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q6600 vs E840

@ Concorde Rules, that's more the way to reply unlike your buddy above. :)

And he is on ignore and should never have been removed for past crap also (wont make same mistake 2x). :rolleyes:

I only see his comment as you quoted it.
 
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Funny how people post things like 'oh, they should start supporting multiple cores in games already'. Unless your workload is quite easily parallisable, and each chunk is distinct and separate from the rest, SMPing code is difficult and would require extensive locking and code alteration. For those of you who aren't computer scientists, locking and synchronisation are expensive operations.

If you take as an example an OS like FreeBSD, at version 4 they were UP (UniProcessor) only. This meant that all the kernel code would run in a single program, and wouldnt take notice of multiple processors, and consequently needed no locking or synchronisation.
FreeBSD 4 could forward around 800k packets per second (pps, a good metric for measuring network/OS performance). From version 5 onwards, they embarked on SMPifying the kernel, they got there finally with a good performing version in version 7.
FreeBSD 7 can forward around 700-750k pps running in UP mode, or about 500k pps running in SMP mode.
Obviously, there are efforts to improve this, but it clearly shows that sometimes, the quickest and simplest way through is top to bottom, one thread. This, coincedentally, happens to be the way us programmers tend to think and program in, which is why most code is written this way.

There are lots of efforts these days, mostly led by Intel and Sun, who coincedentally have released a whole slew of multicore products, to make developer tools and language extensions to encourage MP (google openmp), but that should clearly indicate the breadth of this problem. Games that do take advantage of multicore chips typically do so by offloading as many non core parts of the engine into separate threads, whilst running the main engine in a single thread/process.

(E8400, overclock the crap out of it, enjoy your games)
 
My 4200x2 will bottleneck the next card i get but i trying to wait until next year to do a full upgrade,but what ever i get will be better then my 320.
 
My 4200x2 will bottleneck the next card i get but i trying to wait until next year to do a full upgrade,but what ever i get will be better then my 320.

At the end of the day it all depends what games you run, the more cpu intensive games you play the bigger bottleneck you'll have on your graphics carrd. But the lower cpu intensive games you play, the lower the bottleneck you will have on your graphics card

I dont think you'll ever get a cpu and gpu running 50 50, cos all games require 1 thing more then the other.

Edit: I think your 4200+ @ 2.8 will last a few more months yet, but console coded games may hammer the cpu abit m8.
 
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