PES 2010 Huge overhaul

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Soldato
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Well, here goes :


"The announcement of another PES game will come as no surprise, but Konami is hyping PES 2010 for having "the most exhaustive raft of new features in the series' history".


These improvements, which Konami says it's made after months of analysis and feedback from fan forums, will make its next effort "the most realistic football simulation ever". The game's in development for PS3, 360, PC-DVD, PSP, and PS2 for release this autumn.

"Konami has spent the last year expanding the development team's numbers, and created a number of dedicated departments, each striving to further improving their respective parts of the game both in the short and long terms," says the developer.

Here's the official lowdown of key improvements. Deep breath...

Gameplay:

PES 2010 focuses on enhancing the excitement of matches between players, making for a truly challenging experience that will constantly test the player. Intuitive zonal defending will cover spaces and players need to look constantly for new ways to attack. PES 2010 focuses on being a real football simulation, as it requires both strategic play and quick reactions, as in real life. In addition to key out-field elements, goalkeepers are more versatile and with abilities matching those of modern shot-stoppers. The game's referees have also been reworked, with smarter AI elements allowing them to make more balanced calls during matches.

Improved Visuals:

PES 2010 has undergone a major visual revamp, with its celebrated player likenesses and animations now even closer to those of real-life players - including live player expressions to be depicted with an improved lighting system which differentiates between various conditions! Stadium detail is also massively improved, with the grass and other in-stadium elements finely depicted.

All-new animation and moves:

Animations now dovetail into each other seamlessly, with dribbling and shots on goals worked into dribbling animations. More individual skills are also on show, including new flicks and tricks that have a definite showing on the way a game flows. Several elements have been completely reworked, with the dribbling, turning and kicking animations greatly enhanced, while there is a noticeable change in pace when a player passes a ball from a standing position than from within a run.

Match-Day Atmosphere:

Crowd reactions to the on-field action are now more varied, with all new chants and cheers. The subtle difference between Home and Away matches will be reproduced, and the crowd will react spontaneously to specific situations in a game, showing their disdain or pleasure as fouls are committed and goals scored. Likewise, the commentary has been altered to offer a fresher, more concise overview of the game.

Enhanced Master League:

Master League has been thoroughly renewed with the enhancement of managerial aspects, which enables users to enjoy managing a team for a longer career lifespan. Seen by many as a key contributor to the series' success, the Master League elements in PES 2010 have been bolstered by far-ranging and vital new additions, dedicated to enriching the mode. Further details will be announced shortly.

AI:

The Tokyo team has worked to improve the AI of the game, with Teamvision 2.0 implemented. Midfielders and defenders now work together to cover open space and close down attacks, meaning that cover can be provided for lower-ranked defenders. This also has the additional effect of removing soft goals, thus returning PES 2010 to its simulation roots. In terms of attacking, players can also now move several players once, sending them into different areas, opening up more goal-scoring possibilities than ever before. As such, PES 2010 necessitates a new level of control from the player. Strategic thinking is as important as quick passing, but the new system greatly opens the way the player oversees control of the team. In free kick scenarios, for instance, players can now instigate the runs of the players awaiting the ball in the penalty area.

Individual Play Characteristics:

In previous PES games, the team formation has determined the movements of the players. PES 2010 introduces a new system wherein the individual attacking and defending nature of the players is integral to the way they play. Each player enjoys unique AI tied into their best abilities, and is reflected in the actions of their team mates - i.e. if a player who is known to be a good crosser of the ball is in possession, more players will flood the penalty area to receive it. Similarly, if a player is known to be good with close control, defenders will work to cover their stronger side, while lone strikers will be automatically supported by midfielders on receipt of the ball.

Strategy Use:

A new power gauge system allows users to balance their strategy in a quick, but wide-ranging way before a match. Every element - pass frequency, movement, the line of defence, width of play, or the position of the front line - can be altered to match those of a favoured club: Juventus Turin are a dangerous side on the counter-attack, for instance, while FC Barcelona use width in their attack. These formulations can be altered at any point, too, with Home and Away matches forcing different circumstances on the user, as does the rigours of a Master League season.

