SupComm is the only game I know to use Quad Core in more than a passing way. I bought a Q6600 just for that game. The reson that some benchmarks don't always show the difference is that SupComm using the CPU for physics and AI, so you need loads of units (and I mean loads to stress a Q6600 esp. if o/c'd) all moving and firing.
I think it is safe to say that dual core is plenty for all games at least for a while.
Crysis was shipped with full quad support, unfortunately every GPU on the market bottlenecks to hell and back so no real utilization of anything beyond 2 cores can be seen.
Also, as is generally the case with multi-threaded FPS', one or two threads make up the majority of the CPU load and thus, the majority of the load ends up on one or 2 cores.
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