Caporegime
- Joined
- 12 Mar 2009
- Posts
- 26,776
Nice to see that we've actually got some new maps for RS, anybody from the forums play it often?
Nice to see that we've actually got some new maps for RS, anybody from the forums play it often?
Game was crying out for a S&D game mode, looks like I will get back into this too.
Think I downloaded about 65% last night Melbo. Game size is damn huge :S
This will be free tomorrow for 24 hours only
http://forums.tripwireinteractive.com/showthread.php?p=1303610
Player count struggling? Is this needed to boost the player count?
Z by default is used to "spot" enemies, but it's nothing like other games where you'll get a visual indicator as to where they might be - you need to be looking for movement or muzzle flashes, the whole idea is "realism".
Bring the map up (M) and you'll see the enemy markers for a rough idea of where they might be.
Played a few more games and it seems to be the maps with thick jungle areas where I'm struggling, checking the map all the time for those markers has been a little helpful though, I'm not running around completely blind anymore
I'm thinking of messing with some of the graphics settings and checking my monitor settings later on, I was testing it last night and found the areas with thick jungle just seem to be very dark, muddy in colour and just generally hard to scan for objects, then as soon as I'm out in the open it's fine. I'm gonna fiddle with some of the post process effects, depth of field and ambient occlusion settings as well and see if it makes any difference.
I had a similar issue on the Ps3 where there were a few games like Dragons Dogma and Dark Souls were just too dark in lower lit areas despite brightness settings, I think this could be the same issue.