Penalties:

An all-new system has been implemented, offering greater control, placing and accuracy.

Enhanced Online:

A new dedicated section of the Tokyo team is committed to improving the online side of PES 2010. More downloadable content is also planned. Konami has supported PES 2009 with the release of new licensed teams, transfer updates, etc, and this support will grow for PES 2010. Team and content updates are planned throughout the game's lifespan. These will make the game even more bespoke to the player's match day needs.

Konami has strengthend its relationship with UEFA and can announce it has secured the exclusive video game rights for the Europa League Licence (formerly known as the UEFA Cup). In addition Konami will be enhancing and developing the use of the UEFA Champions League within PES 2010 to make even better use of the best club football competition in the world."

Its the same thing of, 'i have heard it all before'. Games developers say this every year.

I just hope that they really do pull their fingers out. I still miss Pro Evo.
 
the patching system this time round is what made me change, didn't used to be an issue when it was one or two files to sort out the proper teams etc but to do it on ps3 for PES 09 you needed to transfer hundreds of files!

switched over out of frustration of always looking for a decent option file and ended up really liking fifa so PES are gonna have to do something really special to get me back now to be honest...
 
Agree with most of the above

I myself made the switch to Fifa 09. Its just leaps and bounds ahead, with all of these adjustments PES are making think of that Fifa will have in store?
 
Yeah I go with the general consensus on this one. Was a fan of pes in the past but Fifa 09 is just a better football game. Pes has started to feel clunky and out dated with no real improvements and an awful graphical interface with horrible menus etc. The licenses dont help either - yes they dont make a game but they add to the fifa package.
 
the patching system this time round is what made me change, didn't used to be an issue when it was one or two files to sort out the proper teams etc but to do it on ps3 for PES 09 you needed to transfer hundreds of files!

switched over out of frustration of always looking for a decent option file and ended up really liking fifa so PES are gonna have to do something really special to get me back now to be honest...

This is the thing, i didn't mind doing the updates on the ps2. One update after the game was released and one update after the January transfer window. I didnt realise you had to do hundreds of files for the PS3, what a pain in the ***.

I could live without proper player names and kits providing the core gameplay is right.

I do really miss the Master league part of Pro Evo, its something that the 'Manager Mode' in Fifa has never quite captured.
 
PES 2009 was the first Konami football I have not bought since ISS 64, they really messed up with 2008 so I refused to waste another £40 on 2009, 20008 was awful.
 
Nothing about fixed lag? the one thing we want is no lag and they still cant be bothered to fix it its probably going to fail again

Wouldnt suprise me if pro evo dies out in a few years now there releasing a game every year
 
nothing about the lag? or are they pretending it didn't exist...

Anyhoo I would LOVE pro evo to be king again, but I just can't see it, and I've got used to fifa names and sponsors etc
 
Yeah will reserve judgement until I play a demo of this. I myself have been a Pro evo (or ISS) man since 1998 and bought most of their games but they really have been average the last few years. My mate (who was also a proper Pro Evo man) kept nagging me to get FIFA after he played and when I did I can see why he rated it so highly. Play with other mates online and online play is fantastic, hardly any lag and obviously being able to trash talk your mates while you play only adds to the experience :D

I really hope they can pull their finger out, their graphics always lagged (no pun intended ;)) behind FIFA but their gameplay was always so much better and that has been a major let down in recent years. Even though it has it's faults FIFA feels so much more polished.
 
Same here I used to hate FIFA with a passion and was a complete pro evo fan but after 3 they just got worse and worse and now I just prefer FIFA even thuogh most of FIFAs features (through pass, low cross, high cross, shooting bar etc) were all taken from pro evo I just dont see it
 
I think its all rubbish.

Few months before PES 09 came out, they were saying there would be interviews with the players in the manager mode, and picking what players go into your wall etc.

What happened to all of them? :confused:

They also said amazing graphics, which I could honestly not see....

If they are trying to make an accurate simulation, they have a HUGE way to go..
 
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