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Quad vs Dual in UT3?

Soldato
Joined
2 Sep 2006
Posts
13,483
Location
Forest Grove, OR, 'Merica
Ok wtf....I have just downgraded to an E6300 because I thought I didn't really use my quad to its full potential and also I needed to recoup some money from a monitor I have just purchased.

Anyway...Quad clocked at 3.3ghz...UT3 multiplayer runs without a hitch. Solid 62fps line in the fraps graph...NEVER does it dip below 61-63 fps even with 16 players all on the screen firing away.

Now I install my e6300 and clock it to 3.3ghz...during heavy firefights I dip down into the 40s..occasionally hitting mid-high 30s according to fraps.

As soon as this game dips below 60fps I notice it instantly and become extremely annoyed to the point where I don't even want to play...its one of those games where steady fps really matters.

My question is....how many other people are running duals clocked around the same as me and are not experiencing any issues like mine? This crap performance doesn't seem right...but I have tried reinstalling the game....not sure what else to do.
 
UT3 is one of the few games that actually benefits from quad according to the performance review on Anandtech.

Have not tried UT3 since I got the quad will see if I get a decent performance boost.
 
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hmm....well it's definitely not a GPU issue because it played fine when I had my quad....and also GPU usage never even goes above about 75%. This game seems to barely even stress the GPU unlike other games (Crysis has it at 99-100% the whole time of course)
 
I get this when i play ut3, with the spec in my sig.

I upgraded from a 3800+ AM2 @ 2.2GHz, to the E2200 clocked to 3.3GHz, also upgraded form cheap 2GB of ram to 4GB of ballistix. All with the 8800GT, it has improved a lot but still get slowing of fps, to the extent were i get jumping. But most of the time its totally playable.
 
Yeah..well even 50fps is not playable for me :( I suppose I'll just have to manage until I can afford a quad again then
 
hmm....well it's definitely not a GPU issue because it played fine when I had my quad....and also GPU usage never even goes above about 75%. This game seems to barely even stress the GPU unlike other games (Crysis has it at 99-100% the whole time of course)

how are you measuring GPU usage :confused:
 
humm well before my ram went bsod crzy i was running UT3 at all max settings with v-sync off and i was getting 65-70fps constant, only saw one dip into the 50's from the total of 3 maps i played, unnn think one indoors, the space one and a warfare one with 32 players or something, so dual core is still going strong imo... im just glad to be on dual tbh :p hehe
 
Yeah I still get 62fps much of the time...but when it dips to 50fps it drives me so crazy that I just leave the game. It's unplayable imo when the framerate dips like that
 
Quite possibly. They did state that physics would be done on the extra cores if using a quad. Imagin how laggy it could get with 64 players
 
k well I just tried playing again...

This game sucks on dual core :mad: Guess I'll just not play it until I can afford a quad again.
 
Lol dude, you shoulda done your homework before you downgraded. Don't listen to people on here claiming you don't need Quad core, the extra cores are worth it imo. Especially if ** playing UT3!

BTW, why did you use fraps to check your fps?? Theres a commandline in UT that shows fps. just bring the console up and type "stat fps". Type it again to remove it.
 
Yeah well I need to recoup the money to pay off my card first, then I'll look into possibly picking up a 45nm quad.

And I use fraps because it graphs it out on my logitech board.
 
But 50fps is still fast! Might not be 60+ fps that you are used to but certainly nothing to be upset about surely? It very well might be the 2mb cache as well vs. 8mb on the quad.
 
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