Rainbow Six Vegas 2

How does R6V compare to COD4 in terms of gameplay?

They are not really that similar. They have similar game types in Multi like Planting bombs, death match and the usual. There are also rescue game types. There are more MP game types on R6.

You have a cover system on R6 which is far more realistic in a shooter. You can also rappel and breach through windows etc. So instead of using stairs to get at your foe you can say rappel down the side of the building and hang upside down and shoot them or breach in through the opening to get at them.

Its slower moving than COD 4 which is heavier on the arcade side than realistic shooter.

Both are excellent but there is far more variation in game type and map in R6.

Single player is no comparison R6 kicks Cods backside in every department. Enemy AI, level size, Game length, weapons, team AI. None of that get to point A and the enemy stops spawning.
 
Thanks Danny

Sounds good, I tried the demo and found it hard to get into. Now have read it's a difficult bit of the game.

Think I'll preorder it. I'll try and do some more orange box before that turns up though. I do like online co-op games
 
Thanks Danny

Sounds good, I tried the demo and found it hard to get into. Now have read it's a difficult bit of the game.

Think I'll preorder it. I'll try and do some more orange box before that turns up though. I do like online co-op games

The single player game on the first one is well worth playing through. Especially as it can be had for a £10 second hand, probably not much more than that new.

R6 will take you more time to get up and running than COD4 did but then playing it will last so much longer than COD4 has. It didn't take too long for everyone to have had enough of Cods maps. R6 has much more longevity.
 
How much mate? Cheapest I've seen is about £34. It's region free but I'm not waiting for asia.

Cheapest I've seen is £29.99 but it's from a shop I've never heard of.

I wanted it guaranteed for the day before release so I got it from 1 of the big 2. Cost me £34.99 with a £5 off code, google "dt7aquwhf, you should find the right store. :)
 
Cheapest I've seen is £29.99 but it's from a shop I've never heard of.

I wanted it guaranteed for the day before release so I got it from 1 of the big 2. Cost me £34.99 with a £5 off code, google "dt7aquwhf, you should find the right store. :)

Cheers mate.

I've never used those before for games pre-order are they reliable for launch day?

Also they use quidco so thats another £4 and a bit off bringing it down to just over £30 :)
 
Cheers mate.

I've never used those before for games pre-order are they reliable for launch day?

Also they use quidco so thats another £4 and a bit off bringing it down to just over £30 :)

Yeah very reliable, every pre-order I've had with them has always come on the day before release.

Forgot about QuidCo :( Although they are ******g me about atm so I'm not all that bothered.
 
Yeah very reliable, every pre-order I've had with them has always come on the day before release.

Forgot about QuidCo :( Although they are ******g me about atm so I'm not all that bothered.

I had a lot of issues with quidco before xmas. Took a few emails to get the £100+ they owed me that never seemed to clear into my account. Since then though they have been as good as ever.

I will get that ordered for that price :)

Edit is the 2nd class delivery with them good enough?
 
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I had a lot of issues with quidco before xmas. Took a few emails to get the £100+ they owed me that never seemed to clear into my account. Since then though they have been as good as ever.

I will get that ordered for that price :)

Edit is the 2nd class delivery with them good enough?

I went with 1st class.

Edit: Yeah I wasn't sure on 2nd class, cant remember which I've used in the past.

I've got £150 sat in inquiries with QuidCo, one is coming up to over a year, never thought of emailing them, I'll try that now. Cheers
 
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Two more updates, some nice features in there improved from the first game. Particularly like being able to play ranked with friends. So many added features :)

One on multiplayer....

Multiplayer

Max # of players:
360 - 14, Dedicated Server 16
PS3 - 14 Dedicated Server 16
PC - 14, Dedicated Server 16


No map editor.
Ever hear someone tell you, “I’ll take your whole team on”? Multiplayer matches no longer have to be balanced. For example, you can now have a game of 7 vs 2 (Player Match only). No host migration. No split screen online. No multiple “squads” per team.

Join In Progress - You now have the option of allowing players to join in the middle of a multiplayer map and play right away instead of waiting until the end of the match. You can toggle this option if you want joiners to wait until the end. No party-invite.

