Caporegime
No price on happiness.
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No price on happiness.
I think it's more likely to be implemented in such a way to not kill the games performance.My take on this will be those who jump to the 20xx cards will soon be turning RTX off for decent fps as fancy shadows, lighting and reflections wont mean that much in games if it kills the performance. Just my opinion.
I found this
https://www.theverge.com/2018/8/23/...rtx-2080-ray-tracing-battlefield-v-demo-video
So yes the reflections look great, but it doesn't seem to make a great deal of difference to the overall look of the game. I would prefer to not have a ridiculous low resolution explosion/fire effect for a start....
If it kills performance to such a degree as we have seen, it is just going to be another gimmick hat isn't worth using until thee hardware is actually powerful enough to use it.
BFV certainly opened my eyes about how much power real time Ray Tracing needs. I thought when they were discussing performance in BFV in demos at the Turing launch event that the game was full Ray Traced. I didn't realise that they were only using reflections. And to even get that playable at decent frame rate they have had to reduce the number of Rays. I wonder will we see hardware capable of running a game full ray traced in the next 2 years?
If raytracing is in the DirectX 12 specifications through DXR, and nvidia is just complying with the Microsoft's standard DX12 feature, then AMD must be 100% joining the party soon.
Interesting, Radeon VII has so much compute performance that sits hidden in games - can't AMD force raytracing acceleration through these transistors?
Using the Titan V as a basis even if they could the results would be disappointing.
The Titan V is a bit slower than a 2060 at RTX despite having hardware that can run RTX.