PS3 Cross-Game Chat not coming

Agreed. I find it hard to believe it has taken them years to figure out the amount of RAM in the machine is not sufficient for this task. imo they have only admitted it now because the Vita has just been announced to have Voice Chat

Many people on Virgin Media have reported on here, many, many, many times, that their bandwidth does not get maxed out by PSN. This is to do with certain routers/STBs and or Virgin Media peering. Other people on ADSL2+ services getting upto 20MB are able to max out their connections on PSN. This problem is with the ISP imo.


rp2000

what is Vita?

also its definitely not the router, it's running dd-wrt and in DMZ mode, and i have used another router for a few years until it died last year.

interesting that you say it's on virgin's end, i think they offer a £5 extra per month IP address thing for consoles, i think they might be doing this on purpose in order to push that through.
 
PSP2, lol did they not learn their lesson from the original psp, it only sold so many units due to hackers, the pspgo and unhackable psp's were a flop.

The PSP hardware actually sold well. The games didn't.

Hard to say which was due to piracy, if not both.

Only the PSPGo was a failure, purely for being a bit ambitious at this stage. The new PSP will be much more suitable for download only, given that every Vita game will be available for download at release, as well as retail.


And, as it happens, the new PSP looks to be much better than the 3DS and at a price close to that of the 3DS at launch.
 
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Pretty much what Skip said. The 1000, 2000 and 3000 models sold well, the PSP Go wasn't so successful though, the cramped nature of the buttons, the removal of the UMD Drive in favour of download only as well as the high price made it hard to justify. It's still a nice little system but unless you've got money to burn there's no point. The Vita does look excellent though and it looks like it will have the games to back it up too. One of my main annoyances with the PSP was the lack of a second analogue stick so I'm glad they've added one as well as the touch controls on the back of the console.
 
The PSP hardware actually sold well. The games didn't.

Hard to say which was due to piracy, if not both.

lol

so your saying they sold a ton of psps yet no games? and your not sure if that was due to piracy? :confused:

lets be honest anyone who wasn't a retard had custom firmware on their psp. i even bought 2 and used to play multiplayer with my bro.
 
what is Vita?

also its definitely not the router, it's running dd-wrt and in DMZ mode, and i have used another router for a few years until it died last year.

interesting that you say it's on virgin's end, i think they offer a £5 extra per month IP address thing for consoles, i think they might be doing this on purpose in order to push that through.

All I know is the issue of people on Virgin Media not getting max speed from PSN seems to be mentioned a lot on these forums, whilst I see it barely mentioned for ADSL users. Obviously DSL is slower but people report 20+ MB lines getting maxed out, but some people on 50MB or 20MB Virgin get a fraction of their max speed.

iirc someone from here had Virgin come out and change Set Top Box and/or router and had some settings tweaked by engineer and they got the max connection speed from PSN, which kind of proves the problem was with Virgin or the equipment they provided. I can't recall the thread unfortunately as it was a while ago.

The IP address thing is probably unrelated tbh. Without knowing anything about it, I imagine it is prob a static IP so you don't need to do port forwards or DMZ etc (so you don't end up with strict NAT on 360 or NAT 3 on PSN (or whatever the modes are called!!)).

With regards to PSP 2 (Vita) sales, you may be right. 3DS did not sell as well as Nintendo thought, I reckon PS Vita may not either. Mainly due to people using smartphones for gaming now. I'll probably still get one though :)

And, as it happens, the new PSP looks to be much better than the 3DS and at a price close to that of the 3DS at launch.
3DS had a humongous built in fanbase (a lot of whom are probably loyal to Nintendo style games) but the price was too high for what it offered tbh. PS Vita will be 249 Euro which, judging by 249 Euro PS3, will be £200+ in my opinion. Too high for casual fans. Missing EU release for Xmas 2011 is also going to hurt them.


rp2000
 
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Many people on Virgin Media have reported on here, many, many, many times, that their bandwidth does not get maxed out by PSN. This is to do with certain routers/STBs and or Virgin Media peering. Other people on ADSL2+ services getting upto 20MB are able to max out their connections on PSN. This problem is with the ISP imo.


rp2000

I thought it was to do with the connection or whatever that sony uses. It makes a lot of ISPs think it's actually a p2p file share network so it automatically gets gimped :confused:
 
PSP had sold just over 300 million software units as of March 31st 2011 and about 74 million hardware units giving an attach rate of 4 games per HW unit sold.

NDS family (not inc 3ds) was at 148 million hardware and 851 million software for an attach of 5.75 games per HW unit sold.

Piracy is easier on the DS than it is on the PSP yet still sold more games per unit that the PSP. Thinking about it, I don't know anyone who owned a DS that didn't have an R4 or something similar.

The PSP suffered hard when Sony pretty much forgot it existed once the PS3 came out. Something they have since acknowledged was a mistake and are planning on rectifying with the Vita.

Back to the OP though, I'm not fussed about cross game chat, Never have been and never will be. It's always good to have another bullet point though.

