PS3 native dev means better looking 360 games

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I know this has been discussed in the past, and I remember hearing the Burnout Paradise guys say that as a result of using the PS3 as a lead machine, they learned to make better use of multi-cores, and as a result, the 360 version ended up better too.

So good news for everybody really. No shoddy ports means people can buy the game on the console that suits them better, whichever pad they prefer, whether they appreciate the HDD install, or would rather not... though of course the 360 will get the ability to install games to the HDD soon, which I think is a brilliant addition.

I just look forward to the standard and quality of games improving as time goes on :) (fingers crossed ;p)


360ps3love.jpg

Scott Steinberg, speaking to GamesIndustry.biz at E3, said that using the PS3 as a native development platform for games will result in subsequent ports' "fidelity getting better and better - and in fact I think even Xbox 360 games will start to look better as a result."

When asked about whether developers of third party titles will switch to the PS3 as the native development platform, SCEA's Vice President of Product marketing cites Burnout Paradise as "a great example of a game that shipped fairly recently that showed what you can do if you start originally on PS3" and that "as they realize that if you start on the PS3 other platforms look better, it starts to become a no-brainer." That's the mantra Sony's been promoting since GDC, when they introduced PhyreEngine.


With major multiplatform titles like Dead Space and Mirror's Edge declaring PS3 as its lead development platform, we'll soon have points of comparison to either validate or debunk Steinberg's statements.
 
Sounds good to me, it was pretty obvious to everyone that 360 -> PS3 ports didn't work too well, so it's good a compromise may have been found.
 
Sounds good to me, it was pretty obvious to everyone that 360 -> PS3 ports didn't work too well, so it's good a compromise may have been found.

Indeed, in fact better still, it seems doing things this way around improves things on both consoles, so a win-win situation for all.

Crappy ports were just, frustrating! (and crap!)

Vin.
 
Sounds good, 360 > PS3 ports are bad so i can understand doing it the opposite may lead to better results on both platforms.But of course we would have to see it first.

I think many developers may be hesitant to develop for the PS3 first because of it being harder to code for.
 
pr rubbish
how does he explain gta4
had its only ps3 development and 360 version looked better
or orange box

edit sorry that sounds harsh
just seems like its more pr than fact at the moment to me
maybe they can give 360 mgs to prove it
and also how come people are saying ff13 will be a pain to port to 360?
 
I think many developers may be hesitant to develop for the PS3 first because of it being harder to code for.

Yeah, an great example of that was The Orange Box, Valve did all the work for the PC and 360 versions but ended up handing the PS3 development of to EA who had far more experience with the PS3. Now I don't think this plan would work for Valve who are a mainly PC developer but it might work well for EA who do console ports.
 
Sounds good, 360 > PS3 ports are bad so i can understand doing it the opposite may lead to better results on both platforms.But of course we would have to see it first.

I think many developers may be hesitant to develop for the PS3 first because of it being harder to code for.

Yeah, but I think now some of them are getting their heads around it, things are getting better. As said before with the Burnout Paradise guys, they even improved performance on the 360 version as a result of doing this. I guess they're making better use of the SPUs, and after getting to grips with the Cell architecture a bit better, can also optimize their code across all three cores of the 360 CPU too :)

Vin.
 
Rockstar never have been the kings of graphics or optimisation so i wouldn't ever class them as a decent example. The orange box is a terrible example as completely different teams developed each port - valve dealt with the 360 port and then they palmed off the ps3 port to EA (because Doug Lombardi hates the PS3) and they made a hash of it.

The PS3 is capable of things just as impressive as the 360, titles such as drakes and MGS4 prove it is capable of matching it. It's just clearly porting code for the 360 to the ps3 is cumbersome. This makes sense as the PS3 has many more smaller cores, splitting a single large processing thread into many is much more difficult than simply consolidating multiple small threads.
 
Rockstar never have been the kings of graphics or optimisation so i wouldn't ever class them as a decent example. The orange box is a terrible example as completely different teams developed each port - valve dealt with the 360 port and then they palmed off the ps3 port to EA (because Doug Lombardi hates the PS3) and they made a hash of it.

The PS3 is capable of things just as impressive as the 360, titles such as drakes and MGS4 prove it is capable of matching it. It's just clearly porting code for the 360 to the ps3 is cumbersome. This makes sense as the PS3 has many more smaller cores, splitting a single large processing thread into many is much more difficult than simply consolidating multiple small threads.


Speaking of EA there, which can be like mentioning the Devil these days ;)
I was surprised to read this a few days ago.

EA released their incredibly dry Q1 financial report for investors last night. Nestled amongst the self-congratulations and expectations for the future lie some interesting numbers regarding console-specific income. Put bluntly, the PS3 is EA's largest source of income right now, and has been since the beginning of 2008. Not bad for a console Riccitiello regrets backing.

