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PCGH asks Nvidia on Gameworks

So whilst mantle is a great feature, Johan/Dice/Frostbite/AMD (pick one or more choices) are not going to sort out the memory issues and therefore, anyone with 1080P or higher and 2GB is screwed if they want to go full details or anyone above 1440P and 3GB is also potentially screwed if they want to go full details.

Seems a bit lazy to me and donning my tin foil hat, is this AMD forcing/wanting their users to have to upgrade to a newer card to benefit from Mantle?

Edit:

Just to add, I can see that as a good business move in honesty and wouldn't blame AMD for doing that if that is even close to the truth.

Nope, AMD have encouraged Johan/Dice to rewrite their memory management implementation but ultimately it is down to them and it appears they will only do this for up and coming titles not existing ones ala Battlefield 4 or Plants Vs Zombies. Plants Vs Zombies does have much lower vram requirements, so it is less of an issue there. However my 1gb 7770 can only run 1200P on low details, any higher and i exceed the vram limit. I can just about run medium on DX with playable fps though there are a few dips when it gets hectic.
 
Shame on Johan then. If it is any consolation, Warner Bros Montreal know of issues in Batman Arkham Origins that don't allow the game to continue (key characters missing) and other game bugs but said they had no intention of fixing them, as it wasn't a game breaker.

I find that poor when people have spent a lot of time and money and get shafted by the head honchos.
 
Seems kind of daft considering AMD are just about to replace their 3GB midrange cards with 2GB midrange cards.
Surely these are the type of cards that would benefit from mantle a lot and yet they get no love on the memory usage front in the currant Mantle games.

If it is only Down to Dice, as you have strongly suggested than If I was AMD I would be pretty peeved at them for not sorting it out, of course AMD could pay Dice to sort it out or offer to come in and sort it out themselves but it certainly looks like that isn't going to happen.

If it is down to AMD and not just Dice then it is a bit stupid of AMD not to sort this out with their new midrange coming out with only 2GB of ram.

Either way it is a bit of a kick in the face for buyers of the new midrange cards, knowing that any games built using the currant version of the frostbite/Mantle combination could potentially use more ram than the new cards have.
 
Seems kind of daft considering AMD are just about to replace their 3GB midrange cards with 2GB midrange cards.
Surely these are the type of cards that would benefit from mantle a lot and yet they get no love on the memory usage front in the currant Mantle games.

Rumours and speculation, the 280X is a high, not mid range card. They could just as easily be 3GB, 4GB, 6GB or even 8GB.

If it is only Down to Dice, as you have strongly suggested than If I was AMD I would be pretty peeved at them for not sorting it out, of course AMD could pay Dice to sort it out or offer to come in and sort it out themselves but it certainly looks like that isn't going to happen.

I spoke directly with a guy from AMD about this, DICE have the API, its embedded in their engine, AMD cannot fix DICEs engine for them, DICE have to do it.


Either way it is a bit of a kick in the face for buyers of the new midrange cards, knowing that any games built using the currant version of the frostbite/Mantle combination could potentially use more ram than the new cards have.

Your turning speculation into facts, without that twisting you wouldn't be able to make that argument, its flawed.
 
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Can/do AMD send programmers to developers to sort out issues?
They have a team of programmers yes, Driver and API teams, but they are not miracle workers, they cannot teach DICE how to code their own engine better, if they could DICE would sack the original team and poach AMD's team.

Thats the difference, AMD understand their own Drivers and API, they have nothing to do with the Frost Bite 3 engine, DICE created it, DICE understand it, DICE need to fix it, AMD's team wouldn't know where to start.
 
They embed engineers on-site in dev teams during pre-release, not heard of them coming back to unbork someone's sloppy work. Unless it's an industry-wide issue caused by the IHV's implementation (NV, AMD etc). Even then I don't think I can recall it happening...
 
They have a team of programmers yes, Driver and API teams, but they are not miracle workers, they cannot teach DICE how to code their own engine better, if they could DICE would sack the original team and poach AMD's team.

Thats the difference, AMD understand their own Drivers and API, they have nothing to do with the Frost Bite 3 engine, DICE created it, DICE understand it, DICE need to fix it, AMD's team wouldn't know where to start.

I meant to obviously work along side them like they can do during development. I was just thinking that as it is a large title they may want to help to sort the mantle implementation issues where possible.
 
Just read the last 5 pages, so to sum up...

If anything related to Nvidia is wrong, its Nvidia's fault, if anything related to AMD is wrong, it's the developers fault.

got ya.
 
As far as Gsync, it's looking like OCUK are going to be doing that 4K 60HZ Gsync for 499.99 for a special run.
So erm, yeah, the price premium for Gsync doesn't seem all that great now :p
 
As far as Gsync, it's looking like OCUK are going to be doing that 4K 60HZ Gsync for 499.99 for a special run.
So erm, yeah, the price premium for Gsync doesn't seem all that great now :p

Hell yeah :D

As soon as that price is live I'm all over it, Asus can take the swift and ram it.
 
Just read the last 5 pages, so to sum up...

If anything related to Nvidia is wrong, its Nvidia's fault, if anything related to AMD is wrong, it's NVidia's or the developers fault.

got ya.

Slight correction but you're obviously seeing the pattern that gets played out time after time whenever AMD let their customers down (which is an all too regular occurence).
 
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They have a team of programmers yes, Driver and API teams, but they are not miracle workers, they cannot teach DICE how to code their own engine better, if they could DICE would sack the original team and poach AMD's team.

Thats the difference, AMD understand their own Drivers and API, they have nothing to do with the Frost Bite 3 engine, DICE created it, DICE understand it, DICE need to fix it, AMD's team wouldn't know where to start.

That's the difference though.. NVidia somehow always manage to work with developers to optimise games to work well with their cards, if AMD can't or won't do that then they only have themselves to blame when performance is sub par or issues exist on their GPU's.

AMD fanboys are always making excuses for them not doing their jobs properly (or at least not to the same standards as NVidia), it's no wonder their products will never improve. You only have to read this forum when someone complains about AMD they're all too often immediately jumped on and accused of PEBCAK by the hypersensitive AMD fanboys.
 
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That's the difference though.. NVidia somehow always manage to work with developers to optimize games to work well with their cards

There are plenty of NV users who would disagree and plenty of titles to the contrary.
 
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You can accuse Nvidia of being quite a few things in the negative, but accusing them of not being heavily invested in gaming and associated technologies when in contrast to AMD, is definitely not one of them
 
That's the difference though.. NVidia somehow always manage to work with developers to optimise games to work well with their cards, if AMD can't or won't do that then they only have themselves to blame when performance is sub par or issues exist on their GPU's.

Say what again? you forget pretty quickly dont you? Ubisoft... need another hint.. watchdog...another you say? Assasins Creed... do i need to continue? Call of duty Ghost, Borderlands 2, Rage, i think you get the idea now and no im not talking about AMD gpus doing the rendering either.
 
Sorry, what is wrong with the ones you've listed besides Ubisoft? Whom obviously quite frankly have difficulty doing anything nicely on the PC platform when it comes to optimisation?

I certainly had no issues with Ghosts or Borderlands 2. I'm all for proving a point and I'd agree there are obviously games that have come out of NV's umbrella sub par, but I think you're just throwing games in there willy nilly.
 
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