PGR3 Patch & Update details

Soldato
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15 Dec 2002
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Taken from http://www.xboxic.com/news/644#more-644

Update will possibly be 400mp's:

The new cars are:

* [DLC Ad] 1.) Aston Martin AMV8 Vantage (2006)
* 2.) Audi RS 4 (2006)
* 3.) Chevrolet Corvette Z06 (2006)
* 4.) Dodge Viper SRT-10 Coupe (2006)
* 5.) Ferrari 612 (2006)
* 6.) Lanborghini Gallardo SE (2005)
* 7.) Mitsubishi FQ 400 (2006)
* 8.) Nissan Nismo Skyline GT-R Z-Tune (2005)
* 9.) Pontiac GTO (2006)
* 10.) Radical SR8 (2006)
* 11.) Ruf RT12 (2006)
* 12.) Saleen S7 Twin Turbo (2006)

The new features of the free patch are:

* 1.) Quit to lobby functionality for host (in playtime)
* 2.) Lock to host car in playtime lobby
* 3.) Lock to host car class in playtime lobby
* 4.) Previously played routes list with save functionality for custom routes over live
* 5.) Show position of players option
* 6.) Hide HUD Option
* 7.) Manual gears in Race Against the Clock
* 8.) Show who’s speaking in online races
* 9.) Steering wheel support

I was hoping for another city to race in, but I suppose new cars isn't that bad, at least theres quite a few of them. Doubt I'll get it though as I never managed to get along with PGR3 mainly because the non existant damage model.
 
dirtydog said:
How do you mean? Cars do show damage don't they? Do you mean it doesn't affect the car's handling and performance.
Been so long since I played that I can't remember tbh. They do show a little damage from what I recall, as car manufacturers don't want their precious licensed cars damaged or something daft like that.

When I slam into a wall at 100mph I want to see my car with half the front smashed in. The game just feels like bumper car rally and feels 'artificial' which is why I could never play it. Full Auto/Burnout Revenge - now those I enjoyed, especially the former.
 
I don't recall any damage messing up handling of cars in pgr3 and I spent more time off the track then on it :D
 
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