Associate
- Joined
- 28 Mar 2012
- Posts
- 203
- Location
- UK
Hi guys,
Something I've been wondering about for a while. Im ad libbing here so please forgive.
I've got a decent rig and am able to push 3440x1440 60fps plus, (would have liked 4k 100hz but yeah, lets not go there/monitors in general) and am a little puzzled by textures and graphics in general.
What I mean by this is that pretty any game at a high resolution, 3440+ textures still seem somewhat lacking. For example BF1 and TW3 are to me one of the few games that actually seem to push some boundaries graphically, but if you look at some of the scenery/rocks and even characters close up they can look pretty atrocious. Doom is a good example too, textures close up are nawt great.
Its a disparity between the resolution and the texture if that makes sense? I don't know how to phrase it.
So while we may be able to game at 4k, it seems like games havn't caught up yet. Is this because designers have not been coding for 4k because its only just recently become viable so the textures have not caught up per se? Is it a memory thing? A console porting issue? Or is it something else?
Hopefully some of you get what I'm trying to say!
Something I've been wondering about for a while. Im ad libbing here so please forgive.
I've got a decent rig and am able to push 3440x1440 60fps plus, (would have liked 4k 100hz but yeah, lets not go there/monitors in general) and am a little puzzled by textures and graphics in general.
What I mean by this is that pretty any game at a high resolution, 3440+ textures still seem somewhat lacking. For example BF1 and TW3 are to me one of the few games that actually seem to push some boundaries graphically, but if you look at some of the scenery/rocks and even characters close up they can look pretty atrocious. Doom is a good example too, textures close up are nawt great.
Its a disparity between the resolution and the texture if that makes sense? I don't know how to phrase it.
So while we may be able to game at 4k, it seems like games havn't caught up yet. Is this because designers have not been coding for 4k because its only just recently become viable so the textures have not caught up per se? Is it a memory thing? A console porting issue? Or is it something else?
Hopefully some of you get what I'm trying to say!