PCPer chat with Tom Peterson (NVidia) about G-Sync and what is coming for it, the 980Ti and a brand new DX12 tech demo.
Going live in roughly an hour, so for those interested, watch away
http://www.pcper.com/live/
8pm UK time
Info to follow here:
Talking about the 980Ti at the moment and how GPU boost 2.0 works and how to overclock with EVGA PX
Why is there no backplate? The answer is thermal limitations on the card when running SLI. For a single card user, this doesn't help.
Now talking DX12
Obviously all bigging up what NVidia can do and Tom is not going to talk about the levels and tiers


Now showing the DX12 demo with the mech
Tom just said that the demo is DX12_1 but they are waiting before confirming that.
And now onto GameWorks VR:



Discussing how VR GameWorks makes the job easier for devs to stop the fisheye effect that you get with VR

NVidia saying that VR is very important to them and something they are pushing hard on.
Now G-Sync
Explaining why G-Sync doesn't suffer from ghosting like other techs do

G-Sync overdrive

New features of G-Sync is windowed mode (G-Sync works while in windowed (handy)
Another option is to have settings for ULMB per game or G-Sync per game.
And finally, you can enable G-Sync to turn off after the screens refresh rate, so if you are hitting 150 fps on a 144Hz monitor, G-Sync switches off to allow higher frames.
Laptops and G-Sync now Zzzzzz

New G-Sync monitors coming

Going live in roughly an hour, so for those interested, watch away

http://www.pcper.com/live/
8pm UK time

Info to follow here:
Talking about the 980Ti at the moment and how GPU boost 2.0 works and how to overclock with EVGA PX
Why is there no backplate? The answer is thermal limitations on the card when running SLI. For a single card user, this doesn't help.
Now talking DX12

Obviously all bigging up what NVidia can do and Tom is not going to talk about the levels and tiers



Now showing the DX12 demo with the mech
Tom just said that the demo is DX12_1 but they are waiting before confirming that.
And now onto GameWorks VR:



Discussing how VR GameWorks makes the job easier for devs to stop the fisheye effect that you get with VR

NVidia saying that VR is very important to them and something they are pushing hard on.
Now G-Sync
Explaining why G-Sync doesn't suffer from ghosting like other techs do

G-Sync overdrive

New features of G-Sync is windowed mode (G-Sync works while in windowed (handy)
Another option is to have settings for ULMB per game or G-Sync per game.
And finally, you can enable G-Sync to turn off after the screens refresh rate, so if you are hitting 150 fps on a 144Hz monitor, G-Sync switches off to allow higher frames.
Laptops and G-Sync now Zzzzzz


New G-Sync monitors coming

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