Game assets are still passed into vram with DS, it's not "passed to the GPU", your ssd is not a VRAM cache. It's just that when you have DS, you can push data to VRAM so fast that you don't need to cache ahead of time - so instead of preloading 16gb of data into vram for the game's level you just put in what's needed for the next few seconds of gameplay, then after a few seconds your kick out the data in vram and replace with new data
That's why vram usage should be lower with ds1.2 games, the negative is that your ssd has to work a hell of a lot harder and that will reduce its lifespan
That's why vram usage should be lower with ds1.2 games, the negative is that your ssd has to work a hell of a lot harder and that will reduce its lifespan