• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

PhysX Accelerators

“What happened?”
No idea, what can I say I was wrong. Truth be told I expected more then 10+ new games out by now. I also expected GPU games to be out. Guess I underestimated game development time.
Rise of Nations: Rise of Legends (Patch) , Scared 2, UT 3, CellFactor: Revolution are all games I thought would be patched or out by X-mess 2006.





“Out of curiousity - is there a list of released games that make use of the physx card. Also - can someone answer me this - is the fan on the card temp controlled or does it run full whack all the time and is it loud ? thanks.“
My card is silent no idea if its temp controlled and there is no full list. http://personal.inet.fi/atk/kjh2348fs/ageia_physx.html is mostly complete.
 
Last edited:
Concorde Rules said:
I play FS-X, TDU, LFS, SupCom, MoH, CoD, HL2...

To prove that this physics card is worth it a game has to come out with completely deformable terrain and then have a GPU that will be able to render it.

Is there anything like this?

HL2 has some excellent physics, and I notice no slowdown even with a lot of them going on and its not even multi-core enabled IIRC.

Until its proven, its a gimmick and im a hardware enthusiast...
Couldn't agree more mate!
 
surely there has to be some site that shows the effects in a game that ageia can do that a cpu can't, screenshots to show the difference and benchmarks to show the difference in fps between ppu and no ppu when extra effects are enabled.
yes its a challenge of sorts, i'm not trying to be mean, i've just yet to see any proof that a ppu can do what a cpu can't, or any shots of ingame with effects that look good that kill performance without a ppu.

again, afaik, and prove me wrong, we can have deformable terraine on games without ppu's, that essentially has nothing to do with physics, i mean it does, but a ppu would help calculate exactly how the terraine would deform, the engine and its capability determins if the terraine can be affected at all. its just a lot of effort to program a game where utterly everything is interactable.

in HL2 you can break boxes easily, and there is fairly realistic visual for how the box breaks. the walls can't be broken not because the physics are too complex, but because if one wall can break, they should all be able to be broken, and that means sooooo much more work as every single item in a game needs more work, level design would take years longer because you can't just place a wall in a level, you have to place it, design what bits can be broken, make textures for how it looks broken, design how it will break, what it can be broken with.
 
anyone know when the pci-e versions are due...right now with 2 x 8800gtx's, x-fi and tvtuner card I only have 1 spare slot and it's a pci-e one.
 
well xbit labs has a brief round up, the only comparison shots are on graw and quite frankly, yes it makes a difference, is it better, no. its different, theres not much that feels more realistic in the shots, nothing that affects gameplay at all. then, i'm not sure about performance. first off it says that the pics are with and without ppu hardware and the effects enabled, but the performance numbers say ppu hardware/ppu software. it wasn't clear if the performance with ppu software meant with the effects aswell, if the effects were enabled with ppu software then the hardware made a difference, but not playable vs not playable, just marginally higher.

the other shots didn't have before/after type effects, but also didn't seem to have anything i hadn't seen before in other games.
 
Surly by now everyone knows Ghost Recon was rushed and is a extremely poor example of what a PPU can do? Do we have to keep bringing it up. Why does everyone ignore all the other games and just focus on the 1 really bad one? The game wasn’t even made with a PPU in mind it just had 1 effect tagged on with a patch and it wasn’t even done that well.

As for xbitlabs wasn’t that a really old review with old drivers and only looking at the 1 game? Why not look at new reviews and newer games? It doesnt matter what the PPU was like almost 1 year ago. It matters what its like today.




“but also didn't seem to have anything i hadn't seen before in other games.“
That could be because Ghost Reason use’s Havok as the physics API. Your not going see anything fancy in a Havok game ;) :p

You say the PPU doesn’t add anything you havent seen in other games. Can you show me cloth like this in none PPU game? 20 seconds in.
http://www.youtube.com/watch?v=fjB4EzbIgSw
 
Last edited:
Pottsey said:
Surly by now everyone knows Ghost Recon was rushed and is a extremely poor example of what a PPU can do? Do we have to keep bringing it up. Why does everyone ignore all the other games and just focus on the 1 really bad one? The game wasn’t even made with a PPU in mind it just had 1 effect tagged on with a patch and it wasn’t even done that well.

As for xbitlabs wasn’t that a really old review with old drivers and only looking at the 1 game? Why not look at new reviews and newer games? It doesnt matter what the PPU was like almost 1 year ago. It matters what its like today.

Unfortunatley people like to bring GRAW up everytime the PPU is mentioned. I think the main reason is the people who complain about the PPU have no interest in it so do not read anything about new developments or games.

Pottsey said:
“but also didn't seem to have anything i hadn't seen before in other games.“
That could be because Ghost Reason use’s Havok as the physics API. Your not going see anything fancy in a Havok game ;) :p

You say the PPU doesn’t add anything you havent seen in other games. Can you show me cloth like this in none PPU game? 20 seconds in.
http://www.youtube.com/watch?v=fjB4EzbIgSw

This cloth simulation is quite impressive. I particularly like the bit 35 seconds in.

http://www.youtube.com/watch?v=dviWZcphcIQ&mode=related&search=

Here is a comparison using Ageia's own benchmark. I know a lot of you will think this is fixed but I thought I would post it anyway.

http://www.youtube.com/watch?v=UQtjY-Q2BB8&mode=related&search=
 
Back
Top Bottom