"The physics engine and the simulation under the hood - it's not exactly the same as it was before, but it's exactly as sim-focussed as it was before," Project Cars 3's director of production Pete Morrish reassures me. "Anybody looking at this coming to similar conclusions to you, they don't need to be worried.
"One of the concerns with presenting things as simulation is it can be quite po-faced, it can be quite dry, and we wanted to make it much more friendly, much more supportive, much more democratic, so new players could come along and learn at their own pace and get to the point where we as racing game fans, as simulation fans are. At any point in that continuum from beginner to proper esports racer, you can find your level and find your enjoyment."
To that end one of the new features Slightly Mad Studios is leading on for this reveal is a revised career mode that gives players a curated experience through 10 car classes, introducing car customization for both aesthetics and performance. "We found over the previous two games that a lot of people were coming to Project Cars as they're graduating from some of the more arcade games, and it's their first more serious, more sim-focussed racing game," explains Morrish. "We didn't really have the tools to help those people with that process, to help them learn and encourage them to start turning assists off.
"The structures and modes we've added are designed, yes, to keep the core fanbase satisfied, but also help people who are making that step into serious racing games to have a more obvious pathway, to have goals in front of them that feel attainable that they can work around and adjust to their personal taste in terms of cars and even driving style as well. It's not about a huge sweeping change to the overall game, it's more about keeping what was there for the people who loved it and helping more people along the way make those steps into sim racing."