PS3 native dev means better looking 360 games

  • Thread starter Thread starter V1N
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The PS3 remote can be useful, that's CFW only.

and I'm guessing emulation will count as piracy (which is stupid) as there's no way to get SNES games on the go any other way.

I only use my PSP for PS1/SNES games mainly, so I don't really know what else you can do with the custom firmware, but other homebew apps do exist I believe.

I'm sure you can find some info around various PSP sites.

Fair enough.

That doesn't interest me overly.
For emulated games, I have many favourites ona Capcom Classics UMD, and also Space Invaders Extreme takes care of some old school shooty gaming.

The idea of installing games on the memory card appeal a great deal more, but I guess this still involves downloaded them, ie. piracy? Or with custom firmware, can you literally copy a UMD onto a memory stick and play from there? If so, that would be a good reason..

Vin.
 
Fair enough.

That doesn't interest me overly.
For emulated games, I have many favourites ona Capcom Classics UMD, and also Space Invaders Extreme takes care of some old school shooty gaming.

The idea of installing games on the memory card appeal a great deal more, but I guess this still involves downloaded them, ie. piracy? Or with custom firmware, can you literally copy a UMD onto a memory stick and play from there? If so, that would be a good reason..

Vin.

Yeah you can do that.
 
Fair enough.

That doesn't interest me overly.
For emulated games, I have many favourites ona Capcom Classics UMD, and also Space Invaders Extreme takes care of some old school shooty gaming.

The idea of installing games on the memory card appeal a great deal more, but I guess this still involves downloaded them, ie. piracy? Or with custom firmware, can you literally copy a UMD onto a memory stick and play from there? If so, that would be a good reason..

Vin.

Games do load a lot quicker and you can "rip" them to your memory card. i found homebrew great. I used to have a wifi radio player before the official one came out. Homebrew games, Emulators and you can get your old PS1 games to work.
 
Installing games to the xbox HDD is a good addition, I just hope they wont go the route of the PS3 and require an install before you can play. I hate that.
 
Sounds good, 360 > PS3 ports are bad so i can understand doing it the opposite may lead to better results on both platforms.But of course we would have to see it first.

I think many developers may be hesitant to develop for the PS3 first because of it being harder to code for.

That's rhubarb to be honest. The only people to say that it's harder to code for are those looking to port a PC game to it or thoise who just can't be bothered to work it out.

I'm sure MS have made it simple enough to port from PC to 360 but it's the extra work to port from PC to PS3 that has brought about this nonsense.
 
It's not really rhubarb; the PS3 uses architecture that isn't the same as those found in PCs or other consoles in general. All the cars on the street we see outside generally have the same engine technology - this is how mechanics can pretty much get to work on any cars you send their way. In the console world, the PS3 is pretty much like a car with a vastly different and alien engine (but still workable) - the mechanics don't know what to do with it at first, so the initial work with it is going to be less than standard. But now this engine has been on the market for several years now, so all the mechanics are up to scratch with it and very familiar with it.

It's a rubbish analogy I know - but it's the simplest one I could think of. It's why software developers like Epic and Id Software hope that the next generation of consoles will have similair hardware (specifically, parallel architectures and the like), so they don't have to learn from scratch with each one separately, which takes a lot of time and resources up and results in less consumer satisfaction.
 
Yes but to just give up because you don't understand it.... not exactly an intelligent thing to do, is it?

Surely they should be pushing their development teams to learn more about the PS3's architecture and see how far they can push it. This is how technology progresses. The big developers are all too happy to ship out millions of heartless below average games to saturate the market. An example of this being the number of poor titles on the Wii atm with a fair number of gems hidden amongst them.
 
I agree with you, I don't like developers who pretty much give up or moan about the PS3 - look at Valve for example, who have made no secret of their unwillingness to develop directly for the PS3 and instead choosing EA to port their games for them. You look at developers like Infinity Ward and Criterion, they don't moan at all - they just get on with the job and look what comes out - two of the best ports this generation.
 
Yes but to just give up because you don't understand it.... not exactly an intelligent thing to do, is it?
It's not always a case of not understanding it, there is a business side to all this, and having one platform demand more 'time' to develop to get the same results as the other platforms, doesn't make financial sense in the short term, it's not about being clever as such, it's more about maximising your development time..


Surely they should be pushing their development teams to learn more about the PS3's architecture and see how far they can push it. This is how technology progresses. The big developers are all too happy to ship out millions of heartless below average games to saturate the market. An example of this being the number of poor titles on the Wii atm with a fair number of gems hidden amongst them.
Sony have been a bit stupid with it though, they have forced a large change in hardware on developers, and expect them to change overnight, something even the first party devs have struggled with. Not only that, but with limited RAM etc (as all consoles do), and a slightly underpowered graphics card, it just makes it a harder task still. Not only that, but their development tools / frameworks have been rather lacking to start with, if you want networking/chat etc, developers have no help with this, and have had to code it all themselves.. Although I admire what they've done, they really didn't think it through that well, and everyone has had to bear the birthing pains..

The 360 has just about got it right, not only can conventional development ideas be used to great effect, but clearly, it is ready to a large extent for this newer more assymetrical development models.

If you look at Where Intel are going with things, it's clear that the idea of a more distributed processing system is something that is going to develop more and more, give it 3 or 4 years and developers of all kinds will be far more exposed to the development techniques..

Just my thoughts, that is all, I don't hold the PS3 in contempt or anything, and It's kind of nice that they have shaken things up a bit, but just see that it's been very badly 'managed'.. but people are waking up, and things are improving..
 
I agree with you, I don't like developers who pretty much give up or moan about the PS3 - look at Valve for example, who have made no secret of their unwillingness to develop directly for the PS3 and instead choosing EA to port their games for them. You look at developers like Infinity Ward and Criterion, they don't moan at all - they just get on with the job and look what comes out - two of the best ports this generation.

That can be excused though, because It's Valve and Valve are ******* awesome! :D
 
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