Project: First Person Shooter History

The AWE32 - when used to its fullest - is a big leap over FM sythesis and soundblaster sound in my opinion. More games than not sound noticably better with it! I've also got a "Soundblaster 16 Waveffects" which is basically a vibra-based card, I'm tempted to try that out at some point to see if there is much difference.

These games do not take as long as you think to complete - Duke 3D was done in about 4 hours for the three episode normal version. I think I'll be slowing down quite a lot by 1998 or so. Quake is only shareware, which is a shame, but from there I can see the games getting longer.
 
"Game" 8 Complete!

Quake Shareware

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This is another game that does not need any introduction... Unless you're me and you haven't played it before other than 10 minutes in DOSbox! (Possibly?) the first AAA game to use 3D graphics everywhere - no sprites for enemies or 2.5D here!

It also doesn't have a title screen, so up there is a thrilling picture of the main menu.

Getting it running
I had no problems getting it running. I went with the standard software version, as you need the registered version to run GLQuake. A cursory google showed that the full version is not easily obtainable and is sold still through a number of digital stores so I left it at that.

Gameplay
This defaulted to mouse and keyboard but still doesn't feel quite like a modern game with moving the mouse up and down moving you forwards and backwards not mouse look. There is also still copious auto aim to help out with the verticality of the game.

This game is very dark and moody in tone and has contrasted nicely with Duke 3D; no pop culture, one liners or pixellated boobage here. The colour palette in particular is just brown and brown. Perhaps it would have looked better on a CRT (or a modern monitor with good black/white/contrast), but on my reasonable LCD screen it looked a bit washed out.

I really liked the 3D projectiles in Quake; the nail gun in particular with its alternate fire, recoil and projectiles looking very cool and being satisfying to use (I might make a gif of it firing if I can be arsed as that means digging out my tripod again). Unfortunately the arsenal is limited. There are only three types of guns, with each gun getting an upgraded version - Shotguns, nail guns and RPG/Rockets. This is a bit disappointing after Duke 3D and I don't know if there are more guns in the full version. Given the setting isn't limiting it to real guns I would like to see a longer distance single shot gun and a "futurey gun" to complete the set. Ammo is slightly scarse (all these games seem to have got ammo availability quite early on which is a pleasant suprise) making it tense but auto switch is much cleverer than Duke 3D (or maybe the lack of variety helps more); Duke 3D would often auto switch from shotgun to "most powerful weapon", likely an RPG you're conserving ammo for, instead of the "next gun". With only three guns, I never found myself in close quaters switching from Shotgun to Rockets and blowing myself up.

The levels themselves are a lot more linear than Duke 3D, but whilst still managing to feel like logical, interconnected rooms rather than a maze. As a result, I didn't get lost once and I was also drawn into this hellish world but the graphics and sound effects. None of the early/mid 90s frustrations were present. Well, yes OK, key searching is still bloody here (just die out already) but the challenge is more killing the dudes in between you and it rather than tracking it down. The small levels themselves make it quite easy to find them.

There are a variety of enemies in Quake (well, the shareware Quake) from zombie dudes, knight dudes in armour, Big Dudes with grenade launchers and chainsaws and finally BigFoot Dude who shooters lightning at you out its mouth. Each has a different attack strategy and each can be dangerous in their own way if stuck in a corner.

Overall, the gameplay is fun. It is easy to play with no niggles stopping your enjoyment and allowing the good to shine through, just like Duke 3D. Unfortunately I think I prefer Duke 3D to this (pls no ban!) just because of the tone. This take itself very seriously, and whilst it would have blown my socks off so hard in 1996 that I'd still be crawling around on the floor looking for them now, in 2019 it is slightly quaint and dated quite poorly, whereas Duke 3D sort of is what it is and hasn't been replaced. Yup, I now consider myself a Duke fan :)

The shareware only took about an hour to complete, with about 10 deaths and quickloads on medium difficulty. I'm not sure it really counts as enough to do a "full" review like this, but oh well.

Graphics and Performance
This is a bit step up from Duke 3D, technically, and this would have been especially noticable in 1996 as they came out less than a year apart (and I think Duke references Quake by saying "Im not scared of any quake" during an earthquake scene), and actually looks "late 90s Windows PC gaming" instead of "Early and Mid 90s DOS gaming", if you know what I mean. Having said that, I think I prefer Duke 3D to look at, as it is just more colourful and the places it makes are just... nicer I guess?

This is the first game that really taxed my PC, in 640 * 480 at 728MHz on a P3. It must have killed OG Pentiums in 1996! as I was getting between 75fps in small corridors and about 20fps in larger rooms with lots of angry dudes shooting at me. I'm hoping this should improve when 3D acceleration comes into play.

Sound
I did not have any music as you need the registered (CD) version to get CD audio. This would make it the first game on my list to not have any synthesised music I believe? However, my AWE32 works just fine (even in games like Mafia) so it clearly doesn't mind doing fully wave "modern sound card duties".

Was it fun?
Yes in a 7/10 C+ kind of way.

Should you play it?
Yes - its place in game in PC history is rightfully earned, just be prepared for it to belong in gaming history.

Screenshots
I made use of the screenshot capture tool again. Enjoy your PCX converted to BMP in Windows 98 Paint converted to PNG by Imgur ;)

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Check out that 3D Rocket :o

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Ahh... Am going to have to dig all these out again. Wonder if I can get the running in Win10 or do i have to dredge up and ancient machine from somewhere. I seem to recall paying >£250 for my first CD ROM and then £300+ for a vga card and so on. Bet i can do it for peanuts these days.

haha think again ;)

Voodoo 2
Voodoo 5500
Socket 7 Motherboard (No AGP etc)
Decent Slot 1 Motherboard (440BX)
Soundblaster 16
Soundblaster AWE64 (hahaha serious this is getting insane)

Pentium 2 and 3 motherboards are pretty much the same price as the above if you want AGP and ISA, especially for anything high end at the time. CPUs are reasonably cheap for normal spec stuff (under 800MHz) Early AGP cards are blisfully cheap for now (TNT2, Rage(s) Matrox), PCI cards can get expensive.

I'm not sure if they're actually selling at these prices, but they're certainly not coming down.

A good enough workaround is to get cheaper low end more "modern" hardware. E.g. you can do it dirt cheap on an early Pentium 4 system with a TNT2/Rage/Anything really with a PCI soundcard that can do DOS soundblaster sound quite well (there are a few if you read around, Soundblaster Lives are a good starting point) plus any old DDR ram you can find. Put windows 98 on it and you're good to go for about £30 all in (assuming you have IDE CD drive, IDE HDD or get an 4/8GB CF Card and CF to IDE adapter from chine for £4 or so). Works with modern powersupplies, has modern ish coolers (so you can put a modern fan on them for instance) alllowing for a cool and quiet PC.
 
Game 9 Complete!

