PS3 vs Xbox 360

The only game I could notice any difference on was NHL2k7 and got to say the ps3 version looked a lot better.Still not trading my 360 in though, don't see any point atm ;)
 
Pug said:
i prefer the fighter models in PS3, but the lighting of the background/scenery is better in 360. Think i missed the point :?
No the point was how badly they had messed up with the lightings/backgrounds in comparison to the PS3 version :)
 
wow so they ****** up the contrast then took some screens , way to go indapendant games reviewer

why the hell is this thread still here , why did the op even make it ? theres a million threads like it
 
andy said:
wow so they ****** up the contrast then took some screens , way to go indapendant games reviewer

why the hell is this thread still here , why did the op even make it ? theres a million threads like it

surely taking screens comes direct from the machine, and not the tv?
 
using what ?

edit - i stand corrected

Complementing each piece is a series of screenshot galleries at full HD resolution 24-bit RGB using the PS3's HDMI digital output and the Xbox 360's precision VGA display mode, both professionally calibrated

but theres no way fight night looked that bad when i played it , no way at all
 
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Both very good consols and both quite even what one has up on the other the other wins back in another area

Overall for me the 360 has the edge just because its a lot cheeper and has lots more games and some great exclusives

These 3 things are very important i think
 
Are any of these made as PS3 games or are they ports? Pretty sure none of these are really a fair comparison.
 
Dont know, i find the 360 too dark for games sometimes, but the game mode on my TV sorted that out. GFX wise id say there is very little in it looks wise, but the way the consoles deliver the GFX is totally different. I find the 360 very jerky to play at times, and it seems to struggle to play smoothly at times, especially in big fights in FPS games, COD3 is shocking at times, whereas the PS3 is generally silky smooth when playing.
 
Stellios said:
...I find the 360 very jerky to play at times, and it seems to struggle to play smoothly at times, especially in big fights in FPS games, COD3 is shocking at times, whereas the PS3 is generally silky smooth when playing.

From playing on both machines I'd agree. Yet many reviews say the PS3 suffers from low FPS and frequent slowdowns. I can't say I've seem many to be honest and it's certainly no worse than the 360. Strange!
 
I have neither machine yet, but I do think it depends on personal preference over which is better. And what perspective you have on console gaming.

To me personally, a console is first and foremost a gaming machine. I dont want to pay over loads of money for some tech I'm never going to use. So from my perspective the 360 is the best choice when considering price, gaming library, online gaming capabilities and performance.

However someone else might enjoy movies and high tech gear (BluRay, HDMI 1.3, Wi-fi etc) so the PS3 would be a better option for them.

But to me, console gaming isn't about that stuff, its purely about the games. I havent seen anything on the PS3 (given its supposed superiority) that hasn't been matched or bettered on the X360.... and I guess by the time the PS3 does start to show its stuff (if it has it) no doubt M$ will have Xbox 3 waiting in the wings. ;)
 
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Found this article. Xbox v Ps3

Re: RSX Official Specs, Are we sure the Xenos is stronger?

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Quote:
Originally Posted by dukmahsik
GPU Transistor Count
PS3 - RSX transistor count: 300.2 million transistors
Xbox 360 - Xenos transistor count: 337 million (232 million parent die+105 million EDRAM daughter die)

GPU clock
Xbox 360 - Xenos clocked at 500 Mhz
PS3 - RSX clocked at 500 MHz

GPU video memory
Xbox 360 - Xenos: 512 MB of 700 Mhz GDDR3 VRAM on a 128-bit bus
Xbox 360 - Xenos: 10 MB daughter Embedded DRAM as framebuffer (32GB/s bus, multiplied by 8 thanks to multisampling unpacking for an effective bandwidth of 256 MB/s, the internal eDRAM bandwidth)
PS3 - RSX: 256 MB GDDR3 VRAM clocked at 650 Mhz on a 128-bit bus
PS3 - RSX: 256 MB of Rambus XDR DRAM via Cell (with latency penalty)

Triangle Setup
Xbox 360 - 500 Million Triangles/sec
PS3 - 250 Million Triangles/sec

Vertex Shader Processing
Xbox 360 - 6.0 Billion Vertices/sec (using all 48 Unified Pipelines)
Xbox 360 - 2.0 Billion Vertices/sec (using only 16 of the 48 Unified Pipelines)
Xbox 360 - 1.5 Billion Vertices/sec (using only 12 of the 48 Unified Pipelines)
Xbox 360 - 1.0 Billion Vertices/sec (using only 8 of the 48 Unified Pipelines)
PS3 - 1.1 Billion Vertices/sec (if all 8 Vertex Pipelines remain)
PS3 - 0.825 Billion Vertices/sec (if downgraded to 6 Vertex Pipelines)

Filtered Texture Fetch
Xbox 360 - 8.0 Billion Texels/sec
PS3 - 13.2 Billion Texels/sec (if all 24 Pixel Pipelines remain)
PS3 - 11.0 Billion Texels/sec (if downgraded to 20 Pixel Pipelines)

