Red Faction Armageddon-10th June on PC

I know its a long shot but didn't you think to perhaps, read the thread? Its only 2 pages long and the post 2 above yours says pretty much everything you needed to hear.

It begins with a Guerilla feel to it before becoming essentially a generic third person FPS that doesn't offer any free roaming and loses the fun of the destruction mechanic.


How does it lose the fun of the destruction mechanic? Have you even played it?:rolleyes:

You use destroying and repairing pretty much everything to your advantage right upto the game finishing. The game isn't as linear as you make out either, with numerous routes to the same goal, just underground. If you just follow the beacon (waypoint system) then sure your gonna just take 1 single route to it, missing out on thousands of salvage and weapons on other routes.

Atleast play something instead of just talking **** about it
 
Okay, having played a decent amount of it, its very similar to RFG? RFG is almost completely in an open area, the missions aren't linear, you can do whatever you want, whenever you want, you drive, or get in a tank or whatever else again whenever you want.

This is a VERY linear game, not open world at all(so far, I have no clue how long it is, but must have played 4-5 hours I'd think), you do what the story says, its mostly corridoor style fps, and realistically the main two weapons from RFG, being the remote bombs and the hammer, are for all intents and purposes not in the game.

Unless it opens up in the next couple hours then has 20+hours of RFG like open world action I'd say calling them similar is nuts. Different gameplay, different style, different world, different pacing, different locations, different weapons, different enemies, main character has the same last name is about all thats the same.

its good, its completely different but its fairly good, a bit TOO easy with a weapon thats a bit to ridiculously overpowered.

Ha great, most retarded comment I've read so far this year on these forums. You do realise you START the game with that hammer right and can select it whenever you want via a weapons locker? In regards to the remote charges, they have been replaced by the magnet gun which can destroy any structure in a matter of seconds if you aren't daft in its use, plus infinite ammo means you can actively use it on enemies in the most weird and wonderful ways.
 
How does it lose the fun of the destruction mechanic? Have you even played it?:rolleyes:

You use destroying and repairing pretty much everything to your advantage right upto the game finishing. The game isn't as linear as you make out either, with numerous routes to the same goal, just underground. If you just follow the beacon (waypoint system) then sure your gonna just take 1 single route to it, missing out on thousands of salvage and weapons on other routes.

Atleast play something instead of just talking **** about it

Sure, you got £30 to spare to gift me it? Oh no wait you must be 1 of those morons who thinks you need to buy a game before you can decide you should/shouldn't have bought it. If the demo wasn't on OnLive I might give it a try, but its clearly a linear game compared to what guerilla was and isn't something you should rush to get if you were expecting a sequel to it.

James, i know you're in full fanboi mode and are blind to anything but praise, but he quite clearly means the Hammer and Remote Charges are in the game but serve no purpose.
 
Sure, you got £30 to spare to gift me it? Oh no wait you must be 1 of those morons who thinks you need to buy a game before you can decide you should/shouldn't have bought it. If the demo wasn't on OnLive I might give it a try, but its clearly a linear game compared to what guerilla was and isn't something you should rush to get if you were expecting a sequel to it.

James, i know you're in full fanboi mode and are blind to anything but praise, but he quite clearly means the Hammer and Remote Charges are in the game but serve no purpose.

How am I in fanboy mode? If bought duke nukem forever and if you looked into that thread I havent exactly been kind to it have I? Everyone said guerilla was crap because it was too open and the respawning enemies destroyed any sort of fun you could have with it. RFA corrects every single flaw guerilla had and is a vastly better game. Do people whine that deadspace and deadspace 2 are linear? RFA is very similar to deadspace 2 in terms of approach and gameplay, with the geomod giving it "singularity" gameplay added into it to keep things interesting.

Bleat on about your 1 single review you've read coming from a publisher who thought DNF is a good game all you want, still misguided in your judgement on this one I'm afraid.
 
How am I in fanboy mode? If bought duke nukem forever and if you looked into that thread I havent exactly been kind to it have I? Everyone said guerilla was crap because it was too open and the respawning enemies destroyed any sort of fun you could have with it. RFA corrects every single flaw guerilla had and is a vastly better game. Do people whine that deadspace and deadspace 2 are linear? RFA is very similar to deadspace 2 in terms of approach and gameplay, with the geomod giving it "singularity" gameplay added into it to keep things interesting.

Bleat on about your 1 single review you've read coming from a publisher who thought DNF is a good game all you want, still misguided in your judgement on this one I'm afraid.

So what you're saying is people 'whined' that Guerilla was too open and that has somehow been corrected by making it enclosed and anyone who says that it being enclosed is bad is a whiner? Great double standard there :rolleyes:

Yes, the respawning enemies were a problem. If you think this was the only solution then you clearly are a deluded fanboy. Sounds very much like destruction has gone back to being a gimmick like it was in the first 2 red factions rather than an integral part of the gameplay like it was in Guerilla. I wouldn't call that progress.
 
So what you're saying is people 'whined' that Guerilla was too open and that has somehow been corrected by making it enclosed and anyone who says that it being enclosed is bad is a whiner? Great double standard there :rolleyes:

Yes, the respawning enemies were a problem. If you think this was the only solution then you clearly are a deluded fanboy. Sounds very much like destruction has gone back to being a gimmick like it was in the first 2 red factions rather than an integral part of the gameplay like it was in Guerilla. I wouldn't call that progress.


