web-based dgital downloads direct from each developer to eliminate the need for a hundred different clients (login with a username and password like you're logging onto a forum)
Next question, how do you stop people giving their friends access to their account on the website which would enable them to download whatever you have purchased? Well you could do this in a number of ways....
1.Each game purchased is embedded with a unique CD key which would obviously prevent two clients using the same copy of the game for multiplayer purposes
2.Focus on strengthening the multiplayer aspect of the game which would entice people to buy it for access to that aspect.
3.Drive prices right down: Which would you be more likely to pirate; a game which costs $5 or a game which costs $50...big difference. I know I'd think twice about the $50 game and would probably pirate it first to see if i liked it but a $5 game? I wouldn't really care if it held my attention for longer than a day - it's cheaper than a cinema ticket and lasts more than 2 hours!
Next question, how do you stop people giving their friends access to their account on the website which would enable them to download whatever you have purchased? Well you could do this in a number of ways....
1.Each game purchased is embedded with a unique CD key which would obviously prevent two clients using the same copy of the game for multiplayer purposes
2.Focus on strengthening the multiplayer aspect of the game which would entice people to buy it for access to that aspect.
3.Drive prices right down: Which would you be more likely to pirate; a game which costs $5 or a game which costs $50...big difference. I know I'd think twice about the $50 game and would probably pirate it first to see if i liked it but a $5 game? I wouldn't really care if it held my attention for longer than a day - it's cheaper than a cinema ticket and lasts more than 2 hours!