i think a lot more kids bought the NDS than bought PSP, im willing to bet the average age of the users is a lot lower for NDS, kids dont know much about hacking and neither would parents, so they ended up buying games instead. obviously some kids would and some parents would also, but im sure this would explain why.
take the psp selling 74 million units, im willing to bet over 50% of them were hacked, so you could effectively spread the games sold over 30 million units. nobody would spend several hundred pounds on a psp then only buy 4 games for it. so the people who actually bought games probably own 10 games. people who hacked it own 0, therefore it balances it to 4 games each.
Thanks for the anecdote.
FYI, parents and kids are far more intelligent than you give them credit for. Especially considering that they have less disposable income than core gamers and so will latch onto a pirate option quite happily as it keeps costs down. Core gamers, the people who you seem to think are the PSP crowd, are more likely to spend money on games because they have the disposable income and know that they need to support developers.
All it takes is one kid to rock up at school talking about how he has 50 games and soon the whole class has an R4. They were easy to get hold of and easy to get games running. Hell, in some parts of the world it was difficult to buy a DS without an R4 type cart.
In addition, I thought that the DSi XL was made due to the demand from older people for a larger unit and sold like hot cakes once it went on sale for that very reason. So the argument of the DS audience being younger goes out of the window, in my opinion at least.
I'm not denying that that PSP suffered due to piracy, but it was far easier and more accessible on the DS and that did just fine. To conclude that the PSP was a failure because of piracy is simplifying what was a far larger collection of problems stemming with Sony neglecting the format because of the colossal **** up that was the PS3 launch.
The PSP Go was, according to a lot of people, the best version of the hardware. It had the best screen, the save state option, most portable format etc. Its problem was that it was a digital only device in an age where console gamers at least are not yet ready to give up the ability to trade in and buy used. Stores didn't push it, consumers didn't want it if they already had a PSP and it was FAR too expensive for what was mostly old technology. It was an experiment to see if we were ready for digital only. While the master race has embraced digital with Steam, console gamers just don't want it as the only option right now.
Considering the sales figures for the PSP it also did fine, just not as well as the competing product which was made by a company with decades of experience with handhelds. That same company got arrogant with the 3DS, launching it at a price $50 higher than originally intended just to scalp people and with no real catalogue of games. It bombed by all of their expectations and now they are having to eat some major pie, drop the price VERY early in its life cycle and see how they get on. This from a company that has done so well on previous attempts.
People seem to think that these companies are in a race to win a generation, the reality is that they want to make money. If they are getting more sales then yeah they are going to be happy about it, but at the end of the day do they make money? If that answer is yes then they are happy. Even if that means they "only" sell 75 million hardware units and 300 million software units.
If you compare the PSP and the PS3, the PS3 has so far sold less hardware but more software. If looked at on it's own from the sales figures then its been quite successful. If compared to the Wii then it's bombed, if compared to the 360 it's caught up, if compared to both then its currently in 3rd place, but it outselling both at a higher cost worldwide.
Financially compared to the PSP though, which has been making Sony money from very early on, the PS3 is a complete and total failure. The some $4 BILLION that they had rolling around the bank thanks to the incredible success that was/is the PS2 at the start of the PS3 development cycle was completely wiped out once the hardware had been designed, manufactured and sold at the beginning of its cycle on the market. They were literally bleeding money trying to backdoor BluRay into the market and paying for the Cell.
Right now the PS3 as a whole is making money, finally. But on its own it'll never earn back the billions it cost Sony. If they were to use the Cell in the PS4, and if Blu Ray continues to grow in market share and it lasts as long as DVDs have, then maybe they'll get that money back and then some. But that's a hell of a long game for a console business plan.
So. How successful was the PSP again?