Agree, but devs will see $$ signs when hundreds of thousands of people still game on their PS4s and Xbox One. PS4s are still being produced too, I think MS stopped producing Xbox one.I think the sooner devs drop old gen the better. Fortnite update with Unreal 5.1 using ray tracing for GI, AO, shadows, reflections etc is a showcase of what's possible even on Series S consoles to the most degree. Binning off old gen means devs can focus squarely on letting RT do all the hard work and they can just build assets and environments that are more realistic than ever before. We now have the hardware and also the upscaler tech to get 60fps with a presented 4k output on consoles which looks not far off native 4K (in the new Fortnite update), so we are definitely there.
Just a shame that even UE 5.1 has shader comp stutter on PC, Epic have told DF directly in interview that they are taking it very seriously and a fix for shader comp stutter is planned for UE 5.2 most likely so the wait continues, but it does mean that the issue will affect every game below UE 5.2 and there isn't a 100% fix for it, only a remedy to greatly reduce it wich requires the devs to do some work (example: Callisto last week).
Games like Modern Warfare 2 / Warzone 2 could have been a lot better if they were made purely for current day consoles instead of developing a game for a console almost a decade old!