Outlaws

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This game was recommended to me on another forum (I think). From Lucas Arts of all companies! I did a bit of googling and it decided it would make a nice contrast from the grungy Dooms and Quakes I'd be playing up to this point, as it is set in the wild west.

I got a copy from eBay for less than £5, and it ended up being a new, sealed copy which was interesting!

Getting it running
What's all this, I have to run Windows before I can install or launch my game!? What is this madness!?

That's right, it's my first Windows game in this project. It installed without any issues and had a few video and sound options (direct draw and a "Multimedia" version for both... and Glide). It actually comes on two disks and you swap half way through the game. I assume to accommodate the cutscenes.

Gameplay
Outlaws is a medium paced shooter - it's not runny jumpy Rise of the Triads, but it's not Hitman either. Set in the Wild West, you shoot dudes rather than monsters for a change, with conventional, period weapons ranging from a pistol, rifle and shotgun. Sounds quite boring, but it's made a nice change as I thought.

This was the first game that defaulted to mouse look vertically and horizontally, which was refreshing. At first I could hear my mouse rolling not very smoothly, sometimes sliding rather than rolling over the desk, sometimes rolling lumpily and I died a few times when I tried to turn around and nothing happened. This pushed me from "can't be arsed" to "ehhh fine" and I finally cleaned my ball and tracky nib things inside the mouse which had solidified, compacted dust and whatnot in there. Nice, but at least it rolls very smoothly now!

Unfortunately looking up and down doesn't work very well in-game as it (looks like) it uses the build engine so your perspective goes very stretched and weird when looking away from horizontal. This effects the gameplay quite a lot as the targeting is way off when shooting up and down, you can see puffs of smoke no where near your crosshairs! It isn't helped by enemy sprites not being where the game thinks they are when the perspective stretches; numerous times I could see puffs of smoke from my bullets hitting the wall directly behind a dude as if the bullet went through them.

The guns themselves are quite satisfying. The starting pistol has a rapid fire mode, and the single-barrel shotgun is satisfying to use. Reloading is manual (although this is also the first game with reloading in, now I think about it!) and you have to hold/repeatedly tap the reload key to put more rounds into your six shooter (or any gun). The double barrel shotgun is very disappointing. It's effective range is very short and had a very wide spread of fire. It's useless.

There is actually a stealth element to this game too, with throwing knives and a comically overpowered punch. You can approach enemies from behind to dispatch them without them shooting first. I played on easy (I got rinsed on medium difficulty so dropped it to easy because I've got **** to do) and never needed to stealth around. It plays well as run and gun shooter, on easy mode.

The presentation is another aspect which really sets Outlaws apart from the other shooters "to date". It actually has cutscenes which are cartoony. Someone who knows about films would probably say they're of a certain filmic style, but I don't know much about films, so I'll just say they're very effective and interesting to watch with unusual camera angles such as wide shots that hold for a long time as you and your horse slowly walk across, shots of half a face, shots from the ground that actually mimic the odd perspective in game... Makes for interesting watching.

Whilst the levels are clearly wild west places, in a cubic 2.5D kind of way, the levels retain a disappointing amount of maziness and I'm still looking for bloody keys.

The story itself is not that interesting. Dude comes home to find his wife killed by bandits (which we see) and his daughter kidnapped. Dude is an ex Marshall, and goes after the gang killing Under Bosses one by one to reach the Boss Boss. You get flashbacks as you progress which get more and more detailed as the story progresses, showing Dude's Dad getting capped and Dude (being a child at the time) picking up a gun but being unable to bring himself to shoot. Lo and behold when you get to the Boss Boss, it's the same guy, but it ends up being your daughter that braps him this time. Yes, I did just spoil that for the no-one that is going to play it!

It's only 9 levels long, which is about the length of one episode in the previous games! However the levels are about 30 minutes long. It took me about 5 hours to complete, including restarting and distractions

Graphics and Performance
I have a feeling this is a build engine game, however, running in windows I had to stick with 640 *480 to get acceptable performance. This is the first game to make use of 3D acceleration; the manual references two Voodoo 1 cards, and has two glide acceleration versions (2.1 and 2.3 I think?). I ran it is in software after watching a video of the accelerated version and decided it didn't look much better than the software version, and couldn't be bothered to install my Voodoo 3, which might not even work anyway. I didn't have any framerate issues at 480p software on my 728MHz P3.

Sound
This uses either wav of CD audio. The quality is nice, but the music is forgettable western stuff. Sound effects were slightly sub-par. Overall, nothing to see here, sadly.

Was it fun?
Yes on easy mode running and gunning!

Should you play it?
Yes - it's an interesting less well known shooter.

Screenshots
No in game screenshot tool and I couldn't use FRAPS so it's back to camera pictures!

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Game 10 Complete!

Blood

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Everyone knows this game got known for being very gory, as well as actually being a good game too! Based on my list, it almost seems like the last of the "DOS, software, sprite/2.5D episodic mouse-optional shooters" although that's quite a long winded category. Is it a swansong for this kind of shooter or had it already been left behind by Quake?

Getting it running
I had no problems getting it running, including AWE32 sound (not that it seems to make much difference). It came with an installer but installed just fine.

Gameplay
This game lets you enable vertical mouse look from within the options (well, a keypress, but no console commands are required). However, the first thing I noticed is that the game doesn't like looking up and down at all, it is very stiff, there is a lot of delay, and it seems to move in lumps - not helpful when a fat dude is vomiting at you from above.

Similarly with Outlaws, the game has issues when you're shooting up and down; I'd be shooting the irritating hand-dudes crawing around on the floor and missing despite my cross hairs being squarely on those creepy ********.

As above, this game is well known for its gore. Why just have a dude crumple into a heap on the floor on death when he can explode into dozens of bloody bits? Why just have a dead guy in the corner of the room when you walk in, when you can have his decapitated head on a circular saw perpetually spraying blood onto the ceiling? It almost seems a little quaint now, what with games like heavy rain having you saw off your own finger and modern fps having limbs blow off "realistically". However, at the time I can see why it caused the controversy.

Fortunately, the minute-to-minute gunplay backs up the gore well. The range of guns is good, with a shotgun again being your go-to weapon against normal-level dudes. The flare gun makes enemies satisfyingly catch fire with one hit, but with a few seconds of delay, making it a tactical choice to use it. Jumping and gunning against a range of enemies remains as fun as ever, especially with different enemies having a range of tactics. I like how the basic zombidudes get knocked down before coming back for more; I'd knock a bunch down, deal with bigger threats in the room and then come back to finish them off with my stabby pitchfork. Then you have small creatures on the floor, from rats to spiders to the aforementioned creepy hands that jump up and strangle you. And then there are fish, giant spiders, gargoyles...

The tone of the game sites in between the extremes of Quake and Duke 3D, perhaps leaning towards Duke3D. It's definitely got a gorey, satanic world, but it doesn't take itself too seriously, with signs warning you to not drop the soap in the shower and the protagonist humming "somewhere over the rainbow" if you leave him idling for a while.

