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PowerVR demonstrates Ray Tracing GPU x5 faster with x10 less power over a NVidia 980 TI

Soldato
Joined
29 May 2006
Posts
5,382
So is this just a mobile/smartphone platform or will it ever become viable as a desktop GPU?
All I could get out of them is a plan for mass volume for 2017 and a few smaller products sooner. So it depends on who has licensed it. The older 2 Ray Tracing generations ended up as viable desktop GPU’s and I hope this one is as well which is what I assume they mean by smaller products sooner.

But that is just my assumption, although I can make educated guess at who has licensed the technology IMG so far they are not telling us. The only other snippet I got from them was the first versions wouldn’t be smartphone but that could mean anything from Smart TV to consoles first or hopefully PC.

For PC gaming I cannot see it taking off as the penetration wouldn’t be high enough unless someone like AMD or NV licensed it and I have seen no hints at either being one of the interested party's. But for those of us that do Ray Tracing for fun or at pro level it could be useful like the older two cards. I do no more then 1 company is testing out the Ray Tracing Tech with a view to use it but again IMG are not saying who. Apple are a safe bet, my next guess would be Nintendo, MediaTek & Amazon.
 
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powervr has always been really good at ray-tracing......that's going to be one of the next steps along with full dive vr :) new tech can't come fast enough
 
Can a game be made to render using ray tracing? And if so would these chips be fast at it?
The Unity game devlopment engine which is used to make a lot of games supports this hardware. Apprently using this ray traching for lights and shadows in a hybrid engine gives a 50% speed increse, 50% bandwith and memory saving and better graphics.
 
Disruptive technology. Like it. This is what the GPU industry needs. Someone new (well, they're not new at all but you get my drift) to come along with something completely different and shake things up.
 
The Unity game devlopment engine which is used to make a lot of games supports this hardware. Apprently using this ray traching for lights and shadows in a hybrid engine gives a 50% speed increse, 50% bandwith and memory saving and better graphics.

then WHY ARE WE NOT using this!?
 
All I could get out of them is a plan for mass volume for 2017 and a few smaller products sooner. So it depends on who has licensed it. The older 2 Ray Tracing generations ended up as viable desktop GPU’s and I hope this one is as well which is what I assume they mean by smaller products sooner.

But that is just my assumption, although I can make educated guess at who has licensed the technology IMG so far they are not telling us. The only other snippet I got from them was the first versions wouldn’t be smartphone but that could mean anything from Smart TV to consoles first or hopefully PC.

For PC gaming I cannot see it taking off as the penetration wouldn’t be high enough unless someone like AMD or NV licensed it and I have seen no hints at either being one of the interested party's. But for those of us that do Ray Tracing for fun or at pro level it could be useful like the older two cards. I do no more then 1 company is testing out the Ray Tracing Tech with a view to use it but again IMG are not saying who. Apple are a safe bet, my next guess would be Nintendo, MediaTek & Amazon.

It would be good to see another player in the discreet market in truth and I was impressed with the demo's and genuinely would like to see more of it at desktop level.
 
I wonder when ray traced graphics will be the norm in games. I remember Stardust on the amiga and the ray traced intro looked amazing....at the time, ah memories
 
It still isn't viable for gaming.

That title is about as click bait as it gets :D
Well I admit to making the title click bait but it is viable for gaming as a hybrid engine. Lights and shadow via RT. That's a 10watt 28nm card at 14nm its 3watt and very viable.
 
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"PowerVR demonstrates Ray Tracing GPU x5 faster with x10 less power over a NVidia 980 TI"

Where in the article you posted does it say that ?
 
"PowerVR demonstrates Ray Tracing GPU x5 faster with x10 less power over a NVidia 980 TI"

Where in the article you posted does it say that ?

Its a quote from the guy doing the demo in the video. Looks like its pretty fancy when it comes to Ray Tracing, probably not that great at other stuff :p
 
1ell I admit to making the title click bait but it is viable for gaming as a hybrid engine. Lights and shadow via RT. That's a 10watt 28nm card at 14nm its 3watt and very viable.

I wonder as the node shrinks become more and more extended,whether AMD or Nvidia would license the tech in some way,so you could have a small dedicated ray-tracing chip which would handle various tasks,leaving the main GPU to do other things.
 
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