Quicktime events should be optional.

As long as they're well done and used sparingly I don't tend to mind them. The ones in Battlefield 3 did **** me off though, the on screen prompts didn't change to what I'd redefined the keys to so that made those particular ones a whole heap of ****.
 
As long as they're well done and used sparingly I don't tend to mind them. The ones in Battlefield 3 did **** me off though, the on screen prompts didn't change to what I'd redefined the keys to so that made those particular ones a whole heap of ****.

The BF3 ones were pointless, I think a developer was sleep deprived to come up with this:
http://www.youtube.com/watch?v=7IVQmdFHzfg

lol
 
Watching a cut scene and suddenly you need to mash your keyboard because you aren't even close to the required button.
 
Im not a big fan of them either, but in, the walking dead, i dont mind them, there not that immediate, and if you die, you start right back at the point they initiated at, it a great game:)
 
QTEs are quite simply a lazy attempt at making a dribbling console audience feel like they've achieved something. They add nothing of value in terms of gameplay, more often than not result in a reload as they've happened before you've even realised the cutscene has them, and completely break immersion. It's lazy development. Can't think of a way to progress the scene without a cutscene but still want the player involved? Insert a QTE!
 
Personally i dont mind QTEs on joypads but i have a mechanical keyboard and **** gets noisy when im bashing away. Games like Walking Dead are best played on iPhone where QTE is welcomed
 
It took me a long time to realise that I don't really like games. I like experiences. So the more a piece of software reminds me that I'm gaming, with artificial and immersion-breaking elements, the less likely I am to get attached to it.

However this doesn't explain how I managed to put 40 hours into Borderlands yet only managed about four in Far Cry 3 before giving up. Both are exceptionally gamey. And it also doesn't explain why I managed to enjoy Witcher1, but have never got past the stupid squid boss battle in Witcher2.

I guess I'm just fussy. :-) Fortunately sales mean I can afford to be picky as long as I'm patient, and my main interest of racing or flight sims means I'm never short of ways to waste my computer time.
 
Watching a cut scene and suddenly you need to mash your keyboard because you aren't even close to the required button.

Yep that's a real pet hate of mine, often I take the opportunity during a cutscene to take a sip of drink or whatever, and the ****ers suddenly throw in a QTE :mad:

Some game(s), I can't remember which used to at least warn you with a "GET READY!" prompt, which kinda ruins the immersion, but at least gives you a headsup.
 
At least with Fahrenheit you kinda knew what you were getting yourself in to, essentially it was the primary gameplay mechanic, whereas when it shows up in a Need for Speed game, it is very WTF.
 
Depends on the game, I don't mind QTE's but I hate it when they make you tap a button repeatedly (**** you Batman and Kingdoms of Amalur for example)


Batman especially, instead of hammering A to open a vent....why not just let me press it once?

This also drives me nuts! :mad:

Especially when you have to hammer the key like some kind of banshee. What skill is involved with mashing the key fast enough to make something happen? It is even worse with my experience of consoles.
 
I think it isn't just about the 'skill' but it is also a way of the developer introducing some sort of adrenaline rush, a 'physical' challenge if you like, making you feel at one with the struggles of the protagonist you control, as you desperately try to pull yourself up that ledge... I actually think button mashing is in some ways more skilled that simple simon says stuff where you just have to press buttons in the order they appear on the screen.

Then again I was brought up on the likes of "Supertest" and "Daley Thompson's Olympic Challenge" where if you didn't break at least one joystick a fortnight, you weren't doing it right :)
 
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i heard developers have gone in with peripheral manufacturers in order to encourage breakages and therefore increased sales!

sequences arent as bad as power bashing.. tbh not many games i play have them
 
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