The environments are well crafted, and look quite nice (in a 'blood seeping from wall-sphincters' kind of way) but the world the levels paint is a rather generic "hell and monsters" with the bloody mess perk turned on. The levels are still mazey, with three or four keys to collect on each level (take your pick from moon, sun, fire, spider, dagger, skull keys...) However there are a few neat ideas and puzzles here to create a welcome break from just dungeons, caves and haunted mansions. In one level, you have a network of flowing waterways to navigate that effectively form several loops (you can't turn around). There are gates you can shoot to direct the water (and yourself) down alternative paths.

I am so done with mazes and keys.

I played on the easy mode after getting my butt kicked on middle and between easy and middle. Pathetic I know, but it has four episodes and I've got lots of games to play! I still didn't exactly sail through it, dying and quick loading regularly. It took me about 12 hours to do all four episodes.

Overall, I feel that yes, this does make a fitting end to DOS, software etc shooters before accelerated shooters became popular. It is as good as (but not better than) Duke 3D, however Blood has a similar tone to all the other miserable shooters before it, where Duke3D is just sort of out there on its own being very silly (which is great!).

Graphics and Performance
So this one definitely is a build engine game. I had it running at 640*480 with perfect performance (as you would hope), except when a notable proportion of the screen is water, then the framerate tanks. I believe there were patches for glide acceleration, for Voodoo 1's, which I don't have. Nothing to complain about here in general.

Sound
I used AWE32 sound with no problems. The sound effects are good, with good use of ambient sound, e.g. ghosts screaming, the indoctrinated NPCs moaning, gargoyles roaring. Some of the levels have distant chanting sounds in some rooms setting the atmosphere nicely.

The music however was completely forgettable. One song in particular has a high pitched whine through about half of its approx 3 minute length, so I'd get 90 seconds whining 90 seconds whine free.

Was it fun?
Yes.

Should you play it?
Yes, not only is it fun in its own right, I feel it really does mark the end of an era for DOS, software FPS games.

Screenshots
Here are some in-game screenshots. I tried to get a mix of nice environments with HUD and gun removed, and some in game bloody action.

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Ha I have wondered about if this will be a slippery slope and I'll do other genres. But FPS games are usually quite short, compared to RPGs (some of which might not have a definitive end), and racing Sims require a certain level of skill to complete which I probably don't have. If anything I'd probably do a RTS version. I love C&C games but RTS games haven't really evolved much. The forumla was pretty much spot on by about 2002!

However I do need an excuse to play Morrowind properly.
 
I'm still playing quake 2 but I'm thinking about what PC to build for the XP games. I seem to have three routes:

P4 2.4GHz 6600LE
This is what I already have. I don't really like it and I've had it for ages. It's slightly unstable but I can't quite put my finger on why... It isn't the CPU or Ram or HDD or GPU.

Socket 462 athlon AGP (the same 6600LE)
I could get a socket 462 for quite a retro PC. I'd have to be careful with my power supply as no CPU power connector. This pc would be stretched by COD2 which is partly why it is appealing. I have a reasonable cooler for this PC. This pc would cost £20.

Socket 754/939 with PCI-E, SATA but still DDR1
This would allow me to use super cheap and more interesting GPUs. I've got my eye on a 7950GT or 7900GS. CPUs are reasonable powerful and I can use SATA.
 
Game 11 Complete!

Quake 2

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The sequel to one of the first fully 3D shooter, this had quite a lot to live up to. Yes, Jedi Knight 2 was on this list ahead of Quake 2 but I foolishly thought I'd be able to copy over the files from steam onto my W98 PC and play it that way, and I don't really want to play it on my proper PC, so I'm shelving Jedi Knight 2 for now (forever).

Getting it running
We're back in Windows (probably for good now) after playing Blood last. It worked just fine with my increasingly messy install of Windows 98, and I didn't patch the game.

Gameplay
I can't remember if this defaulted to mouse look or not but I played it with mouse look regardless. Mouse control also felt completely natural, compared to Blood and Outlaws where aiming up and down is jerky, and made it a breeze to circle strafe, run and gun and sink bullets into dudes with way too much health.

The tone continues from Quake 1, very moody (but not dark/ Gory like Blood), but perhaps taking itself a bit too seriously. I get the impression Quake Guy is a very serious hero on a very serious mission to very serious kill serious demons in hell, seriously. Where games like Duke 3D and even blood are enjoyable today through a lightness of tone, Quake, taking itself very serious feels quaint to such an extent I can't take it seriously. Zero plops were given about the plot as I played, partly because the story was given through bright green briefing screens (I think), and partly because I skipped the briefing screens as the text scrolling noise was obnoxiously loud. That's not to say the presentation and world presented in Quake 2 is bad (it's the most vividly painted so far by a long shot), I just wasn't able to willingly suspend my disbelief as I was constantly thinking beyond the story and gameplay.

Fortunately, the gameplay more than holds up, with a variety of weapons all delivering satisfying damage, except the starting pistol which I hope was deliberately made weaker than a fart in the enemy dudes' general direction. The double barrel shotgun deals "wickedbad" damage at close range, whilst the combat shotgun has reduced spread for slightly further afield enemies. The grenade launcher can get very creative kills through bouncing shots, and the high pitched "tap tap tap" of unseen bouncing shells filling me with dread is now permanently burned into my fight or flight reflexes! The chain gun rattles through its ammo incredibly quickly but deals impressive damage to a room full of dudes at close to medium range. Finally "Gun 8" (possibly the railgun?) is probably my favourite, firing slightly slower moving, 3D rounds that as you strafe you can see trailing through the air as you strafe; you need to anticipate where the enemy dude will be 1/4 of a second after you fire. It's worth noting that enemies give a specific noise once they're dead; very useful when their death animations generally last a long time.

The enemy design is also very good. I was immediately able to tell how dead I was going to be by their size, stance, movement speed and sound. The variety keeps you on your toes too, with quick (and zig-zagging) melee guys being just as much of a pain as half-talk dudes who fire slow but deadly blue twirly things. I'm not so sure about the scantily clad women who make orgasm noises when they fire a rocket though. If it was 1998 and I was 14 I probably would have thought it was great though.

Whilst key hunting takes a backseat in Quake 2, it gets replaced by backtracking and coloured forcefields. Several levels make up a "unit", which you can travel back and forth through freely, with multiple pathways between levels (can you tell I needed to use the strategy guide!) This gets particularly annoying on the last unit where I did the various steps very inefficiently and ended up backtracking back and forth several times. However, the backtracking is provided in a mission structure of goals within a level such as "find the Data disk" "re-programme data disk" rather than just "get to the end killing all the dudes".

This took a good 20h to complete, partly due to being a bit rubbish at it and partly due to the obtuse goals and trapsing back and forth around the palace and factory.

Graphics and Performance
3D acceleration baby! 1024 * 768 gaming! My MX440 finally has something to do! I got a steady 75fps, as you would hope for a game this old running on newer hardware. It did freeze when I took a screenshot, however, I soon filled up the built in screenshot folder (I was using FRAPS most of the time) so this problem stopped when FRAPS took over.

