Pottsey said:“Originally Posted by Ulfhedjinn
Judging by the quad-core demonstration of Alan Wake, I would have to disagree.”
Can you please explain and show where these good physics are? As impressive as the video was from a physics point of view it was very average and much worse then videos from upcoming games . There was no high end physics, no realistic foliage, no liquids, no cloth and not many objects. I didn’t see anything that’s not been done before.
If anything Alen Wake proves CPU’s cannot do physics and we need PPU’s and GPU’s for it. Its got 1 CPU core all to physics and its doing worse then todays physics games. Let alone the upcomeing PPU and GPU games.
You are wrong as I know of no game that has used any form of vortex funnel physics simulation so for the first game to do it, it looked pretty impressive. Liquid simulations, well, just take a look at how bad they are in Cell Factor. Liquid simulations are in fact created by particles assigned to a polygon mesh. There are usually hundreds of these particles and these are what is effected by the forces present in the game. The particles then drive the shape of the geometry to create the liquid looking effect. A shader is then applied to the geometry to actually make it appear like a liquid. In Cell Factor I could not see any evidence of particles at work, more like large sphere type things. No game has really featured proper liquid simulation yet. I'm hoping Crysis will really be what its hyped up to be in the physics department,