PS3 vs 360 graphics

Andy298 said:
Don't get me wrong I'm not slating the PS3, I'm just pointing out that the comment he made was totally false!
Of course the 360 is going to look better, it's been out for a year now. I'm pretty damn sure we'll not see the real power of PS3 for about a year also :)

It may well take longer than a year to see the true potential of the PS3 - you have to remember that Sony want this console to have a shelf life of 10 years plus.
 
Joebob said:
I have my PS3 import arriving from Japan next week and even with postage it came to just over £280 and I will import games from the USA as they work out £10 cheaper than they would be over here.

Its a shame the games will be censored though.
 
Joebob said:
I totally agree with your first statement, but I think the extra money is buying so much more than just Blu-ray.

As I have said before, a 360 (like the Xbox before it) is basically a PC in a non threatening box. The hardware is almost out of the box (no pun intended) so it's familier for developers to program for. Therefore the games and graphics which are coming out now are pretty much the standard of things to come.

I beleive that with the PS3 however has much more longevity, as it boasts custom hardware so it will take developers longer to learn to code for it effectively. Also when you look back at games like GTA San Andreas, which completely filled a double layer DVD, then you realise that you need HD-DVD or Blu-Ray for new games if you want more content. If you have to buy a HD-DVD player as an add-on for the 360 then the difference in cost is falls.

I have my PS3 import arriving from Japan next week and even with postage it came to just over £280 and I will import games from the USA as they work out £10 cheaper than they would be over here.

http://en.wikipedia.org/wiki/XBox_360#Hardware

The Xbox 360 takes a new approach to hardware compared to its predecessor. The CPU, named Xenon-CPU (or XCPU) at Microsoft and "Waternoose" at IBM, is a custom triple-core PowerPC-based design by IBM.

the Xbox 360 uses a chip designed by ATI called Xenos. The chip was developed under the names "C1" and "R500".[45] Xenos contains 48 unified shader units, which are capable of both vertex and pixel shading operations. This is in contrast to older graphics processor designs which utilize separate specialized units for these tasks

The console features 512 MB of 700 megahertz GDDR3 RAM on a 128-bit bus. The memory is shared by the CPU and the GPU via the unified memory architecture.

So, a custom built triple core processor and custom built unified graphics processor with a unified memory architecture and custom operating system. How is this a "PC in a non threatening box"?

McManicmans post pretty much sums up my thoughts.
 
Joebob said:
As I have said before, a 360 (like the Xbox before it) is basically a PC in a non threatening box. The hardware is almost out of the box (no pun intended) so it's familier for developers to program for. Therefore the games and graphics which are coming out now are pretty much the standard of things to come..


Ironically in the GPU department the ps3 is more PC like then the 360's xenos.

Is it reasonable to suggest dev kits for both have been out there for a similar period? the delay to market for the PS3 perhaps may of lead to greater development time you could argue?
 
I think the point is the PS3 fanboys have spent 18 months telling anyone who would listen how the PS3 was massively more powerful than the 360 and the games would be better than anything the 360 could manage by an order of magnitude.

Clearly in reality that doesn't seem to be the case... /shrug
 
Athanor said:
I think the point is the PS3 fanboys have spent 18 months telling anyone who would listen how the PS3 was massively more powerful than the 360 and the games would be better than anything the 360 could manage by an order of magnitude.

Clearly in reality that doesn't seem to be the case... /shrug

Totaly agree.Even the BBC's news round-up of the consoles state the PS3 has the best gfx.Its just the power of sonys hype.
 
smcshaw said:
So, a custom built triple core processor and custom built unified graphics processor with a unified memory architecture and custom operating system. How is this a "PC in a non threatening box"?

A triple core processor is not that far removed from dual core or even the new quad core processors coming out for PC's. The GFX Gpu is basically sharing system memory, just like a lot of laptops do - ok a little more complex than that, but still similar. The so called custom operating system is still going to incorporate Windows technology, it is MicroSoft after all, and even has Media Player 11 and Direct X.