What you need to remember is that since the launch of the PS3 the OS footprint has dropped dramatically from about 100mb to nearer 40mb. That extra ram was given to the devs to make better games instead of being held back for features. If you could have cross game chat or a game like Uncharted 3 looking as good as it does most would probably take the latter.

Whenever the PS4 comes along it'll be something they sort out but the wishful thinking for it on the PS3 was up there with software BC for PS2 games.
 
I thought it was to do with the connection or whatever that sony uses. It makes a lot of ISPs think it's actually a p2p file share network so it automatically gets gimped :confused:

I doubt PSN uses a P2P system to distribute their downloadable content/updates, although I do not know for certain what method they use tbh. I recall MGS4 used to have a P2P option for downloading updates but they also offered dedicated direct downloads as well. I am sure they were the exception though as all other games I have played get their updates from PSN/Store.

I would imagine that Sony have dedicated data centres to distribute their content in major hubs (in USA, Eu, Asia etc) or they just use an existing CDN to do this for them.


rp2000
 
PSP had sold just over 300 million software units as of March 31st 2011 and about 74 million hardware units giving an attach rate of 4 games per HW unit sold.

NDS family (not inc 3ds) was at 148 million hardware and 851 million software for an attach of 5.75 games per HW unit sold.

Piracy is easier on the DS than it is on the PSP yet still sold more games per unit that the PSP. Thinking about it, I don't know anyone who owned a DS that didn't have an R4 or something similar.

The PSP suffered hard when Sony pretty much forgot it existed once the PS3 came out. Something they have since acknowledged was a mistake and are planning on rectifying with the Vita.

Back to the OP though, I'm not fussed about cross game chat, Never have been and never will be. It's always good to have another bullet point though.

What you need to remember is that since the launch of the PS3 the OS footprint has dropped dramatically from about 100mb to nearer 40mb. That extra ram was given to the devs to make better games instead of being held back for features. If you could have cross game chat or a game like Uncharted 3 looking as good as it does most would probably take the latter.

Whenever the PS4 comes along it'll be something they sort out but the wishful thinking for it on the PS3 was up there with software BC for PS2 games.

i think a lot more kids bought the NDS than bought PSP, im willing to bet the average age of the users is a lot lower for NDS, kids dont know much about hacking and neither would parents, so they ended up buying games instead. obviously some kids would and some parents would also, but im sure this would explain why.

take the psp selling 74 million units, im willing to bet over 50% of them were hacked, so you could effectively spread the games sold over 30 million units. nobody would spend several hundred pounds on a psp then only buy 4 games for it. so the people who actually bought games probably own 10 games. people who hacked it own 0, therefore it balances it to 4 games each.
 
It's over! PS3 is finished!

haha how did you come to that conclusion, ps3 is starting to shine more than ever now, xbox is struggling to fit the new games on its discs and ps3 is getting more and more exclusives and extra content all the time (Portal 2 gives you steam with a free version for your pc)
 
haha how did you come to that conclusion, ps3 is starting to shine more than ever now, xbox is struggling to fit the new games on its discs and ps3 is getting more and more exclusives and extra content all the time (Portal 2 gives you steam with a free version for your pc)

I think your sarcasm detector is broken... :p
 
i think a lot more kids bought the NDS than bought PSP, im willing to bet the average age of the users is a lot lower for NDS, kids dont know much about hacking and neither would parents, so they ended up buying games instead. obviously some kids would and some parents would also, but im sure this would explain why.

take the psp selling 74 million units, im willing to bet over 50% of them were hacked, so you could effectively spread the games sold over 30 million units. nobody would spend several hundred pounds on a psp then only buy 4 games for it. so the people who actually bought games probably own 10 games. people who hacked it own 0, therefore it balances it to 4 games each.

Thanks for the anecdote.

FYI, parents and kids are far more intelligent than you give them credit for. Especially considering that they have less disposable income than core gamers and so will latch onto a pirate option quite happily as it keeps costs down. Core gamers, the people who you seem to think are the PSP crowd, are more likely to spend money on games because they have the disposable income and know that they need to support developers.

All it takes is one kid to rock up at school talking about how he has 50 games and soon the whole class has an R4. They were easy to get hold of and easy to get games running. Hell, in some parts of the world it was difficult to buy a DS without an R4 type cart.

In addition, I thought that the DSi XL was made due to the demand from older people for a larger unit and sold like hot cakes once it went on sale for that very reason. So the argument of the DS audience being younger goes out of the window, in my opinion at least.

I'm not denying that that PSP suffered due to piracy, but it was far easier and more accessible on the DS and that did just fine. To conclude that the PSP was a failure because of piracy is simplifying what was a far larger collection of problems stemming with Sony neglecting the format because of the colossal **** up that was the PS3 launch.

The PSP Go was, according to a lot of people, the best version of the hardware. It had the best screen, the save state option, most portable format etc. Its problem was that it was a digital only device in an age where console gamers at least are not yet ready to give up the ability to trade in and buy used. Stores didn't push it, consumers didn't want it if they already had a PSP and it was FAR too expensive for what was mostly old technology. It was an experiment to see if we were ready for digital only. While the master race has embraced digital with Steam, console gamers just don't want it as the only option right now.

