Soldato
- Joined
- 14 Aug 2009
- Posts
- 3,160
Yeah, I touched on that in the same post.
Although this is true, it's (sadly) irrelevant in terms of devs making games.
For many, yes, and that's the sad part.
Look at Crysis 3, at the levels where grass was (which had a physics simulation applied to it) and it managed to show the power of multicore processors. Even old FX processors were as good as I7 of their times, crushing CPUs such as I3 which beat them in "normal" scenarios.
https://gamegpu.com/action-/-fps-/-tps/crysis-3-2013-retro-test-gpu-cpu
With that said, since the foundation of developing games is constant for (too) many years, then is hindering the development of games. Does this apply to current gen (Xbox series X and ps5)? In a smaller degree than previous gen, yes. Theoretically speaking, of course.
Anyway, RT aside, can't say that I've seen so far games that actually push games further. If the same old gamplay mechanics and AI are used still, just with some shinny stuff on top, then yeah, even older machines could have done ok as it is - just upgrade the storage.
PS: https://www.youtube.com/watch?v=gT_45RFFTx8
You could do thousands of AIs real time with ancinent HD 4xxx series. More than a decade later and we still have only a few (stupid) NPCs here and there. Unity vs Valhala is a joke when it comes to this.