Project CARS 3

Soldato
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Announced today it will be released summer 2020. For those that love their driving sims as realistic as possible this is great news!
 
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doesnt look sim to me looks more arcadey. also they brought forward the release news because someone broke the embargo. naughty boys.
 
SMS where they belong, that being nowhere near sim.
Hilarious gameplay.

These videos for PC3 look like an arcade game, yes. And PC3 may end up being a crappy arcade game, but the simcade label for PC2 is myth. I compete with an FRS IRL, and the 86 in PC 2 drives like my real FRS. I also got a chance to rent an 86 and run laps on the Nurburgring. Prior to my Nurburgring trip, I practiced in PC2 and PC2 *nailed it*.

I have also driven some of the other road cars in PC2 IRL, and I have yet to encounter one that doesn't match up well with RL.

Getting a bunch of road cars right doesn't necessarily mean every car in the sim is accurately modeled. In fact, there are so many different cars, I would be surprised if every single one was perfectly "simulated". However, the stuff I have driven IRL is well simulated in PC2. That's all I want from a sim.

Contrast that with iRacing where the group-think resembled the "Emperor's New Clothes" children story.
It went something like "iRacing is the most realistic sim but only good drivers can appreciate the realism." I tried it last year, spun a Mita more times in 30 minutes than I have spun all the cars I have ever driven at the limit over the last 14 years of autocrossing. (And I have probably driven more Miata's than any other car since they are so popular in the sport) Real cars are simply not that hateful at the limit...not even over the limit. Now, with the virus driving some of the RL racing series into the virtual relm, we have profesional drivers calling out iRacings BS handling. The emporor has no clothes.
 
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the textures,lighting, shadows, colours etc all look arcadey and it seems the graphics engine hasn't really moved along much from the first game
 
the textures,lighting, shadows, colours etc all look arcadey and it seems the graphics engine hasn't really moved along much from the first game
Bear in mind the videos are PS4. PC will be on another level. I suspect these videos are a little rushed out due to the leak
 
Blimey, what a shower of #@/% showing that was, kind of embarrassing. Its gotten worse each time, now we get a Need For Speed arcade cash in appealing for them masses. Absolute turd.
 
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rFactor 2 is under valued IMO.
Indeed. The overall sim is (or was, last time I installed it) rather clunky, but the feel of the cars and tyre behaviour had become very convincing and satisfying. That's not, sadly, something I ever really got from PCars. Assetto Corsa felt easier than iRacing/rF2, but in a good way. PCars felt easier in a bad way... but it was still good fun, and I enjoyed it for a while again when I got my Oculus Rift; VR mode was entertaining.

So far PCars2 hasn't got cheap enough for me to have a look at, and I'm gaming on a laptop now with a controller, if necessary, not a 3 screen sim rig and G29, so that wouldn't be a fair comparison anyway. I confess my main interest in PCars3, now I know it exists, is in finding out what Ian 'take no prisoners' Bell has to say in the build up to release. Interesting character. :-)
 
Whole load of NOPE right there, looks like they have decided they cant compete with the hardcore sims so just gave up and went full simcade... I mean no loss really, there are more great driving sims on the market than I can put time into at the moment.
Even if they had gone full sim, I would have probably just bought it played an hour then refunded like I did with AMS2. Just dosnt look like its gonna bring anything interesting to the table.

Fired up PCars2 the other week with a couple of mates, managed 1/2 a lap of the nordschliefe before leaving, was reminded instantly why I deleted it in the first place then proceeded to delete it again.
Dont get me wrong I have put a fair bit of time in on PCars2 in the past but that was due it being what my mate enjoyed playing, when I properly introduced him to better sims he never looked back.

I'll stick to iRacing/ACC/DR2.0
 
This actually looks more up my street to be honest, so what they lose in sales to your hardcore guys they'll make up with people like me :)

Plus you can still play Project Cars 2.0....
 
Was reading interviews at Eurogamer:

"The physics engine and the simulation under the hood - it's not exactly the same as it was before, but it's exactly as sim-focussed as it was before," Project Cars 3's director of production Pete Morrish reassures me. "Anybody looking at this coming to similar conclusions to you, they don't need to be worried.

"One of the concerns with presenting things as simulation is it can be quite po-faced, it can be quite dry, and we wanted to make it much more friendly, much more supportive, much more democratic, so new players could come along and learn at their own pace and get to the point where we as racing game fans, as simulation fans are. At any point in that continuum from beginner to proper esports racer, you can find your level and find your enjoyment."

To that end one of the new features Slightly Mad Studios is leading on for this reveal is a revised career mode that gives players a curated experience through 10 car classes, introducing car customization for both aesthetics and performance. "We found over the previous two games that a lot of people were coming to Project Cars as they're graduating from some of the more arcade games, and it's their first more serious, more sim-focussed racing game," explains Morrish. "We didn't really have the tools to help those people with that process, to help them learn and encourage them to start turning assists off.

"The structures and modes we've added are designed, yes, to keep the core fanbase satisfied, but also help people who are making that step into serious racing games to have a more obvious pathway, to have goals in front of them that feel attainable that they can work around and adjust to their personal taste in terms of cars and even driving style as well. It's not about a huge sweeping change to the overall game, it's more about keeping what was there for the people who loved it and helping more people along the way make those steps into sim racing."
 
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