A teleport system or variant...for moving around in VR just feels to me as totally the wrong solution to the problem of moving around in VR.
How can it be a solution for moving when you dont actually move? You just teleport to a preset point. Locked in place then teleport to the next preset point. Maybe it would work well for adventure games? But for the feeling of being immersed in a VR world and exploring that world...teleportation isnt the answer for me.
Have you actually tried it...?
Because rather than taking you out of an experience you quickly just learn it as being "how you get around".
I mean, imagine if I gave you a teleporter in real life like exists in these games. Would your brain be able to handle it? Would you eventually just be like "oh right, this is pretty dam cool!"?
Because while that's an unrealistic premise, so is appearing in a world made of goblins and fire pits. It doesn't matter, your brain just accepts it and you get on with it.
Imagine a perfect VR implementation where you have a 400msq room. If you walked around a corner and see a demon you don't instantly think "awh, that broke the immersion, now I think it's crap". What you actually think is "holly crap, a demon!... no wait, it's just a game, I'll carry on".
With good VR it's literally the opposite of what you're saying. Your brain honestly subconsciously accepts first, and you have to consciously tell it otherwise.
If you're in a game and constantly reminding yourself you hate teleporting then yeah, I can see that being a problem. But the second you get distracted by an onslaught of bullets flying over your head and you have to duck and cover and move out the line of sight I can guarantee you'll forget all about it.
EDIT: Also, keep in mind that while you can teleport around most games let you walk around within the confines of the play space you have available in the real world - you just use the teleportation mechanic to move on from one area to the next.