Everything is 3D, except for the odd landscape outside of a window. It feels like the first "modern" game I've played so far, especially with the high resolution. Weirdly I needed to set the resolution every time I loaded up the game, but all the other settings were remembered. It's almost as if it is permanently in safe mode.

The lighting effects are incredible for the time. I loved seeing my fire lighting up passageways, eerie red glows emit from gaps in walls and shadows... actually there aren't any shadows now I think about it. It's quite odd as even Doom had shadows I think!

Sound
The sound effects were reasonable (I particularly like the pew pew pew railgun) but, like the - Computer Updated! Computer Updated! Computer Updated! Computer Updated! - previous games are relatively low quality sounding now. The Grenade Laun - Computer Updated! Computer Updated! Computer Updated! Computer Updated! - cher is the exception with its wonderful tapping grenades. Especially when its the enemy firing them in groups of 5, hearing them "dink" off a wall in quick succession. Unfortunately I did not hear much of the - Computer Updated! Computer Updated! Computer Updated! Computer Updated! - music, partly because whenever you achieve a small task you get a, you guessed it, computer updated! sound effect that plays over and over again until you read your mission computer (F1), and partly because it played one song over and over again, and sometimes cut out altogether.

In fact this is the first game I've played with bugs. A couple of times when I quick load I'd find myself stuck half in the floor. Sometimes the background demo in the main menu wouldn't load (can still select all the options etc) or sometimes the music wouldn't play at all.

Was it fun?
Yes, definitely. However I have a feeling Quake 3 and UT99 will eclipse this in terms of gameplay.

Compared to blood, this game is simply a generational leap ahead. The 3D environments, enemy and audio design, control/feel of the game, everything (except the backtracking). If most people experienced this leap with, and because of, a Voodoo card, I am beginning to appreciate why everyone likes them so much (even if I think they're silly money for what they are today). I was going to go back to play Doom 2 at some point but I am not sure I can anymore...

Should you play it?
Yes

Screenshots
I took 650mb of 1024 * 768 screenshots (albeit BMP format) - that should show how nice it looks! Thanks to FRAPS I don't have to spend ages converting some obscure 90s format into a format digestible by modern PCs.

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Uh-Oh

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Semi-frequent texture bug for lava

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I love the rockets and their trails...

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...not so much when they've got my name on it.

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Game 12 Complete!

Unreal

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I've been quite excited to play this one, which has been described as very atmospheric shooter!

Getting it running
Slight problem, this game came on DVD and I had built this PC around a CD drive! My original plan was to not upgrade the PC in any way but then this isn't really a performance upgrade more a "let me install the game at all" kind of upgrade. Luckily I have a very generic (and new) DVD drive from that Tiny PC which I plopped in there. It detected the disk and installed just fine!

Gameplay
Another runny jumpy shooter; I am beginning to get my eye in with these finally and decided to play it on medium difficulty like a big boy. I slightly regretted that decision.

Whilst the action is very high octane with a variety of fast paced enemies, this is the first game that has put any thought to pacing. Starting off with no gun and trying to figure out what is going on; ominous sirens and warnings over the PA, finding our first gun after hearing (and only hearing) the previous owner be killed, before having a "big reveal" on the planet we're on. Unfortunately this pacing is lost later on in the game where it becomes one endless dude-in-corridor murder fest.

An absolute highlight for me was in an early level, making my way down a corridor and suddenly the lights go out one by one in a very ominous way; I can't see anything at all. I can hear something close by that I haven't heard before. I frantically press QQQQ to rotate out my kit a flare and light it, only to see a new, large and angry monster dude (unhelpfully bathed in a scary red glow from my flare) only a couple of meters away! This moment was as effective as any fancy-pants graphics scripted set piece, and compared to the universally slated "press F to pay respects", this actually makes you feel something (in this case, the warm feeling of poo in your pants) rather than just telling you to feel something.

However after the first few levels, which are brilliant, the world building and atmosphere falls away into a fairly generic spacey alieny shooter. At some point I'm pretty sure we changed planets and near the end I think we went onto a space ship but I couldn't really tell, it just all looked the same. This is a bit disappointing as the graphics are excellent from a technical perspective but the world it creates wasn't very... interesting. There are certainly areas of atmosphere such as a couple of boat rides and one of the last levels (The Darkness or something) but overall I just couldn't get absorbed into the world.

Enemies are varied and generally good at conveying their strength. My least favourite dude is the "dual light blob from the hands" who dodges my bullets a bit too often. Enemies dodging is one of the worst parts of the game, they will dodge out the way literally on your mouse click for fire (and only when you click fire) and as such you can't anticipate where they're going to be or time it so they're mid roll and then click fire etc. This is bid deal with the above dual light blob from hands dudes who will dodge about 75%% of the time, this resulted in a lot of wasted rockets.

The weapons are a nice mix with a starting pistol that gets upgraded as you go to become less useless (and also recharges), the flak cannon which immediately became my favourite weapon, a blue laser thing which was my go for those dodgy ******** as it an "instant hit" weapon. A blue nail gun equivalent (i.e. slow 3d projectiles) is also quite satisfying to use especially with its slight delay on shooting the first round with an slightly different sound "pong... pingpingpingpingping..."

The levels are generally linear and thankfully involve no backtracking between levels like in Quake 2. However, a fair bit of "obscure button pressing to open doors on the otherside of the map" was going on, which made me resort to a walkthrough for the second half. However, there was no key hunting; hoo-bloody-ray!

Unreal is a long-ass game taking me about 25 hours to complete. I died quite a lot, but found the bosses quite easy. Quick save and quick load saved the day more times than I can remember.

Graphics and Performance
Unreal looks fantastic. lighting, smoke effects, reflective floors, little details like "idle weapon animations" like the blue laser occasionally venting steam helps to create a very graphically impressive world, even if it is not that interesting. The flares in particular looks great. Certainly good enough to draw me in during those first few levels.

I played in Direct X mode and in general I got a constant 75fps except when screenshotting or quick saving. There were the odd stutters here and there.

The graphics were very dark. I had to play it on maximum brightness, however, screenshots in both fraps and the in-game capture both use the default brightness so they're all very dark.

Sound
The music was forgettable, except for the ambient music during the second level where you walk around the planet outside your ship for the first time, which matched the mood perfectly. The music would seamlessly change from action music to ambient music when enemies were around which I liked.

The sound effects were "good" in the sense that I did not notice them being poor. There are a few exceptions for great sound effects, and I would like to make special note that this is the first game that has a different sound as you near the end of a magazine! I swear I first heard that in something like CODMW2 but Unreal did it 10 years earlier!

Was it fun?
Yeeeeeeannno I'm not sure. The first few levels definitely but it falls away to outstay its welcome a bit too long in the second half.

Should you play it?
Again, the first few levels yes, but you might get bored after a couple of hours.

