recent antialiasing comparison shots?

I maintain my opinion that the biggest jump is between 0 and 2xAA, the others are improvements, but not as huge as the leap is before those two.
 
There is really **** all difference between 8x and 16x AA from the look of benjos pictures.

And pretty much no difference between no AA and 2x AA.


Could be different in other games though:)

Specsavers seconded

The biggest difference is from no AA to 2x AA and you must be blind to not notice it.
 
Is it just me or does the Crysis shot with 0xAA look better than the 2xAA?

EDIT: In fact does 0xAA not look better than all of them to anyone else? Seems like the edges are more blurred out so you cant see the jags.
 
you cant really see the affects of aa that well in screenis, because you notice the jaggies much more in game when there movement and they move to making them much more annoying.
 
Yea i see what you mean. Tis hard seeing it in still images like Tefal says. Motion is much better.

the worse thing about crysis is it hates AA for some obscure reason, but i notice in game AA seems to improve distant things a fair bit, but kills your performance, not worth it IMO, dying to see whether these new GPUs can do AA in crysis for free :)
 
The higher your resolution, the harder it is to discern between the higher levels of anti-aliasing. You will find it incredibly difficult to find the difference between 8x and 16x AA at 1680x1050 save for certain edges and geometry such as wires, chain linked fencing, etc. It's all about trying to reduce or eliminate the aliasing you see on your image - higher resolutions naturally have less aliasing so needs less anti-aliasing to make the image smoother.

If you had an ultra high resolution, like 3840×2160, you would only need 2x samples to eliminate any aliasing on first glance. Low resolutions such as 640x480 would need 16x and even then you are going to see noticeable distortion; almost as if vaseline was smudged across the image.
 
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