Menu Interface – Vegas 1 fans will be happy to know that when in a full room, you can now swap teams without asking someone to leave and re-invite them back. As mentioned in Part 1, you now have 4 slots for custom preset equipment templates: Assault, Recon, Demolition & Sniper. Whatever weapons and gadgets you save on each template will always be there as you freely swap between them. From the multiplayer menu, you have the following:

Launch Game (host only)
Change Team
Outfitting
Match Settings (changeable by host)
Players
Options
A.C.E.S.
Statistics

Communication - While your team is talking, your HUD will display the person’s name on the top left, showing you who is talking.

Sprinting & Bullet Penetration – Sprinting and Bullet Penetration is available in all modes. Please refer to Part 1 for more information.

Host Control in Ranked Matches Improved - Ranked Matches are a competitive area where players go to affect their statistics. Therefore, we have certain “fixed” settings that cannot be modified by the host in order to create a fairer experience:

- Join In Progress: Disabled
- Game Invitations: Enabled
- Friendly-Fire: Host Control
- Host cannot kick players under any circumstances; In Lobby & In Game.
- Automatically kick a player after 3 Team-Kills
- Lock Teams: Host Control
- Host cannot force a player to change teams
- Auto-Swap Teams: Host Control
- Game cannot start until there is an even number of players on both teams. (ex: 3v3, 4v4)
- Require a minimum number of 4 players before starting the game.
- Modify respawn setting: Disabled; therefore this setting is disabled from the CREATE MATCH and MATCH SETTING screens altogether.

I am very pleased to announce that Vegas 2 has the option for you to invite your friends into ranked matches (while in the multiplayer lobby). The person who invites and the person who accepts will be on the same team. Think: ranked clan matches with you and your friends.

Radar (Overhead Map) – Can be toggled on or off and is auto-saved to your system. You can set this under multiplayer OPTIONS.

Kill Cam – When enabled, the camera will look to the location from which the killing shot came. Kill cam can be toggled on or off under multiplayer MATCH SETTINGS.

Loading Times - Much, Much Better!
We substantially reduced the waiting & loading times associated with playing multiplayer compared to Vegas 1.

* No loading of the multiplayer menu to play online; the PEC is now part of the main menu.
* PEC assets are streamed, so there is no need to load other players' PEC assets.
* Join in Progress eliminates having to wait in observer mode until the round ends.
* Coop Tango Hunt can be launched alone, so you aren't waiting in a lobby for more players to connect before you can play.
* Clients and host load maps simultaneously, as opposed to having the host first load the map and then all clients following afterwards.

We also optimized the replication of custom faces across the network. We've noticed in Vegas 1 that when there is a full multiplayer room of custom faces, it would sometimes take over 15 minutes to load them all (and would be pending with a default face until they loaded). In Vegas 2 we have optimized the custom faces so even with a full room each face would load in a minute or less (depending on the connection). With our tests they loaded in a matter of seconds.

Rankings – Vegas 2 will reward returning gamers with enough XP to make the first rank, as well as extra gear to help you on your mission. If you are a returning Elite (or completed story mode on realistic difficulty) you will be rewarded all the benefits that veteran gamers get + more.

XP Cap per match – There is none! Depending on how well you play (A.C.E.S., Team Kill, Suicide, # of Kills, etc) you can earn up to and over 1200 XP (which was the cap limit in Vegas 1). Mind you, it takes a lot of skill to earn over 1200 XP per match.

"I'm not cheating... a fly died in the center of my screen"
In multiplayer modes, players do not have a crosshair when covering against a wall. If you've played Vegas 1 multiplayer, you most likely came across a gamer who put a black dot in the middle of their screen with a marker, or a put a small rip of paper in the center held by a piece of tape. Whatever the case may be, there was no way to stop them from aiming from behind cover with their self-made crosshair and killing you in a blink of an eye. Enter Vegas 2, where pop-n-shoot has a movement penalty applied to the accuracy. Players are encouraged to peek around corners when waiting instead of covering to pop-n-shoot.

Multiplayer Modes

Team Leader (NEW): Eliminate the enemy team’s leader and their team while protecting your own leader. As long as the Team Leader is still alive, all other team members can respawn to aid the team. Once the Team Leader is killed, there will not be anymore respawns for the team. However, if the Team Leader kills someone on the opposing team, they will no longer respawn whether or not their team leader is alive or dead.

Total Conquest (NEW): A revised version of Conquest mode, Total Conquest is an intense back-and-forth game where the tide can turn at anytime. Capture all three satellite transmitters and hold them for the duration of the countdown. If a satellite is interrupted the countdown resets.