Screenshots
500mb of BMP screenshots this time, and most are too dark to see anything!

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I had Unreal around the time of release, when it had been reduced, but before UT was out.

I played the first few levels, then dropped to playing bots in the deathmatch mode, which was essentially what UT became. I thought the same as you - the game became a bit tedious.

Can I suggest FEAR for your ever growing list

https://en.m.wikipedia.org/wiki/F.E.A.R.

2005 :eek: thought it was earlier

I've been tempted by Fear before so it might go on the list before COD2. The original idea was that I'd play up to COD2 as that I as where I started playing fps games originally.

However FEAR looks like it will be a good trial by fire for the XP PC I'll be building. It's going to have an Athlon 64 3200+ (a later Venice chip) with something fairly era appropriate like a 7600GT.
 
Here's a non gaming update!

I am preparing the XP PC. I decided to go for an AMD PC for a change as usually I use Pentium 4s where they are so readily available.

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It's a Winfast 5100K8MA-RS Socket 939 motherboard (basically a Foxconn motherboard released for retail). It cost £18. I decided on this as it has PCI-E, whilst still being fairly retro, which means the fairly era appropriate 6/7000 series GPUs are dirt cheap instead of costing upwards of £75 for AGP variants. It came with an Athlon 664 3500+ 89watt Clawhammer CPU, one of the original Athlon 64 releases. It ran waaay to hot, idling at about 50c, with the fan flat out, and I tired reseating the cooler etc. I thought I'd side-grade to a later 90nm 67 watt 3200+, which will probably be just as fast (and fast enough anyway). This was £4 and it did the trick; It now idles at a much more pleasant 30c, and I can use Cool n Quiet effectively.

For graphics, I first got a Nvidia 6800 for about £6. It was covered in cigarette tar so I deep cleaned it. It then wouldn't show an image; considering I had washed it and scrubbed it under the tap, I definitely can't say for sure it was broken when I got it (although it definitely wasn't in usable condition!). I couldn't be arsed with returning it.

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I then got this lovely looking X1950 Pro, for £9 delivered.
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Unfortunately it's showing artifacts on the screen so I'll request a refund. It will be nice if I don't have to send it back as the cooler may well go onto other GPUs.

My hunt for a graphics card continues!
 
Game 13 Complete!

Half-Life


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"They've been expecting you, Gordon. In the test chamberrrrrrrrrr."

Getting it running
This game was an ISO from a disk I owned many, many years ago. Installs fine, doesn't need the disk to play.

Gameplay
The first game I've played with a big focus on world building and narrative and less of a focus on running and gunning. I came into this game with very high expectations, partly due to having played it before and partly due to its reputation. I am finding myself comparing it to newer games rather than the games in my list that I've played.

The game famously sets the scene for the story with the train ride during the opening credits. I remember being very impatient with this as an 10 year old but as an adult experiencing it for the first time in a long time, it's great scene setting. I should probably say this is the first game on my list I played before, around 2000 (not more than a few levels before I went back to racing games) but I did complete it on a netbook at uni too about 10 years ago.

This game is masterfully paced with the introduction touring the facility whilst allowing you to get to grips with the controls as well as discover the interactivity of the environment (who doesn't ruin that scientist's microwavable meal?). The pacing of discovering your first weapon and slowly finding out its uses forms a fantastic tutorial without being a tutorial.

I find the story itself not that involving. Whilst its designed to be provided organically through scientists telling you things, often they're too slow and I've run past to shoot the next thing. I think I was heading to the surface, then heading to a rocket site, then suddenly portals are a thing and I need to get the core and go to zen to kill (what I assume) is the bigass dude ordering all the aliens to go to earth through the portals Gordon opened up. Then there's G-Man who may or may not be involved in some ways that aren't clear. So whilst the game builds up a brilliant world of laboratories, vents and metro systems, I wasn't particularly engrossed in the story that goes with it.

The controls feel very tight in combat with jumping, shooting and cover all coming into play. The range of guns are good too, although not all seem to have much use - the MP5 is a bit too accurate for anything that isn't close range, and a double shotgun blast is better at close range. The weird bee-shooter I found fairly pointless with its (recharging) magazine capacity of 8 being too low to do any damage. I ended up using the pistols for long range shooting and the shotgun for close quarters combat.

The range of enemies are good too, with the irritating head crabs perhaps doing a little too much damage on medium (10 health). A few too many times a headcrab is hiding in a vent your crawling a long and jumps at you in the dark; it made me jump the first time but just being a guaranteed hit later on - a lot of quick loading was done!

Elsewhere the green electro-dudes are good to fight with a powerful attack, which needs charging, but quite weak to a few headshots with the starting pistol. The electro-dogs are similar in needing to charge and doing reasonable damage. Later on when every other enemy is a big-ass blue dude, who shoots half-homing bees which bizarrely seem to go through doors, I ended up in a "oh **** you" mood and grenade launchered them for an instant kill. Soliders are quite intelligent other than constantly talking so you can hear where they are, and the freakin' ninjas are even quite fun to shoot due to being a different challenge altogether and are used sparingly.

Then there are the boss fights. The three main ones, the three headed snake, is satisfying to kill using a prototype rocket engine or something, especially after it's been nibbling at your heels for quite a while running around its home. The Blue furbee thing that needs dispatching to unlock On A Rail likewise is good to lure into an electric generator before it explodes.

Outside of combat though, the controls are quite weak. The pain in the arse of navigating ladders needs no introduction, where it is anyone's guess where you're actually going to jump to, and the slidey nature of platforming makes it one of the weaker elements of the game. Especially when navigating mazes of conveyor belts, eufggh.

The big let down are the Zen levels and the final boss. The different areas you go to are quite illogical, whereas the main game has you running through rooms next to each other with purposes (electric rails need a generator switched on, etc), whereas Zen is just a bunch of open environments and caves that conveniently lead to a disappointing boss fight.

The final boss fight is the worst part of the game in my opinion. The portal the flying baby shoots at you are a pain in the arse, low gravity movement does not make use of all the movement techniques that you've perfected up to that point, and the slow flying you need to do to fly above the baby's face makes you an easy target for flying aliens. The final fight to open up the portal to zen should have been the games conclusion in my opinion, where you're running around, dodging, defending scientist dude, shooting new flying enemies using what you've practiced throughout the game.

Overall, it's got a great setting and a world that sucks you in, even if I wasn't quite sure what I was hoping to achieve. The combat is good, platforming not so much, and should have ended an hour earlier.

Graphics and Performance
Like unreal on which it's based, Half Life looks great. The world is much more believable than Unreal due to the textures and art style, and it being set on earth (I assume...?). Lighting looks great in vents, green goo emits a similar green lighting, sparks fly, explosions explode...

Performance was better than Unreal at 1024 * 768, and I think I used OpenGL. The brightness was not an issue unlike Unreal and the screenshots came out with proper brightness.