And your basing that on what? If you had half a clue you'd know that in RFA you can take out some of the hardest enemies in the game by using the destructive environment properly. Using the magnet gun to rip a bridge apart which a berserker is stood on and you kill the alien without wasting any ammo at all. You have to destroy infected buildings or the aliens in the area keep spawning constantly out of the pods and are harder to kill due to having an energy buff.

It seems that most people forget that its set underground in caves and networks mostly dug out by the humans in the storyline, so have an ounce of common sense would suggest that they aren't exactly gonna have mile high rooms are they...

People who enjoyed dead space 2 will really enjoy red faction armageddon, fact.
 
Ha great, most retarded comment I've read so far this year on these forums. You do realise you START the game with that hammer right and can select it whenever you want via a weapons locker? In regards to the remote charges, they have been replaced by the magnet gun which can destroy any structure in a matter of seconds if you aren't daft in its use, plus infinite ammo means you can actively use it on enemies in the most weird and wonderful ways.

Well done, Evilsod managed to comprehend simple English, read the WORDS, I didn't say neither weapon were in the game, but that both weapons serve no useful function. I broke one wall, once, at the start, and haven't had the hammer on since, there is no function for it. The mag gun is like having a ranged hammer thats 12 billion times more powerful. The remote bombs actually aren't in it.

Notice I said for all intents and purposes both weapons aren't in the game, because, they aren't, you'd be mad to waste a slot on the hammer and the detonatable weapon is truly rubbish compared to anything else.

The point was you said this was like RFG, it has in terms of gameplay, literally nothing in common with RFG at all. Suggesting its similar is so misleading its a joke, infact, its ridiculous.



So what you're saying is people 'whined' that Guerilla was too open and that has somehow been corrected by making it enclosed and anyone who says that it being enclosed is bad is a whiner? Great double standard there :rolleyes:

Yes, the respawning enemies were a problem. If you think this was the only solution then you clearly are a deluded fanboy. Sounds very much like destruction has gone back to being a gimmick like it was in the first 2 red factions rather than an integral part of the gameplay like it was in Guerilla. I wouldn't call that progress.

Only thing I'd say was destruction is HEAVILY used in the game, but I never played 1/2 so not sure how much of a gimmick it was in those. In this I basically use the destruction gun for 99% of the game, its fun but a bit repetitive but unfortunately that gun is so powerful you could quite easily use that gun only start to finish.

Its fun, its definatetly a little different, mostly because you can use weapons if you want and ammo is never an issue even for the best guns. Too often in other FPS's you always end up saving the best weapons with a few shots, and never use the damn thing. In this, you can use your best weapons start to finish if you want, whatever takes your fancy.

Essentially with the mag gun you can use the enviroment to kill enemies, and its very effective, and pretty fun. Though I'm using other weapons now a bit just to mix it up.

Enviroments are nice but a mix of the open world in RFG and some missions as you want, coupled with some go into a cave to check something out stuff would make a nice mix of stuff. I guess a little like Fallout 3, open world but some good caves to fight through.
 
Well done, Evilsod managed to comprehend simple English, read the WORDS, I didn't say neither weapon were in the game, but that both weapons serve no useful function. I broke one wall, once, at the start, and haven't had the hammer on since, there is no function for it.

Ermm yes there is, I had it equipped all through the game. Very useful for up close destruction of buildings, those creatures that disappeared and appeared somewhere else and for the large enemy structures, 3 hits and they were dead. Especially useful if linked to the shield.

I can't say I used the mag gun. I think the important thing is to remember is that just because you didn't use it, doesn't mean it hasn't got a function :)

I know its a couple of weeks old now, but having just finished it I found it to be quite a fun game. Played the original and the start of the 2nd game, but this for me was the best so far. I enjoyed playing it (which lets face it, is all you want in a game) and it had more than 4 hours of gameplay ;p
 
You know the mag/mavity gun(can't remember what its called now) is literally eleventy billion times stronger than the hammer.

The hammer isn't good for upclose destruction, you hit any bit you were going to hit with the hammer, with the grav gun, then hit the other end to a wall, or an enemy, and the building is down.

When enemies are close, first tag the nearest enemy, then tag the furthest enemy and watch the nearest guy fly into the furthest guy, with good aiming taking out a half dozen guys inbetween them.

Pulling heavy crystals down off a ceiling onto a group of enemies and crushing them, using one building to shoot across a room and destroy another building.

The hammer really really does have no use in the game, the grav gun can literally forfill every function the hammer does, faster, with magnitudes higher damage, far quicker.

The hammer was fun in Guerilla, even a very useful tool for killing guys one by one, in this game its massively less powerful and slower in EVERY function you can use it for.
 
Anyone playing this for the first time cause of the THQ bundle? if so your thoughts?

I've just started it and even though you can't dig a hole in the wall like the originals I'm still finding it quiet fun. I just love how you can choose to blow up a barrel to take out loads of stairs / platforms etc, use 'the force' or a gun, opens up some nice options for taking out enemies differently.
Love the magnet gun as well and I'm really loving the sound effects in the game too, really well made.

I'm about 25% into the story so far.
 
I started playing and it's one of the rare games that has 0 crossfire support and it runs very badly for me. So I will give it a miss for now, not that I expect crossfire support after this amount of time, but for the money I paid I don't care.
 
I started playing and it's one of the rare games that has 0 crossfire support and it runs very badly for me. So I will give it a miss for now, not that I expect crossfire support after this amount of time, but for the money I paid I don't care.

I've heard from some people the engine is badly optimized but I've had no problems. Maxing the game and fps drops as low as 30 in really really intense fights dx11 using nvidia, average fps is 44-60
 
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