Common issue I'm finding with the pseudo open world style that has crept in a bit to FPS in recent years. A good example is the Homefront series, I'm one of the few who actually really liked Homefront, some nice squad based combat with a decent storyline ticking over and some excellent cinematography / set pieces. Then Homefront: The Revolution came out and I had to give up on it after a couple of hours, it was just so unfocused and felt like you were playing a glorified bot match with generic quests rather than a story-driven game featuring carefully curated sections.Loved this game for the first 30 hours or so but then, similar to Mad Max, I got bored as it was just the same stuff over and over again with no story or cutscenes to break it up or give an incentive to keep playing. Shame really.
It's terrible but then a lot of FPS games are like this, the vehicles as I see it are really just a way of speeding up travel rather than something you are supposed to enjoy. Occasionally I've found myself having to sprint across the outback to a new location, which is pretty dull.Yoinked a copy.
The vehicle handling
AND the vehicle camera even with the thingy turned off