Sound
I did not have any music at all, I assume because I was playing without the CD! However, the world building was good enough without it. I've given the sound track a listen to and it does sound pretty good which is a shame.

The sound effects were good. High quality in terms of compression, Hz, bits per section or whatever and comparable to modern sound effects, with the exception of scientists voices them being poor. My Soundblaster AWE32 couldn't do EAX I don't think however, there was lovely echo going on regardless in vents and enclosed areas.

Was it fun?
It was fun and I had no trouble keeping motivation to complete it unlike previous games, but I am not sure it is "Best Game Evarrr" fun due to the story and platforming

Should you play it?
Definitely.

Screenshots
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"Game" 14 Complete!

Sin - Demo only

The Verdict
I'm not sure there is a huge amount to say about this on the basis it was a 30 minute demo! Some content has been cut from the demo too, in particular music I assume due to the lack of the CD and a few cutscenes too, judging you youtube lets play videos. Therefore I've kept this to a couple of paragraphs.

What content was there was quite fun, but nothing ground breaking. I quite liked the interactivity though, and the computer screens dotted around the map are almost picture - in - picture in that they actually show the same thing whether your standing near them or interacting with them. The demo level takes place in a bank and I took the time to find Blade's account number and PIN on the main terminal and went back to ATM to see if I could access his bank account - which I could! The code to the main bank vault was also displayed here, and I liked this natural and organic way of finding out information around the world.

The combat was only so-so. Having played the slow Half Life and the quick Quakes (including Q3 as I write this; I've been ill this weekend so a lot of time spent sat around not doing much!) Sin doesn't seem to have much special about its combat. You shoot duded with a pistol or MSG, and I would hope more guns unlock as you play. The guns have weak soundeffects and don't have any real weight to them (although yes these were the starting guns!)

The graphics were surprisingly good, much better than half-life's. There were very crisp textures, water effects and lighting. There were many API options, I was tempted to choose RIVA OpenGL considering I have an NVIDIA MX440 but just went with "default OpenGL".

I suppose the best way to judge a demo is... Did it make me want to browse eBay for the full game? Nah.

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Game 15 Complete... for now!

Quake 3

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This is one of those games I've never actually owned but I've played and watched the Demo and benchmark hundreds of times! Is it actually any fun?

Getting it running
Like a lot of these games, I had no issues installing and playing using this original (perhaps patched?) disk. I could get used to this!

Gameplay
Well this is a contrast to Half-Life. Very fast paced action, jump pads, twitch mouse kills, no story (I think? Reading the manual doesn't count!).

I have only played the single player... so far. I think now might be a good time to retire the Windows 98 PC for the XP PC which can do USB wifi and has an ethernet port and see if there is a way to play online! Also I can play Morrowind
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This is the best feeling game so far. Even with my Dell ball mouse I never felt I had been cheated a kill by the game. Running around the levels with my mechanical keyboard, all the controls fell immediately to hand, the auto-switching is great in that I turned it off but it switches when you're out of ammo (once you've let go of fire to give you a small penalty for not paying attention to your ammo counter). The mouse sensitivity was perfect for me by default. The game always did what I wanted it to do; it's basically the opposite of using ladders in Half-Life.

None of the games so far have given me the feeling of satisfaction that I got from jump padding between islands, in the air spinning around and getting a one hit kill with a rail gun at another dude who is also flying through the air on the otherside of the map. I played on the second of five difficulty levels after getting my arse handed to me on about the 3rd level on the medium medium difficulty. The railgun was my weapon of choice, which is unusual for me as I am more of a spray and pray in fast action games!

A few of the levels are a bit too large for the number of bots that were provided. I learned quickly to hang around the central "junctions" to not miss out of the fight altogether.

The tutorial is quite good by placing you in a small area with a voice over telling you what certain things do. That's all it needs to get you into a fight. The difficulty ramp is quite good in that Tier 6 and 7 provided quite closer matches.This is the first game I might play again on a harder difficulty (and with my laser mouse), although I might wait until I've played UT99 first.

Please bear in mind this review is coming from someone who generally isn't really into online shooters; I've played about 100 hours of BF1, as a medic 99% of the time, and that's about it! Compared to BF1 then, Q3 feels so much "purer" and skill based. Very little getting in the way with how good you are with a mouse (and your refresh rate I suppose!); no reviving, weird perks, OP snipers (perhaps the rail gun, I feel like it has a generous hit box or something...), loot crates, sprinting from one end of the map to the other, heros with unique abilities, micro-transactions... Just a range of pick ups in locked locations that allow you to plan your run around the map and cut off people who are probably going for the same thing!

I think the animations deserve a final mention - it was a joy to see (and kill) bots doing unique jumps like backflips off ledges, which looked incredibly smooth at 75fps.

After playing 26 matches the range of levels are great; whilst there were a few that quite convoluted routes, I learned my around most of them in the 10 minute matches.

Graphics and Performance
Playing at 1280*1024 on maximum settings, it looked great, much better than Half-Life and Sin. I can't remember too much about it as it's quite hard to admire scenery whilst dodging rockets. The textures in particular looked much sharper. The mirror you first spawn in front of in particular tanked my frame rate to 52 (how will I cope) which was slightly surprising for a 728MHz P3 and MX440 128bit!


Sound
The sound achieves its main job of telling you roughly where enemies are through pick up and gunfire sounds. I'm trying to remember if there was any music, and I really have no idea!

Was it fun?
It's been the most fun I've had with this PC. It's the sort of game that will make me struggle to go back and play Doom 2 but also BF1 and Destiny 2 which I'm currently playing through in a "eh
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Should you play it?
Let's be honest, you already have, but play it more!

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My stats just before the final match.
 
After a bit of a hiatus, the FPS project is back!

The First Person Shooter project is back!

One of the main reasons I stopped was I was not happy with the performance of No One Lives Forever on my Windows 98 PC. So after a while of finding parts I have built up my XP PC:

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It's built inside the world's least interesting case. But it does have a very useful 3 usb ports and various memory card readers

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Inside it has a generic (but retail) Foxconn / Winfast Socket 939 motherboard. It is using an nForce 4 chipset with Nvidia 6100 graphics, a first for me. I'm using a Venice Athlon 3200+ (2GHz) However I overclocked it to 3800+ (2.4GHz), with no changes to any voltages. This overclock also bumps my RAM from 333MHz to 400MHz, which it is rated for.

I installed XP using my known good 2x 512Mb 400MHz stick, which worked fine. I then threw in two other random 400MHz sticks in there and left it to Memtest it for a few hours. So now I have 2.25Gb of RAM, but it works with no problems at all (I'm not sure if the dual channel 2x 512mb will still be operating dual channel though.)

I'm using an Nvidia GeForce 7950 GT 512Mb PCI-E graphics card. I wanted something that is fast enough for gaming up to 2005, but also as old as possible. This seemed a good comprimise of speed and age.

Finally, I have a Soundblaster Audigy 2ZS for some EAX3/4/5? compatibility.

