Planetary Annihilation - Kickstarter Project

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Uber Entertainment have started a Kickstarter Project for their latest game - an RTS following in the steps of Total Annihilation but on a larger scale.

The game features warfare across entire planetary systems.

Fight across Lava planets rich in resources or plunder the atmosphere of Gas Giants. Vie with your enemies for control of long dormant battle stations the size of a small moon. Send submarines after hostile naval units beneath water worlds.

Fight from planet to planet with a range of orbital units.

And if that isn't big enough fire up the re-playable Galactic War multi-player campaign mode to fight for an entire...well...galaxy!


The game itself is hoped to release sometime in the middle of next year.



PLANETARY ANNIHILATION KS PROJECT HOMEPAGE


NEXT STRETCH GOAL

Full Orchestral Score - $2.0M

The absolute best way to make a game soundtrack come alive and stand the test of time is to record it using live musicians. We will record the soundtrack for the game using the Northwest Sinfonia, the same orchestra that performed the soundtracks for Total Annihilation, Halo, and many Hollywood film scores.

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Orchestral recording is expensive and difficult to produce, but the layers of texture and overall quality of a live performance cannot be beat. We want to deliver the absolute highest quality game experience that we can and a world class orchestral score is truly something Uber.

Also, Howard says he will add +Sing to the game if we can reach this goal!


GALACTIC WAR

"... a replayable single and multiplayer metagame. Play locally by yourself or co-op with your friends against our world class Skirmish AI’s. Or play on the live multiplayer servers and try to conquer the galaxy!"





" features include:

  • Procedurally generated galaxy map, play a different galaxy every time!
  • Single player and co-op for local play
  • Online multiplayer mega-battles. Join a faction and plunder the universe!
  • Clan wars servers for fighting the galactic war between clans
  • Dynamic story system that logs your fight and generates exciting counter attacks and special missions that up the challenge level


Many of you have asked for more single player action. We think that a replayable Galactic War metagame is going to deliver much more long term fun than a pre-scripted campaign!

Please let us prove it by helping us reach the goal.


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"PLANETARY ANNIHILATION brings Real-Time Strategy to a new generation of gamers in a way they’ve never been seen before: Total Annihilation-inspired gameplay on a planetary scale."


We all know that the RTS genre has taken a hit. There just aren’t that many quality original RTS games coming out. If you love to play games like Total Annihilation your options are pretty limited. This is where Planetary Annihilation comes in. It is meant to be a truly innovative spin on what RTS games can and should be.

Expand your empire to harness the resources of entire solar systems to create vast armies with which to annihilate enemy planets, destroy rival systems and win the Galactic War!


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Play a quick skirmish with a friend on a single planet map with a low unit cap or a 12+ hour game with 40 of your closest frenemies and thousands of units. You can also hone your skills against Planetary Annihilation’s AI or team up with a friend against multiple AI’s.

Planetary Annihilation’s order queuing interface allows you to control massive armies spread across multiple worlds with ease. Get strategic views of the action anywhere, anytime by zooming in and out of the war zone, and use split interfaces and multiple windows to keep an eye on multiple battlegrounds at once.

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Create custom or randomized maps with our procedural planet creator. Like what you see? Save them and share them with the Planetary Annihilation community.

Planetary Annihilation’s rendering engine is brought to you by the team that developed the rendering engines for Total Annihilation and Supreme Commander. Our engine will allow you to explore vast, new procedural worlds with diverse terrain and build on everything from small, airless rocks to huge earth-type planets. No two maps are exactly alike.

CLIENT-SERVER NETWORKING ARCHITECTURE
Other than Total Annihilation, which was asynchronous, most Real-Time Strategy games use a synchronous networking model, which means that all the computers in a given game are held back by the slowest machine. The Planetary Annihilation engine uses a client-server model so that the “heavy lifting” can be done on a game server, freeing up gamers’ machines to engage in bigger battles with more players!

ADVANCED MODDING FEATURES
Create new units, gametypes, maps and planet archetypes. Run your own servers with your own sets of units and game modes.

Planetary Annihilation Pledge Rewards

The basic game can be pre-purchased for $20.

Alternatively, you can support the project further by increasing your pledge - higher levels of pledge entitle you increasingly better rewards such as Alpha Access, exclusive in-game commander models, T-Shirts, planets named in your honour, etc.


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I think if they put more regular updates on the Kickstarter e.g. had the entire $100 package in one easy to view poster they would be getting more cash. But I think this is often the lull period for KS projects.

A lot of people hold off until the last moment before stumping up cash just to see what they might get.
 
Is the fact that it is an indie game relevant?

Thing is you can pay way over the odds - entirely at your discretion - in order to support the making of the game.

One Kickstarter project I backed was for a board game with 50 model figures in it. Buy supporting them for $100 during KS they got to tool up variant figures, make plastic counters rather than cardboard chits,e tc. This improved the game for everybody who bought it during the Kickstarter and it will improve it for those who buy it a year or two from now.

As a bonus I got roughly double the models included in the box and several that were only available to KS Backers- that was the company's way of thanking their 'investors'.

Not quite the same here but offering goodies is one of the attractions. Again, if those things don't appeal to you then the option to buy the bare-bones game is there. I can understand that not everybody has the cash or inclination to give strange people money just because they can get a planet in a game named after them, though. I would say that's actually pretty sensible :D
 
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Updated first page.

Really hope we/they make Galactic War. Not simply because of the multiplayer awesomeness but also the comments on improved AI. A lot of my friends prefer to play against tough (but honest) CPU opponents. I'd like to see a developer actually deliver on that for once.
 
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