Quest 2 developer account to avoid facebook q's

Soldato
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So my dad is a chelsea pensioner, and recently showed off his headset to someone high up there. They were amazed, and fancied buying half a dozen of them for the guys that can't get out anymore, stuck in wheelchairs, in nursing wards etc.

The issue I thought of though, is the fact they need facebook accounts linked. And it's either going to be linked to a staff member or a pensioner, neither of whom are what we could call "permanent" :D.

So I was wondering about the developer account method (I believe) that avoids the facebook account requirement? Have people here tried it? How exactly do game purchases work on it, is it just completely normal? Game is linked to the account and that's that?
 
Developer test accounts can't be used to access the Oculus store.

Right, no good then.

So they'll need genuine facebook accounts for each one. Doable I'm sure, but then the purchases may become an issue. I've suggested they just talk to oculus, got to be a nice bit of press for them in helping out retired vets, especially if they get a photo of them in their pomp and ceremony with the headsets on.
 
Unfortunately the shared headset use-case isn't something that Facebook have really catered for now they require Facebook accounts. This all stems from the policy that you can only have one facebook account per person and it must be attached to a real identity.

The only other current official route is Oculus for Business which costs a fortune as the headsets are more expensive and there's an annual subscription, plus again, you can't access store apps.

There is an unofficial way to use a Quest 2 without a Facebook account, but I think this restricts you to side-loaded apps, and you can't access the store.

However, soon there will be the ability to switch facebook accounts on a headset (currently it requires a factory reset) and allow family app sharing, so potentially that's a route to go down.
 
I know about the app sharing, but these are going to be used by a lot of different people over the years I'd imagine. I'll point them at oculus and see if there's something to be done directly, otherwise they'll have to try and work out a way to get 6 facebook accounts to just run the headsets on.
 
So my dad is a chelsea pensioner, and recently showed off his headset to someone high up there. They were amazed, and fancied buying half a dozen of them for the guys that can't get out anymore, stuck in wheelchairs, in nursing wards etc.

The issue I thought of though, is the fact they need facebook accounts linked. And it's either going to be linked to a staff member or a pensioner, neither of whom are what we could call "permanent" :D.

So I was wondering about the developer account method (I believe) that avoids the facebook account requirement? Have people here tried it? How exactly do game purchases work on it, is it just completely normal? Game is linked to the account and that's that?

Maybe this will get round the fb thing.

https://www.overclockers.co.uk/forums/posts/34358495/
 
I am not a fb user myself but can you not just create a bunch of them (generic) using 10 minute email ids ?
 
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