The cell processor operates completely different and will have a much steeper learning curve when learning to code for it.
 
I'm sure i read somewhere that the hardware decides what content the game should show.So if you bought a game from the US,the Japanese PS3 would censor the blood out.

I'm looking for a link.

EDIT-Apparently if you tell the console that you live in the USA then you get blood on RFOM.If you have the console set to JAP then the console will censor the blood,even if the game is a USA version.

http://www.avforums.com/forums/showthread.php?t=433914
 
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i-bert said:
I'm sure i read somewhere that the hardware decides what content the game should show.So if you bought a game from the US,the Japanese PS3 would censor the blood out.

I'm looking for a link.

EDIT-Apparently if you tell the console that you live in the USA then you get blood on RFOM.If you have the console set to JAP then the console will censor the blood,even if the game is a USA version.

http://www.avforums.com/forums/showthread.php?t=433914

Which is strangely ironic when you watch any Anime... :rolleyes:
 
dirtydog said:
People don't buy the PS3 because they think its cross-platform games are going to look any better than the 360. They buy it for PS3 exclusive games (and/or the blu-ray player).


Yeah hench why buying one in the UK during 2008 might be a good time.
 
Joebob said:
The cell processor operates completely different and will have a much steeper learning curve when learning to code for it.

You do know that's actually a bad thing right?

Game companies need to develop games quickly; they don't have time to make 1 version for the 360 and then have to reprogram it completely to make use of the cell processor.

The only games that will make use of it will be exclusives, and even then they have to make the game pretty quickly otherwise it'll cost too much.

Simple programming means developers can concentrate on what they want in the game, not how they could possibly make it happen. If you have a standard like Direct X it makes cross platform games much easier.

That said I'm sure that once programmers get there head around the cell processor it will do some cool stuff, but there won't be many that will for quite some time.

I'd rather have good looking games all through the consoles life instead of waiting years for the good stuff. So maybe in a few years when the good games do turn up then I'll buy a PS3, but for now I can't see any point.
 
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the first few are all pretty similar.

Ps3 looked much clearer and had better textures etc on NBA.

Fight night was better overall on XB.

tony hawks is much better on 360.

PS3 just clinches it on tiger woods.
 
I've not seen one developer complain of difficulties in programming for the Cell, I've heard mentions of there being more involved, But surely thats the same with anything new.

Compilers, libraries and middleware will most likely take care of the basics anyways.

it's not like they go back to scratch everytime they make something.
 
wannabedamned said:
I've not seen one developer complain of difficulties in programming for the Cell, I've heard mentions of there being more involved, But surely thats the same with anything new.

Compilers, libraries and middleware will most likely take care of the basics anyways.

it's not like they go back to scratch everytime they make something.
Indeed, it's not as if they're gonna be writing games in assembly language.
 
MonkeyMan said:
Simple programming means developers can concentrate on what they want in the game, not how they could possibly make it happen. If you have a standard like Direct X it makes cross platform games much easier.
I don't understand. :confused: DirectX isn't cross-platform at all. It only works on the Windows platform. OpenGL is cross-platform.
 
MonkeyMan said:
That said I'm sure that once programmers get there head around the cell processor it will do some cool stuff, but there won't be many that will for quite some time.

I'd rather have good looking games all through the consoles life instead of waiting years for the good stuff. So maybe in a few years when the good games do turn up then I'll buy a PS3, but for now I can't see any point.

But thats exactly my point - looking at those screenshots there is hardly any noticable difference between them now. Some games look better on 360 and others on PS3 (which I think may be down to the developers rather than the hardware), but after a few years the PS3 games will get better and better.

Obviousley the 360 games will get better graphically as well, but I'm pretty sure that the improvements will be greater on the PS3.

Microsoft have definately closed the gap on Sony in the console market and I think that the playingfield will be much more even this generation, but that can only be a good thing for both console owners right?
 
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