PS(PC)VR 2, anyone interested?

CPU in the 4090 PC is a 13900KF, it doesn't have integrated graphics. The PC which it works fine on has a 14900K which does have integrated graphics.

It doesn't matter about swapping the GPUs over because I need it working in the PC with the 20x USB ports and not the PC with the 10x USB ports.

can you disable uninstall the onboard graphics just to confirm this is the fault on the one that's working?
 
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It's not the graphics card. The GPU gets used daily in VR with an Aero. The Aero uses the same style breakout box as a PSVR2. I used the PSVR2 with iVRy drivers and the Varjo box before the official box released. Also the 3090 doesn't use a 12vhpwr connector so it isn't a simple GPU swapsies. It would mean undoing all my cabling from the GPU back to the PSU in 2x computers.


It's a KF CPU model chip. It doesn't have an iGPU to disable.

I was thinking more that if you disabled the iGPU in the 14900K would you get the same fault occurring.

Would a second GPU put in a spare slot confuse the software that there was an iGPU
 
Complete VR noob here, so please bear with me...

I bought a PSVR2 on day 1, and it has sadly been sat in the box after just a couple of uses with the PS5... until now. I've connected it to my PC (direct to USB-C VirtualLink on 6900XT), and the controllers are connected to a TP-Link UB500 (one of the Bluetooth adapters "approved" by Sony). I've been playing Half-Life: Alyx for a couple of hours - which is blowing my mind - but I am encountering a couple of annoying issues.

Firstly, the controllers keep getting "stuck" - like the hand on the screen will still be responsive (finger tracking, firing gun etc.), but I can't move it in 3D space. I can literally walk far away, and the hand just hangs out stuck in one place! I assume this is something to do with controller tracking? Any ideas on how to stop this from happening?

Secondly, I've had a couple of issues with the SteamVR app itself. One time it just straight up crashed (gave me an error message) and booted me out of the game. Another time it wouldn't let me access the SteamVR UI / settings from inside the game. Just displayed a sort of gray screen with the play area awkwardly flashing in and out. No idea what might be causing this one!

Any help appreciated :)

Cheers,

Su

If you have a USB extension cable to get the dongle away from the PC and into open space can also improve signal.
 
Got it, I have a cheapo extension cable so will give this a go tomorrow! But if it was interference, wouldn't it just be totally unresponsive, or lose connection? The fact that I can still move my fingers and press buttons perfectly fine is a little odd.

Re. the Asus dongle, I read the opposite which is why I bought the TP-Link which makes we wonder if the choice of dongle is dongle is actually a moot point!

I did some reading and apparently USB 3.0 has inherent interference issues with Bluetooth...? Is it worth investing in a USB 2.0 back panel header to try this? (Don't have any spare onboard 2.0 ports).

According to the interwebs, the dongles are underpowered for what they need to do, which is handle tracking data from the controllers and finger/button control, perhaps finger/button control is prioritized over tracking or it's a bandwidth thing. Putting the dongle on an extension cable gives it a better chance of communicating with the controllers, but if you look at the size of the dongle's antenna its probably never going to be optimal. Recent drivers from the dongle manufacturers are helping to address this. Also ensure you don't have onboard wifi enabled which could be competing with the dongle. People have had a lot of success with with wifi cards and dongles that have a larger antenna to help with comms to the controllers. Unfortunately this could mean more expense for a lot of users, but there are some tips that may get rid of the issue that you're having.
 
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Does anyone know how to stop games defaulting to the PSVR controllers when I need to use an Xbox gamepad?

Hide them in a secret special place that the PC won't find them.
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