looking at the specs, as far as raw specs of the RSX are concerned, the 7950 GT is closest, although compared with the 'real deal' it's a bit on the bandwidth starved side.

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I was waiting for a sensible comparison, thank you.Looking at the specs, as far as raw specs of the RSX are concerned, the 7950 GT is closest, although compared with the 'real deal' it's a bit on the bandwidth starved side.
I was waiting for a sensible comparison, thank you.![]()
I meant comparing the GPUs stat for stat in terms of I/O performance, clockspeed, shaders etc.mine wasnt sensible?
I meant comparing the GPUs stat for stat in terms of I/O performance, clockspeed, shaders etc.
I don't recall quoting you and saying you said anything unsensible, but both you and helmut have danced around the numbers and facts with your arguments instead of actually comparing the hardware.
with the shading abilities and everythign that the cell can help out with, id say it was around the raw performance of somewhere between the 8600gt and 8800gt. closer to the 8600gt.
oh stop going on lol the point is, the spu's can be used to accelerate graphics which puts the ps3's capabilities as a whole above that of the gpu alone. thus you cant compare it to a 7900. whether it is based on a 7800 or 7900 really makes no difference at all. besides, the 7900 is just a 7800 anyway. to put it accurately, the nvidia rsx is based on the g71.
stop trying to make a point that current pc hardware is faster. that has nothing to do with the topic of this post.
As drunkenmaster said, you're talking theoretical performance. Surely if the mighty Cell was actually doing something COD4 would play in 1080p, but there's no evidence of it helping out from what I've seen.you could read my first post?
comparing stats gpu for gpu is pointless when the gpu isnt the only thing that handles the graphics side of things on the ps3. ive said that all along.
only if they rewrote the entire engine, as i also mentioned in an earlier post. i assume they didnt have the time or the knowledge to do that. what makes you think it would run at 1080p if it doesnt on the 360, anyway?Surely if the mighty Cell was actually doing something COD4 would play in 1080p
Its a fact the GPU is a custom build 7900 series before we had that on the PC, we had 7800 series then.
Like for like the PC GPU's for 2+ years now are more powerfull than any Consoles GPU and the Cell and Tri core CPU's sound good but you can read they aint that special compaired to current CPU's for PC's
The fact ramains a Console is static hardware and can be far more optimised, but I have and will keep telling anyone who asks the above that a PS3 has a custom build early 7900 series Nvidia GPU.![]()
As drunkenmaster said, you're talking theoretical performance. Surely if the mighty Cell was actually doing something COD4 would play in 1080p, but there's no evidence of it helping out from what I've seen.
GPU for GPU, 7950GT is definitely the most fair comparison.
Read the WEB, some say 7800 and some say Early Custom 7900 as it has newer tech than the PC's 7800GTX,
Either way I dont care as I think consoles suck (yes have played them all) and I was dumb enough to reply to a thread thats a multiple dupe of 100's of threads.
Cell does jack for the graphics, its a CPU pure and simple...
Although the PS3 fanboys would like to tout it as a mythical computation engine that could calculate your destiny, it is still just a CPU and there's nothing magical about it....except the name "Cell"...which seems to evoke some kinda of deranged thoughts in PS3 owners heads that it is more than a CPU...
A bit like the "Emotion Engine" on the PS2....although that was the graphics chip wasn't it...
Its just balony marketing...
FTR, the Xbox 360 has a far superior graphics setup, and a slightly inferior CPU than the PS3. Which on the whole makes the 360 superior and able to produce better games, as the CPU is far less important for 3D games than a good graphics card....As I'm sure you lot all know...
Shame the PS3 goons can't understand that sort of thing, but hey, their loss![]()
SCEA had a little get-together with a small group of SPU programmers recently. It was a chance for us to share the kinds of techniques we use and discuss our approaches with developers with similar levels of experience. It was definitely pretty cool. I presented our "SPU Shader" approach which we've posted about before. But you might find a few new details here. I also had a chance to incorporate some thoughts based on the comments I received from you guys - so, thanks for your thoughts - they're always appreciated!
id be very careful about calling me a fanboy. you know nothing of me so id suggest you stay well out unless you do a little homework first. i wouldnt bother trying to bring the 360 in to this either. congratulations, you've just descended this in to another console wars thead. clever boy!