Considering the sales figures for the PSP it also did fine, just not as well as the competing product which was made by a company with decades of experience with handhelds. That same company got arrogant with the 3DS, launching it at a price $50 higher than originally intended just to scalp people and with no real catalogue of games. It bombed by all of their expectations and now they are having to eat some major pie, drop the price VERY early in its life cycle and see how they get on. This from a company that has done so well on previous attempts.

People seem to think that these companies are in a race to win a generation, the reality is that they want to make money. If they are getting more sales then yeah they are going to be happy about it, but at the end of the day do they make money? If that answer is yes then they are happy. Even if that means they "only" sell 75 million hardware units and 300 million software units.

If you compare the PSP and the PS3, the PS3 has so far sold less hardware but more software. If looked at on it's own from the sales figures then its been quite successful. If compared to the Wii then it's bombed, if compared to the 360 it's caught up, if compared to both then its currently in 3rd place, but it outselling both at a higher cost worldwide.

Financially compared to the PSP though, which has been making Sony money from very early on, the PS3 is a complete and total failure. The some $4 BILLION that they had rolling around the bank thanks to the incredible success that was/is the PS2 at the start of the PS3 development cycle was completely wiped out once the hardware had been designed, manufactured and sold at the beginning of its cycle on the market. They were literally bleeding money trying to backdoor BluRay into the market and paying for the Cell.

Right now the PS3 as a whole is making money, finally. But on its own it'll never earn back the billions it cost Sony. If they were to use the Cell in the PS4, and if Blu Ray continues to grow in market share and it lasts as long as DVDs have, then maybe they'll get that money back and then some. But that's a hell of a long game for a console business plan.

So. How successful was the PSP again?
 
Good. Can play my games in peace. Never ever seen the appeal. Used to join a friend's party back in the CoD WaW days on 360 and it was full of people playing different games. Most not talking, the rest talking distracting rubbish.

Totally agree. I don't really see what's so great about talking to people who are playing different games. Although I'm not a hugely social gamer, I mainly play single player stuff and don't fancy chatting away to people while playing single player as it would just pull me out of the whole experience of the game.

Imagine getting to a real tense spot in some horror survival game or a stealth game and someone suddenly shouts "Yo, what's going on noobs?! Wha'cha playing? Is it good? Blah flippin' blah" through the headphones. I'll pass.

When I do play multiplayer though, I don't want to talk to people who are playing CoD while I'm playing Battlefield.
 
i think a lot more kids bought the NDS than bought PSP, im willing to bet the average age of the users is a lot lower for NDS, kids dont know much about hacking and neither would parents, so they ended up buying games instead. obviously some kids would and some parents would also, but im sure this would explain why.

That's a bad thing?

Video games are for everyone, don't see why we should chop stats up and use them as some artificial; negative attribute.

And Nintendo have a massive fanbase that were brought up on ninty as a kid, teenager or even adult from 80s 90s and 00s.

And the NDS is a good system too, not got the strongest hardware but developers did their best with what they could and there are great looking NDS titles due to the art direction.

On the other hand, I hardly know anything about the PSP because I just don't see Sony as a respected company. Made great consoles but the hand held market was new to them and they did great for a fresh model but would have done way better if they had the same history as Nintendo. Just my point of view on that last note. :)
 
Totally agree. I don't really see what's so great about talking to people who are playing different games. Although I'm not a hugely social gamer, I mainly play single player stuff and don't fancy chatting away to people while playing single player as it would just pull me out of the whole experience of the game.

Imagine getting to a real tense spot in some horror survival game or a stealth game and someone suddenly shouts "Yo, what's going on noobs?! Wha'cha playing? Is it good? Blah flippin' blah" through the headphones. I'll pass.

When I do play multiplayer though, I don't want to talk to people who are playing CoD while I'm playing Battlefield.

But it's by choice?

I love talking to my real friends whilst gaming or playing multiplayer.
 
Totally agree. I don't really see what's so great about talking to people who are playing different games. Although I'm not a hugely social gamer, I mainly play single player stuff and don't fancy chatting away to people while playing single player as it would just pull me out of the whole experience of the game.

Imagine getting to a real tense spot in some horror survival game or a stealth game and someone suddenly shouts "Yo, what's going on noobs?! Wha'cha playing? Is it good? Blah flippin' blah" through the headphones. I'll pass.

When I do play multiplayer though, I don't want to talk to people who are playing CoD while I'm playing Battlefield.

It's useful for other things..

A - "Yo, what's everyone up to?"
B - "Just finishing level x in game y"
A - "Cool, do you fancy some co-op on that level"
B - "Sure, I'll [seemelessly] invite you in"
A - "Nice, I've got the request, just loading now"..

And off you go..

If you aren't that social/prefer single player, then sure any 'chat' feature is useless, but the flexibility of cross game chat is great, especially when used with parties, you all hook up in the party and decide which game etc and it's easy to keep the party together, plus people can leave/join whenever they want to..

Live works really well for me, assuming Sony mirror it on the PS4 (including things like uPNP music selection in game) then I can think of far less reasons to stick with MS..
 
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