For those of you who can't get enough of numbers, here's a breakdown how much, in millions, each console brought to the EA table at the end of Q1 2008 (April - June) . Bracketed numbers show the amount of income generated during the same period last year, followed by the percentage increase. For more details, including plenty of fun tabulated data, check out the report for yourself.

PS3: 139mln (13mln, 969%)
360: 81mln (47mln, 72%)
PS2: 79mln (61mln, 30%)
Wii: 57mln (29mln, 97%)

That quite surprised me, as I thought about a year to 14 months ago that the EA stuff on PS3 was pretty awful? ;)

Their stuff is obviously selling now!
Vin.

EDIT: Mind you, I'm not sure about Rockstar not being kings of graphics and optimization.... well.... no, they're not kings, but I do look forward to seeing what the PC version of GTA IV looks and runs like when the time comes... and I think it's fair to assume that the time WILL come ;) I may flog my PS3 version off then... GTA IV is the first GTA game I bought for a console, played all the rest on the PC, all the way back to the original GTA with 3dfx acceleration! :)
 
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yeah I'm impressed with the lack of ps3 pirates, is it possible or are the hackers still stumped?


I think this is the longest any DRM has stood up.
 
yeah I'm impressed with the lack of ps3 pirates, is it possible or are the hackers still stumped?


I think this is the longest any DRM has stood up.

As far as I know it's not been cracked. Some early firmware contained bugs which allowed a few people to apparently boot, but not play, copied games. Sony are much more careful about what their updates contain now though. This, combined with the inability to run unsigned code makes it very difficult for hackers to get anywhere. Hardware mod chips probably wont help here either as the security is built into the Cell.

Also Blu-ray has a hardware DRM called ROM-Mark which cannot currently be cracked and probably never will be as it requires the licensed hardware to reproduce which is not available to the public. How this related to PS3 games I'm not sure, but it could well be another hurdle any potential hackers might face.
 
yeah I'm impressed with the lack of ps3 pirates, is it possible or are the hackers still stumped?


I think this is the longest any DRM has stood up.

Also the regular firmware updates to the PS3 make it slightly harder although it doesnt stop PSP pirates :mad:
Back on topic, it seems more common now that devs are leading on the PS3 and port to 360 for those exact reasons. Most of the EA stuff showing at E3, Madden, mirrors edge, dead space etc was shown on the PS3 and the PS3 is lead format. It was mentioned earlier that this is a win win situation for us gamers and may keep the costs developing the game down slightly.
 
This is just a PR statement that is really only pointing out the fact that Multi core programming and assymetrical processing systems (both the PS3 and 360 are of this ilk) require a different software design to maximise their potential..

The fact is, the 360 works well enough programming conventionally, and has a great cross over of development with multicore PC's, but it can also benefit from assymettrically designed software..
 
yeah I'm impressed with the lack of ps3 pirates, is it possible or are the hackers still stumped?


I think this is the longest any DRM has stood up.

I think the fact that BluRay discs and burners are so expensive and that 50GB is a huge amount of data also means that it's not as viable as copying a DVD yet.

Also the regular firmware updates to the PS3 make it slightly harder although it doesnt stop PSP pirates :mad:

One reason is because the PSP has a backdoor (the battery jigkick) which is meant to be used by Sony to fixed bricked PSP's but can also be used to load custom firmware. Also there has been several games with buggy code that allowed save game exploits to be loaded, allowing custom firmware to be installed.
 
PSP would be crap without custom firmware.

I've asked before, but I shall ask again.

I have a PSP slim.

I have the latest standard firmware.
With the exception of piracy, what's the benefit of a custom firmware?

I'm not being assy, just asking, as if it's really good, I shall look into installing a custom firmware myself, I'm just not interested in piracy.

Vin.
 
I've asked before, but I shall ask again.

I have a PSP slim.

I have the latest standard firmware.
With the exception of piracy, what's the benefit of a custom firmware?

I'm not being assy, just asking, as if it's really good, I shall look into installing a custom firmware myself, I'm just not interested in piracy.

Vin.

i have a slim also, which i will put a cf on once i have a pandoras battry so i can put my games on to solid state memory that way load times a much quicker and also homebrew stuff :cool:
 
I've asked before, but I shall ask again.

I have a PSP slim.

I have the latest standard firmware.
With the exception of piracy, what's the benefit of a custom firmware?

I'm not being assy, just asking, as if it's really good, I shall look into installing a custom firmware myself, I'm just not interested in piracy.

Vin.

The PS3 remote can be useful, that's CFW only.

and I'm guessing emulation will count as piracy (which is stupid) as there's no way to get SNES games on the go any other way.

I only use my PSP for PS1/SNES games mainly, so I don't really know what else you can do with the custom firmware, but other homebew apps do exist I believe.

I'm sure you can find some info around various PSP sites.
 
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