Deathmatch: Free-for-all combat with no mercy. The player with the most kills wins the match. Respawns optional. Renamed from Survival & Sharpshooter.

Team Deathmatch: Two teams compete by hunting each other to see which team will rack up the most kills. Respawns optional. Renamed from Team Survival & Team Sharpshooter.

Attack & Defend (There are three game types depending on the map)

A&D - Item Extraction: The Attackers must reach and pick up a briefcase, then bring it to an extraction zone. The Defenders they must prevent this from happening. The match can also be won by eliminating the opposing team. C4 cannot be attached to the briefcase. The Defenders cannot pick up the briefcase.

A&D - Hostage Rescue: Two hostages are placed in different areas of the map. To win, the Attackers must successfully locate and escort the hostages to the extraction point. The Defenders must prevent the attackers from escorting the hostages to the extraction area.

A&D – Demolition (NEW): One team must pick up the bomb and successfully detonate it inside one of the target sites. The other team must prevent this from happening by finding the bomb and defusing it. In other words, there is a role-reversal where the attackers become the defenders (arm bomb then protect it during the countdown), and defenders become the attackers (defend target sites then defuse it when armed).
 
And then Story mode online....

Story Mode / Terrorist Hunt


Max # of players:
1-2 Players Story Co-op offline (split screen)
1-2 Players Story Co-op online
1-2 Players Terrorist Hunt offline (split screen)
2-4 Players Terrorist Hunt online.

Story Setting – The game takes place before, during, and after the events of Rainbow Six Vegas. You play as BISHOP, a male or female operative depending on your P.E.C. character. Voice has been recorded for both male and female Bishop. Locations will take you through areas inside, and outside Las Vegas: Rural and residential areas, strip clubs, back alleys, and many more areas never before visited. There will be a definite climatic conclusion to the story. You do not need to play RS Vegas in order to appreciate the plot, but it does help. Good on its own but better together.

Knight – Story Co-op mode allows a second player to join at any time without interrupting gameplay. Both players can play the entire game without any changes to the story. Player 2 is code-named “Knight”.

Civilians – In the game, you will encounter civilians taking cover or running for their lives. Do not accidentally shoot them or its game over. These civilians (not to be confused for hostages) are not scripted to get shot, but you must quickly take out the terrorist or they may be accidentally shot in the cross-fire. Your team mates will also call out, “Civilians spotted” when they are in sight.

Team Camo – Your AI team-mates will follow the camo style you use. Note: Everyone will have their own unique camo in Multiplayer.

Team Mate AI – When ordering your team-mates to advance, they will no longer run blindly. They will “Leap Frog” from one cover to the next while backing each other up. Your team-mates are not just “another pair of guns” in Vegas 2. They behave like real people do and act on instinct (better team AI). They also converse with each other, and to you, about your mission. They will give you useful information about weapons and situational strategy.

Outfitting Stations – Throughout the story mode you may encounter outfitting stations which let you change/reload your weapons, gadgets and outfitting. Each station has a limited number of uses (there are 10 kits inside each box) but chances are you will only use them once per area and move on.

Gadgets – In story mode, depending on your difficulty setting, you will have a different supply of gadgets. Casual x10, Normal x5, Realistic x2.

Enhanced Rules of Engagement – Your team-mates no longer have unlimited gadgets. Depending on your Rules of Engagement you can order your team-mates to throw Smoke, Flash or Frag grenades as well as door breaching. However, as in real life, your team AI may sometimes miss the target. To ensure accuracy, ensure there are no obstacles in the way of your team’s throwing arc before initiating the command. Switching between Infiltrate and Assault works like Rainbow Six Vegas. They will help you strategically order your team to play stealthy (return fire only) or aggressively attack a situation (attack at will).

Thermal Scan – Your tactical map will show (for a limited time) an overhead scan of all heat signatures in the area. It works the same as a GPS device, but in story mode. Overhead Thermal Scans can be used an unlimited number of times, but last only for a limited time and has a fairly long recycle time. Use it wisely. Not available in Terrorist Hunt or Multiplayer.

Sprinting & Bullet Penetration – Sprinting and Bullet Penetration is available in all modes. Please refer to Part 1 for more information.

- - - - - - - - - - - - - - - - - - - - - - - -

Enhanced Terrorist Hunt

You now have the option to have AI team-mates play with you in Terrorist Hunt, or go lone-wolf like R6 Vegas. Also, depending on your difficulty and number of tangos, you have a limited number of respawns. When playing online, you can also toggle if you want friends to join you mid-game or not.

