Project PARVUM ARGENTUM - Lots of rendering, machining and 4 Titan Xs?

So this ended up being a much longer gap than any of us had planned. If there's one issue with doing large scale sponsored builds it's that you have to deal with a lot of different timescales and schedules, so they do have a habit of dragging on a bit.

But that said, I do have a proper update for you all!

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First of all, I'd like to welcome a new sponsor into the fray, Hexagon PCs! They kindly offered to supply the sleeving for Argentum, and some special stuff it is indeed.

The next big bit of news is that the fourth Titan X has finally surfaced :D, it's been a long time coming but this build at last has the stated number of GPUs present. Sadly that doesn't mean all too much right now though as we're still missing, well, almost everything else. Hey, good things come to those who wait.

And lastly, and probably most interestingly, we have some PHYSICAL PROGRESS! Somehow the guys at Parvum Systems managed to find some time in the run up to i55 to cut the test block for the motherboard. This is a vital piece as it allows me to work out exactly what works and what doesn't with the design. For the most part it actually fits perfectly, there are only a couple small changes that I need to make to have it all functioning well. We didn't want to commit to copper until we're 100% sure that it's going to work right.

Going for silver, white and a darker grey



Finally 4 GPUs present in real life!





Motherboard PLX block so far





Fits nice and snug

 
Why didn't you include a cpu block as well? Or will you make another layer that will fit exactly to it?
 
Question...

Why 4 Titan-X's?

I only ask because someone on another forum was doing a build with 4, and he switched it to 3 and a Titan-Z for PhysX which gave very similar performance for gaming, but better for rendering.
On occasion 3 titans are better than 4 in game without PhysX too...
 
Keeping an eye on this...

:)

looking promising

Hopefully it won't disappoint

A build with that many Titan X's has to be good! :D
Keeping an eye on this build :)

Bah the hardware is nice, but the mod needs to stand out in its own right else it's a fail in my book. Seen too many builds where people get carried away by just adding more and more, the real challenge will be trying to make it look special without knowing the specs :D

Why didn't you include a cpu block as well? Or will you make another layer that will fit exactly to it?

Bingo. We still don't know what CPU block will be used so it felt a bit pointless trying to model the whole thing upfront.

I love Autodesk Inventor. You've encouraged me to get back to modeling my Abrams Tank!

Sounds like quite a project!

I don't even want to think about how difficult it is to render like that!

Subbed!

It's actually not that hard, just a bit laborious. The modelling itself is rather simple, the real pop comes from the materials applied in the render engine. You just need to understand your lighting and the way materials behave so that you can replicate them.

Looking forward to seeing how this progresses.

As am I, this is more of a slow burn project so there's a lot of room for exciting changes and twists.

Question...

Why 4 Titan-X's?

I only ask because someone on another forum was doing a build with 4, and he switched it to 3 and a Titan-Z for PhysX which gave very similar performance for gaming, but better for rendering.
On occasion 3 titans are better than 4 in game without PhysX too...

Gaming wise I'll probably just disable SLI for most stuff tbh. Whilst I play in 4k, I don't tend to play demanding titles so a single Titan X will be fine. For rendering, the Titan X is a much much better choice than the Titan Z thanks to the 12Gb of VRAM. The main advantage of GPU rendering is speed vs a CPU, but if you exceed the VRAM quota you nullify this. Having an extra 6GB on tap makes a colossal difference in that regard.

That and this is what I was offered, not that I'm complaining at all rofl.
 
:)
Gaming wise I'll probably just disable SLI for most stuff tbh. Whilst I play in 4k, I don't tend to play demanding titles so a single Titan X will be fine. For rendering, the Titan X is a much much better choice than the Titan Z thanks to the 12Gb of VRAM. The main advantage of GPU rendering is speed vs a CPU, but if you exceed the VRAM quota you nullify this. Having an extra 6GB on tap makes a colossal difference in that regard.

That and this is what I was offered, not that I'm complaining at all rofl.

My issue lies in the fact that Maxwell architecture cards all have astonishingly poor double-precision performance.
Thus the Titan X cannot be considered a semi-professional card in the same way as its predecessor and even the GM200 based Quadro M6000 is a very bad performer in FP64 (Floating point 64).
This is because NVidia's focus has shifted to Deep Learning applications and therefore they have cut the number of FP64 CUDA cores.

Until FP16 CUDA support is increased the original titan series should out perform the GM200 series cards in Rendering, Fluid Dynamics and mechanics calculations.

That aside, I wish someone would give me 4 Titan-X cards :D
 
My issue lies in the fact that Maxwell architecture cards all have astonishingly poor double-precision performance.
Thus the Titan X cannot be considered a semi-professional card in the same way as its predecessor and even the GM200 based Quadro M6000 is a very bad performer in FP64 (Floating point 64).
This is because NVidia's focus has shifted to Deep Learning applications and therefore they have cut the number of FP64 CUDA cores.

Until FP16 CUDA support is increased the original titan series should out perform the GM200 series cards in Rendering, Fluid Dynamics and mechanics calculations.

That aside, I wish someone would give me 4 Titan-X cards :D

Most visual rendering (including what I do) doesn't use FP64, so Maxwell's fine there. Again the main point boils down to 6GB vs 12GB. My current system already has 2 OG Titans in it, but I'm thus limited to 6GB of VRAM. This is a genuine issue as once you start adding lots of complex shaders and geometry, not to mention particle systems, the memory usage shoots up. If you have particles in the scene it can be challenging at times to keep to within 6GB. So even if the Titan Xs were slower than previous cards within the limit, they'd be much faster than the CPU still, which is what you'd have to use for scenes above 6GB with the older cards.
 
i was considering doing a log when i finally decide to do some proper watercooling.

all these pros have just put me right off lol i would be laughed off the forums.

these things look so awesome, i could never have the patience you lot have. if i start it i will need to finish it ASAP hoping i havent fluffed anything and it all works fine.

them acrylic titans are the bomb. scrap this build and do something with them acrylic ones.
 
Question...

Why 4 Titan-X's?

I only ask because someone on another forum was doing a build with 4, and he switched it to 3 and a Titan-Z for PhysX which gave very similar performance for gaming, but better for rendering.
On occasion 3 titans are better than 4 in game without PhysX too...

Wow a Titan z.....for physx??? Da fuuuuudge?? :o:o:o
 
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