Valve CEO Gabe Newell explains why piracy is a result of bad service rather than high price, and how Valve expanded Steam into Russia without rampant piracy resulting and grew it into their biggest region in Europe:
http://www.incgamers.com/News/29694...y-means-i-am-alive-is-not-likely-on-pc-source
PC Gamer reports that the next installment in the Ghost Recon series is for consoles only, and that PC gamers will get Ghost Recon Online instead, which is apparently Ubisoft's new approach to PC piracy:
Then we have ubiDrm"We think there is a fundamental misconception about piracy," Newell said. "Piracy is almost always a service problem and not a pricing problem. For example, if a pirate offers a product anywhere in the world, 24/7, purchasable from the convenience of your personal computer, and the legal provider says the product is region-locked, will come to your country three months after the U.S. release and can only be purchased at a brick and mortar store, then the pirate's service is more valuable.
"Most DRM solutions diminish the value of the product by either directly restricting a customer's use or by creating uncertainty."
He adds, "Our goal is to create greater service value than pirates, and this has been successful enough for us that piracy is basically a non-issue for our company. For example, prior to entering the Russian market, we were told that Russia was a waste of time because everyone would pirate our products. Russia is now about to become our largest market in Europe.
"Our success comes from making sure that both customers and partners feel like they get a lot of value from those services. They can trust us not to take advantage of the relationship that we have with them."
http://www.incgamers.com/News/29694...y-means-i-am-alive-is-not-likely-on-pc-source
Ubisoft’s long-in-development survival title I Am Alive is unlikely to come to PC.
Speaking with IncGamers, Ubisoft creative director Stanislas Mettra took aim at PC gamers, saying he has heard “loud and clear that PC gamers are bitching.”
“Are these people just making noise just because there’s no version or because it’s a game they actually want to play? Would they buy it if we made it?”
Citing Ubisoft’s common refrain about the platform, Mettra continued, “It’s hard because there’s so much piracy and so few people are paying for PC games that we have to precisely weigh it up against the cost of making it.”
“Perhaps it will only take 12 guys three months to port the game to PC; it’s not a massive cost but it’s still a cost. If only 50,000 people buy the game then it’s not worth it.”
I Am Alive will come to Xbox LIVE and the PlayStation Network this summer.
PC Gamer reports that the next installment in the Ghost Recon series is for consoles only, and that PC gamers will get Ghost Recon Online instead, which is apparently Ubisoft's new approach to PC piracy:
Ghost Recon Online producer Sébastien Arnoult says that free-to-play games are a response to piracy – and an alternative to the restrictive DRM that’s annoyed PC gamers in so many recent Ubisoft games.
“We are giving away most of the content for free because there’s no barrier to entry. To the users that are traditionally playing the game by getting it through Pirate Bay, we said, ‘Okay, go ahead guys. This is what you’re asking for. We’ve listened to you – we’re giving you this experience. It’s easy to download, there’s no DRM that will pollute your experience.’”
While Ghost Recon Online is exclusive to PC, Ubisoft’s other Ghost Recon game, Future Soldier, uses a traditional payment model and will only be available on console.
“We’re adapting the offer to the PC market. I don’t like to compare PC and Xbox boxed products because they have a model on that platform that is clearly meant to be €60’s worth of super-Hollywood content. On PC, we’re adapting our model to the demand.”
The perceived value of PC games is heavily affected by piracy, Arnoult says – both for players and publishers.
“When we started Ghost Recon Online we were thinking about Ghost Recon: Future Solider; having something ported in the classical way without any deep development, because we know that 95% of our consumers will pirate the game. So we said okay, we have to change our mind.
“We have to adapt, we have to embrace this instead of pushing it away. That’s the main reflection behind Ghost Recon Online and the choice we’ve made to go in this direction.”
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. I don't think Ubisoft will ever really change there stance on it, they've made poor games lately anyway.

. Their pie charts are hilarious too.