Team Camo – See above "Team Camo".

Player Performance Screen – Whether you succeed or fail a Terrorist Hunt mission, you still gain XP depending on your performance. The game over screen will show the following:

SCOREBOARD – Username / Kills / Deaths / Accuracy / Ratio (kills to deaths)
TOP PLAYER – User Stats / Best Weapon / Kills with weapon / Accuracy / Headshots

XP – is split up into even more categories:

OVERVIEW – Difficulty Setting / Total XP Earned in this match / Enemies Killed
PLAYER PERFORMANCE – Headshots / Visually Impaired / Unaware
TEAM PERFORMANCE – Kills by team mates
PENALTIES – Suicides, Team Kills

Enemy AI

If your enemy AI is being shot in the foot when taking cover, he’ll actually respond now by moving further back behind cover. There are also different ways to identify your enemies:

Terrorist with Shield: Harder to kill. Must shoot them in the leg, exposed arm, unshielded portion of the head or back/side.

Terrorist with Light Machine Gun: Tends to have very heavy armour and are harder to kill.

Terrorists with Thermal Vision Goggles: Smoke bombs will not affect their view. They will also use smoke as well.

Terrorist with Ballistic Face Mask: Come at you with shotguns and are especially deadly when you are behind penetrable cover.

Terrorist with Crimson Red Beret: Elite Terrorists with who are deadly and very professional. Highly skilled and have amazing accuracy.

Be careful when you’re in a room mixed with different looking tangos. When they come at you in groups, they will back each other-up and “Leap Frog” from one cover to another to get closer. Shielded tangos aren’t afraid to walk right up to you either.

Tangos call for help: That’s right. In later stages, if patrolling Tangos spot you and you don’t take them out in time, they will radio for backup and call in for re-enforcements. In a matter of seconds your area will turn into a hot spot of action and panic.

Both taken from the ubisoft forums...

http://forums.ubi.com/eve/forums/a/tpc/f/1991064316/m/8001098836
 
"I'm not cheating... a fly died in the center of my screen"
In multiplayer modes, players do not have a crosshair when covering against a wall. If you've played Vegas 1 multiplayer, you most likely came across a gamer who put a black dot in the middle of their screen with a marker, or a put a small rip of paper in the center held by a piece of tape. Whatever the case may be, there was no way to stop them from aiming from behind cover with their self-made crosshair and killing you in a blink of an eye. Enter Vegas 2, where pop-n-shoot has a movement penalty applied to the accuracy. Players are encouraged to peek around corners when waiting instead of covering to pop-n-shoot.

Can't say I've heard of that before. Would do my head in having a dot permanently stuck to the screen.

I'm not really happy about Kill Cam being introduced, hopefully most will turn it off.
 
Can't say I've heard of that before. Would do my head in having a dot permanently stuck to the screen.

I'm not really happy about Kill Cam being introduced, hopefully most will turn it off.

Just 10 days to go now :D

The dot thing I know lots of people did it with gears of war for an aid with the shot gun.

So many ways to play the game though. First job though will be to scan in a new identity:D

Is a shame Wyrdo can't port over his old ribena man from R6 1.

Its going to kill me being on nights when it's released.
 
i cant wait for this... i wish people still played Vegas! but they dont so multiplayer is a little low. However... new game and loads of people will play!
 
Did the 360 version of the orignal suffer from a poor framerate in split screen co-op like the PS3 version did? I hope thats imrpoved in the new game. Looking forward to this now.

the 360 version split screen was v.smooth!

the only thing that wound me up about Vegas 1 and i mean it... i found this to be the only floor in the game....

"you would clear a room, turn around, leave and a terroist would spawn behind you!"
 
"you would clear a room, turn around, leave and a terroist would spawn behind you!"

I never once had that happen. What probably happened is one took a route to try to get round the back of you. Watch the tact map and you can see them doing it.

Not once did they ever say room clear when it wasn't.
 
Finally finished Vegas on realistic last night! Really good game but tough at times and the spawning terrorists annoyed me a little. Apparently that has been fixed for the second game. Bring it on!
 
Want it now!!!!!!!!!!!:mad: if the people i ordered it from dont deliver it the day before its out im going to a 24hour supermarket that will have it at midnight!!!!
 
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