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Finally, by using XP I can use my much smaller wireless keyboard and mouse which frees up some desk space, even if I do miss the clicking of my beige mechanical keyboard. I also got a free upgrade to my sound system. When I picked up a bunch of free Dells, it came with this Labtec 2.1 system. Much better sound quality than the old beige mono speakers I was using (they were broken).
 
Game 16 Complete!

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No One Lives Forever

(Yeah, I didn't review UT99. I did play it a fair bit (if anything I liked it more than Quake 3) but didn't really take any screenshots)

Getting it running

I owned Nolf 1 and 2 on disk for a long time. However, now I just use the Revival installer. I don't feel guilty doing this given that no one seems to own the rights to the game anymore and you can't buy it new anywhere!

The Revival Installer includes the GOTY edition and widescreen patches. It will install fine on XP and Windows 10. The widescreen patch has its flaws; zooming in with scopes doesn't work very well on 16:9 monitors and text in cutscnes and intelligence pick ups won't fit on screen. Fortunately, I was playing at 5:4, which does need the patch but avoids the worst of the issues.

Gameplay
This is rather different to the games I played recently, where there is a focus on stealth, gadgets and being a cold war spy! NOLF has a split personality; one minute I will be running and gunning and the next I will be crouched behind crates, headshooting guards with a silenced pistol. This mix of gameplay works very well and which approach I take is (mostly) my decision rather than "forced stealth sections" like in modern games.

The stealth works pretty well. Guards will investigate noises, CCTV cameras will pan left-right predictably and there are many silenced weapons using which you can dispatch dudes. There is no light and dark visibility meter, but sound does play a role in being detected. However, the AI cheats perhaps little too much; I could be hidden crouched and stationary behind a wall and someone in the next room will hear me and raise the alarm. Guards will also instantly know where you are after one solitary scientist yells out in fright, and a lot of times I caught bullets coming out of a guards gun in a completely different direction to where the gun was pointing! I spent a lot of time doing what is now standard stuff, hiding under CCTV cameras, waiting for a guard's patrol etc, but considering this is one of the first games that does this (I think?) it does it rather well.

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You'll spend a lot of time standing underneath cameras

Fortuntely you have range of gadgets at your disposal to even out the fight, and playing at regular difficulty I never found myself thinking "oh come on!" after being caught by a guard in separate room who can't see me. There are several unlocking mechanisms, from just shooting the lock, to requring a lock pick or a blowtorch on the combination lock. You have a zipline which is only used contextually but does add some verticality to the game. You have special sunglasses for taking pictures, or finding land mines, or an infrared mode for finding detection lasers. Unfortunately some of these gadgets are introduced prior to each mission and then forgotten about, such as the laser detection and land mine detector, which I used once. I also used the perfume sprays (with varieties that can poison, burn and kill, naturally) exacetly zero times after their respective training session before each main level.

I particularly enjoyed the silenced pistol and crossbow, both of which are satisfying to get silent headshots with. You do have to be careful who you kill as cameras will realistically pick up dead bodies and nearby enemies will go investigate why their buddy now has an air conditioned head (or come straight after you if they literally see someone in their field of view get shot). It makes a nice change from more recent games I've played where other NPCs are oblivious to their buddies mysteriously dropping like flies, not mentioning any Mafia 3 I mean names...

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You have a robotic dog that can release pheromones to distract guard dogs, but I don't have a)a torch or b)a lighter that stays illuminated longer than a second or so!

There are petty frustrations however. You don't have hotkeys for specific gadgets so you have to cycle through your various gadgets to pick out the right one which is frustrating when you have 10 gadgets (the cycle key also cycles through your weapons too). Whenever you switch weapon (or switch back from a gadget to your old weapon) it will always load its most fancy ammo. You have normal, phospherous, skin-piercing ammo, and it'll switch to phospherous even if you only have three bullets left. You also can't do two things at once, such a drive your skiimobile and wear land mine detecting glasses.

The running and gunning also works nicely. Unlike other stealth games, when you're detected you don't have to sulkily reload (quicksave is thankfully present and accounted for in NOLF) but instead can just go go full Rambo. A range of submachine guns, AKs, snipers ensure you can deal a lot of damage out in the open as well as when sneaky. I would often find myself stealthing for half a level before ballsing up and just going into massacre mode. A great feature is that levels are split into scenes each of which resets your stealth at the start. I would murder about 100 dudes on the ground floor, made my way up the 1st floor separated by a loading screen, start Scene 2 of the mission and I can try stealthing again.

The levels are quite linear, with some featuring a whole floor of a building for you to explore and some only having a very linear way forward. But hooray, no bloody keycards to find! There were however a few times I found myself backtracking to find a switch I need to pull or something, but it wasn't too bad and I only googled what I had to do next once.

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looking good!

Another aspect that sets this game apart is its tone - it doesn't take itself too seriously! Every character has the sort of accent the rest of the world thinks everyone in the UK (except Adele) has, but to me as a British person it's the 'posh Eton accent'; "rather! Jolly Good! Bravo!" etc etc.

You'll find intellegence items providing warnings to staff not to go into the lava because it is hot; you'll hear conversations between enemy dudes about thier old job at another evil crime syndicate talking about it as if it is just another normal boring office job at EA; and the characters are all larger than life stereotypes like the scottish kilt guy Armstrong, a fat lady who sings, and Mr Smith, your boss, being a fat middle aged man. It's all wrapped up in an over the top 60s vibe that makes it feel like Austin Powers The Game, although there are bits of On Her Majesty's Secret Service in there too. You go to a space station, you go to a shipwreck, you go to an freakin' underground lair...

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One of my favourite characters

The game also doesn't hold back with its message on sexism. Every man you meet tells you you're sure to fail the mission because you're a woman. There is a nice character arc however, for the first time I've come across in these games, where your two old male bosses slowly start respecting you, and end up apologising at the end of the game that they shouldn't have doubted you. It's not subtley woven into the narrative (like, say, "the plot twist" in Spec Ops: The Line is), but it is not preachy. Cate has solid banter with her male colleagues whilst getting the point across that she is a woman in a mans world who has to fight for respect and is sick of it. It comes to a head near the end when Cate meets the actual Evil Boss... buuuut I don't want to spoil.

However, I feel it would not bne well received today for its message. Cate wears small dresses with big cleavage, which I think is equally about attracting the 14 year old boy demographic as it is making a point that attractive people can be more than the traditional Bond Girl. Every character and NPC in the game is white, there are no female henchmen etc... I usually do not care in the slightest about "representation" and "progressiveness" in my games, and this is no exception, it's just worth noting that by choosing to make a statement on femanism, the game shows its flaws that we have come to realise in our "enlightened times" in sharper relief. However, I should also say I'm a firm believer that we should not judge things created in the past by modern standards. But that is enough of that. Like I said, it doesn't bother me, as you can tell I'm quite happy playing Duke3D without needing a safe space to go to.

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I can't see this going down well in this day and age...