Vertex Texture Fetch
Xbox 360 - 8.0 Billion Texels/sec
PS3 - 4.4 Billion Texels/sec (if all 8 Vertex Pipelines remain)
PS3 - 3.3 Billion Texels/sec (if downgraded to 6 Vertex Pipelines)

Pixel Shader Processing with 16 Filtered Texels Per Cycle (Pixel ALU x Clock)
Xbox 360 - 24.0 Billion Pixels/sec (using all 48 Unified Pipelines)
Xbox 360 - 20.0 Billion Pixels/sec (using 40 of the 48 Unified Pipelines)
Xbox 360 - 18.0 Billion Pixels/sec (using 36 of the 48 Unified Pipelines)
Xbox 360 - 16.0 Billion Pixels/sec (using 32 of the 48 Unified Pipelines)
PS3 - 17.6 Billion Pixels/sec (if all 24 Pixel Pipelines remain)
PS3 - 13.2 Billion Pixels/sec (if downgraded to 20 Pixel Pipelines)

Pixel Shader Processing without Textures (Pixel ALU x Clock)
Xbox 360 - 24.0 Billion Pixels/sec (using all 48 Unified Pipelines)
Xbox 360 - 20.0 Billion Pixels/sec (using 40 of the 48 Unified Pipelines)
Xbox 360 - 18.0 Billion Pixels/sec (using 36 of the 48 Unified Pipelines)
Xbox 360 - 16.0 Billion Pixels/sec (using 32 of the 48 Unified Pipelines)
PS3 - 26.4 Billion Pixels/sec (if all 24 Pixel Pipelines remain)
PS3 - 22.0 Billion Pixels/sec (if downgraded to 20 Pixel Pipelines)

Multisampled Fill Rate
Xbox 360 - 16.0 Billion Samples/sec (8 ROPS x 4 Samples x 500MHz)
PS3 - 8.0 Billion Samples/sec (8 ROPS x 2 Samples x 500MHz)

Pixel Fill Rate with 4x Multisampled Anti-Aliasing
Xbox 360 - 4.0 Billion Pixels/sec (8 ROPS x 4 Samples x 500MHz / 4)
PS3 - 2.0 Billion Pixels/sec (8 ROPS x 2 Samples x 500MHz / 4)

Pixel Fill Rate without Anti-Aliasing
Xbox 360 - 4.0 Billion Pixels/sec (8 ROPS x 500MHz)
PS3 - 4.0 Billion Pixels/sec (8 ROPS x 500MHz)

Frame Buffer Bandwidth
Xbox 360 - 256.0 GB/sec (dedicated for frame buffer rendering)
PS3 - 22.4 GB/sec (shared with other graphics data: textures and vertices)
PS3 - 12.4 GB/sec (with 10.0 GB/sec subtracted for textures and vertices)
PS3 - 10.0 GB/sec (with 12.4 GB/sec subtracted for textures and vertices)

Texture/Vertex Memory Bandwidth
Xbox 360 - 22.4 GB/sec (shared with CPU)
Xbox 360 - 14.4 GB/sec (with 8.0 GB/sec subtracted for CPU)
Xbox 360 - 12.4 GB/sec (with 10.0 GB/sec subtracted for CPU)
PS3 - 22.4 GB/sec (shared with frame buffer)
PS3 - 12.4 GB/sec (with 10.0 GB/sec subtracted for frame buffer)
PS3 - 10.0 GB/sec (with 12.4 GB/sec subtracted for frame buffer)
PS3 - additional 20.0 GB/sec when reading from XDR memory (with latency penalty)

Shader Model
Xbox 360 - Shader Model 3.0+ / Unified Shader Architecture
PS3 - Shader Model 3.0 / Discrete Shader Architecture
 
It's already been said, in this thread, and by the majority of developers,

Both have slight strengths and weakness over each other, but the quality of final output is to all intents and purposes equal.

This is backed up by looking at titles that have come out on 1 platform, then released months later on the other platform after some extra tweaking, you find that whichever has had the extended development time, looks better then the other..

For example,
1. PS3 Oblivion comes out 12 months after the 360 version and has some 'improvements'..
2. RR7 PS3 comes out 12 months after Ridge Racer 6 on the 360, the PS3 version look slighly better
3. Virtua Fighter 5 on the 360 is coming out months after the PS3 version, and strangely it looks better (according to the developers, who've shown the 360 screen shots)

And this trend is set to continue..
CMR Dirt is released first on the 360, I bet that 4 months later, the PS3 version will have the edge...

However, despite all comparisons, etc, Sony's marketing machine is making the difference, I am sure 8/10 people 'believe' the PS3 is much more powerful, and at the end of the day, that's more important then facts..
 
Have these forums become stuck in rut, or am I having a serious case of deja-vu. Tech specs arguments lol hey welcome back to 2005, these arguments cannot be won, forget about it go out drink beer have a laugh spend some time with the missus and then play games on the system you have forget about what the other guy has.
 
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