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Position Based Fluids Demonstration

Saw this on reddit a few fays ago it is impressive but it had me thinking...

How often in a game do you find your self staring at moving fluids? Not all that often :p

Though it could come good with fountains of alien blood :D
 
Saw this on reddit a few fays ago it is impressive but it had me thinking...

How often in a game do you find your self staring at moving fluids? Not all that often :p

Though it could come good with fountains of alien blood :D

True... it would work great for blood in games.
 
Saw this on reddit a few fays ago it is impressive but it had me thinking...

How often in a game do you find your self staring at moving fluids? Not all that often :p

Though it could come good with fountains of alien blood :D

I don't really stare at it but i do like good water effects especially in open world games where you do a bit of swimming or boating.
 
I was playing with this stuff a few months ago and it is amazing what you can do.

It is not PhysX, but Realwave, a dedicated program for fluid motion.

I did this one some time ago, took about 1 day to work out and process using shear CPU power

http://www.youtube.com/watch?v=HVMRGM8NLVs done on my older I7 920
 
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I was playing with this stuff a few months ago and it is amazing what you can do.

It is not PhysX, but Realwave, a dedicated program for fluid motion.

I did this one some time ago, took about 1 day to work out and process using shear CPU power

http://www.youtube.com/watch?v=HVMRGM8NLVs done on my older I7 920

I am no expert but I have seen that before and was titled PhysX. Of course the wave motion isn't PhysX but the fish tank with bullets flying through and balls is.

 
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I am no expert but I have seen that before and was titled PhysX. Of course the wave motion isn't PhysX but the fish tank with bullets flying through and balls is.


Mixture of programs are normally used including 3dMAX and others. The fluid dynamics are Realwave and and combined into a scene.

Amazing stuff and had me hooked for ages on my I7 920

Now I have my 5ghz OC 3930 and 32GB RAM, really must play with this again in RamDisk :D
 
Saw this on reddit a few fays ago it is impressive but it had me thinking...

How often in a game do you find your self staring at moving fluids? Not all that often :p

Though it could come good with fountains of alien blood :D

I don't spend that much time looking at the water - but the moment I notice the fake spray and non-interactive wave shaders that aren't actually affected by the surrounding geometry i.e. the main menu in tomb raider it kills the immersion for me.


EDIT: RealFlow takes hours to days to compute similiar on the CPU (at a bit higher quality) - don't think RealWave was used for this as PhysX has its own fluid dynamic solvers.
 
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EDIT: RealFlow takes hours to days to compute similiar on the CPU (at a bit higher quality) - don't think RealWave was used for this as PhysX has its own fluid dynamic solvers.

Could be, just looks like a RealFlow sim. Either way not worth arguing about, still cool stuff.
 
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