Graphics and Performance
This game feels caught between what I'll call "first gen" (e.g. NfSII) and "second gen" 3D games (T&L games). On the one hand you have surprisingly high quality 3D models and small interior environments and on the other hand you have skyboxes which literally look like boxes. However, it is a rather big upgrade from the earlier games, and it was nice to be back in actual places after playing Quake 3. The sinking ship level was a particular highlight probably as it plays to the engine's strengths, and features rising water for some tense gameplay.

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The game can look like this...

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Or this

Unfortunately I didn't get quite as much sense of place as other games. Whilst the game takes place in actual places, instead of mazes or deathmatch arenas, and in more detail than any game to date, it think there is some "uncanny valley" effect going on; the graphics are better but the atmosphere has not improved over, say, Blood, which draws me into believing I'm in a real place. Performance wise, It ran at a flawless 60fps as you would hope! My P3 650 and MX440 128bit was getting about 25 to 30fps.

sound
This is the first game on my list with extensive voice acting, and you can tell! It is quite stilted and abrupt, with limited flow of conversation. One thing that's bugged me in games for years is when a person interupts another, in real life, the interupter talks over the other person until the other person stops talking. But in games the person talking always seems to stop before the interupter speaks at all, as if having two people speaking at once, very briefly, is impossible. All of the conversations in NolF feel like that. However sound effects are quite good, withnice silenced gun sounds, lock picking and an audiable queue when a door is not openable at all.

The music however is great. The main theme is suitably funky, but what is impressive is the adaptive nature of the music, with "undetected" "searching/suspicious guards" and "**** just got real" versions of the same song. There are probably five or six songs in the game with 3 "modes". They also generally reflect the main theme music too.

Was it fun?
Yes definitely!

Should you play it?
Yes definitely!

Screenshots
750mb of BMP screenshots (converted to PNG
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You're not one of the good guys when you have a lair...

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Game 17 Complete!

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Medal of Honor: Allied Assault

Getting it running
I didn't have any problems at all getting running from my CDs on a new XP PC. I didn't bother with patches.

Gameplay
MOH:AA provides a refreshing approach to FPS games, both compared to the late 90s games I played before and games I've played recently.

A mix of stealth and run(ish) and gun(ish) gameplay, MOH:AA allowed me to experience something that has been missing from my FPS games so far: intensity and tension. This was brought about through the excellent use of pacing, from an frantic first mission in the desert to sneaking around a submarine base, where you're not quite sure how well your disguise will hold up (both through game limitations and the AI genuinely seeing through your disguise). This approach kept me engaged throughout the game, something that has been a bit of a rarity through this project. Whilst NOLF was lighthearted and fun, MOH:AA is genuinely thrilling.

This is also the first game that's approached something that resembles "realism", for better or worse. WW2 weapons clack-clack-clack (that was my MP40 impression) with limited accuracy, realistic environments and something nearly resembling human-ish behaviour. Most of the weapons are a pleasure to use; the Thompson has a pleasing thump and is reasonably accurate at medium range in short bursts and the Springfield sniper is perhaps the best sniper I have ever used in a game. Hearing that *crack!!* echo out around a snowy landscape and a dude crumple in the distance is incredibly satisfying. Completely the opposite of modern snipers in modern war games. However, the MP40 begins its gaming slide into mediocrity (in my opinion) with MOH:AA, rattling through ammunition with a soft *clip-clip-clip-clip* and, unusually, not being quite as good as the Thompson.

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Stalking dudes with your binos is looks cool, is engaging and is sometimes even useful!

The gunplay itself is quick and responsive, helped by this new-new PC playing this at a constant 90fps on my 75Hz screen. However, there is a frustrating, if realistic, delay in swapping weapons or reloading. Quite a few times I'd be sniping and hear someone come into my room, turn and be hammering the 1 or 3 key to get a more suitable weapon and watch as my man slowly lowers his sniper, picks his nose, admires his new ventilation holes in his body, wonders if 42 really is the answer to everything and then and only then finally switches out to a pistol. This is very annoying when coupled with the game's habit of spawning dudes behind you in an enclosed area you had previously cleared.

The game is not above "********" levels of cheating enemy AI either. Several times I'd be taking hits from an enemy facing the same direction as me and be seeing bullets fly out of his gun at 90 degrees from the barrel, hitting me. And special mention goes to the Sniper Town level, where snipers can see through thick foliage and know your exact location if yo British ass even so much as thinks about crap greasy food and red phone boxes. This makes for quick save spamming being required given 5 good hits is all it takes to go from 100 health to dead. This level turns into a bit of a shooting gallery and memorising where everyone's hiding is the key to victory. I forgive it though as it is a very atmospheric level with rain and silence, other then your footsteps. If you hear something, you're probably going to be dead soon.

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This is the first game with noticeable set pieces adding to the tension

Whilst there isn't so much of a story in MOH:AA the settings and atmosphere are top notch and gets keeps me entertained. The last level is a showpiece in how immersion is possible with limited graphics and computing power; walking slowly forward through a snowy forest, in the quiet, with flakes of snow (can't believe I had to change that from ********** to get around the censor :() falling around you and limited visibility creates fantastic tension. Eerie music plays for a minute or so but then fades out and lets the ambience do its work. It's excellently paced with juxtaposition created by the frantic final stage of the level where again, I don an disguise but I'm not sure how well it is holding up as I had to shoot a few people, and ended up running through the level, before escaping an exploding facility with hundreds of dudes trying to take me down.

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Possibly my favourite level.

There are other moments I would love to talk about to, such as storming Normandy and being chased by dogs... which is what this game is; a game that provides memorable moments, continually. Graphics, sound and gameplay all come together to something greater than the sum of its parts to create "gaming moments" that draw you in other than just "cool gunplay" you might see in earlier FPS titles.

Graphics and Performance
My 7950GT set up with very unstable so I got fed up and threw together my AMD FM1 3820 APU system. This ran MOH:AA at 1280 * 1024 at 90fps or so, unless volumetric fog was round, at which point it dropped to 20fps! The graphics are better "all round" than NOLF, with much more believable outside environments, but interiors are far worse than NOLF.

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Looking good!

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Not so much...

As above though, the graphics are enough to suspend my sense of disbelief and get incredibly drawn into the game when the tension ramps up.

Sound
From the era defining menu/theme music to the crack of the sniper rifle, Medal of Honor has excellent sound all round. Whilst I am not sure if EAX is enabled (it only has a low/medium/high toggle), positional sound works well (often better than the rubbish compass) and ambient sound is done well enough to build tension as well as inform you of where bad guys are.

Was it fun?
Hell yeah!

Should you play it?
MOHAA is deservedly a stand out PC gaming title from the early 2000s that still stands up today.

Screenshots

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There is actually a bad guy hiding in that tower. it's *slightly* more obvious at a larger res!

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Spot the guy shooting me. No, that orange thing is a chimney stack

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It turns out FRAPS only recorded the bottom left quarter of my screen... I guess it is locked to 640p in this super older version?
 
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